Paul Chote
552cf83951
Fix missile characteristics.
2017-05-07 13:49:50 +01:00
reaperrr
882b5da20d
Make TS explosions and muzzle flashes 'glow' on darker maps
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The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
reaperrr
2ee47ff5cf
Fix Falloff and Spread of TS missiles
2017-02-02 19:32:16 +01:00
reaperrr
a41cfc50a8
Enable water splash for TS AA missile
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On the unlikely off chance that the missile might fall into water.
2017-01-22 12:27:48 +01:00
reaperrr
bbff2b3fd4
Remove unnecessary smudge warhead removals
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The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
2017-01-22 12:27:48 +01:00
reaperrr
2036ed55d7
Remove air-only explosions from TS missiles
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The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
2017-01-22 12:27:48 +01:00
Zimmermann Gyula
bf810cd934
Enable missile snapping in TS.
2016-11-28 17:14:43 +01:00
reaperrr
457dc647f6
Reduce TS missile.yaml footprint and tweak flight behavior to be much closer to original
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- much lower launch speed and maximum speed
- much higher launch angle and cruise altitude, doubled vertical rate of turn to make up for it
- increased RangeLimit, especially for AA-only missiles
- fixed Bike warhead Spread to match other missiles
- fixed SAm site missile explosion to match original
- fixed damage warheads of AA-only missile to be valid against ground as well (to avoid not damaging aircraft that just landed after the missile was launched)
2016-09-30 05:53:11 +02:00
reaperrr
e2cf6fdb9a
Do not spawn smudges under buildings and vehicles in TS
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Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
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Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
reaperrr
e75cda66ec
Upgrade TS missile rules
2016-02-14 13:41:27 +01:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
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Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
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Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Matija Hustić
12b4f8ccf4
Programatic YAML upgrade
2015-10-11 22:03:06 +02:00
OmegaBolt
55d55b3723
removed ImpactTypes changes
2015-09-06 19:47:16 +01:00
Zimmermann Gyula
4521157901
Fix TS water effect palettes.
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Also copied over the waterpiffs from RA because TS equvivalent has no
fitting palette/only singular piff exists - w_piffs didn't.
2015-08-02 23:30:51 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
0efce0e94a
Brings TS weapons more in line with the original's rules
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Adds trails to missiles.
2015-04-01 23:48:59 +02:00
reaperrr
fbfc38fe1b
Fix TS weapon names to match the original
2015-04-01 22:42:01 +02:00
reaperrr
ca67407358
Split TS weapons.yaml into several categorized yamls
2015-04-01 22:42:01 +02:00