Commit Graph

4566 Commits

Author SHA1 Message Date
reaperrr
f166fd9525 Merge pull request #9526 from penev92/tileShapes
Rename TileShape to fit its role better
2015-10-26 15:41:09 +01:00
abcdefg30
91fda29f84 Merge pull request #9769 from RoosterDragon/fix-replay-2-the-fixining
Fix replay freeze 2
2015-10-26 12:19:38 +01:00
abcdefg30
86df9f66e8 Merge pull request #9718 from penev92/hvaException
Check HVA files validity at load time
2015-10-26 12:14:28 +01:00
Pavel Penev
905d46bd99 Merge pull request #9723 from evgeniysergeev/fix_sprite
flip or mirror sprites with negative width and height
2015-10-26 01:31:15 +02:00
Pavel Penev
b16ebd480b Rename MapGridType.Diamond to MapGridType.RectangularIsometric 2015-10-26 00:42:30 +02:00
Pavel Penev
0e417a3cf3 Rename MapGridType.Rectangle to MapGridType.Rectangular 2015-10-26 00:41:26 +02:00
Pavel Penev
bb3aea338a Rename enum TileShape to MapGridType 2015-10-26 00:41:21 +02:00
Pavel Penev
84db36d3e8 Check HVA files validity at load time 2015-10-26 00:25:28 +02:00
RoosterDragon
36a1715e5c Ensure replays end when the recorder disconnects.
When ReplayConnection fixes up disconnection packets, this allows the game to continue past the point of a player disconnecting. Unfortunately this also applies to the player who actually disconnected which means the replay continues in an invalid manner. To fix this - we now explicitly don't replace their packet in order to ensure such replays end at the correct time.
2015-10-25 21:22:44 +00:00
RoosterDragon
0ca1805ea7 Merge pull request #9389 from Herve-M/fix-replay
Fix replay freeze
2015-10-25 21:20:11 +00:00
RoosterDragon
7c889c5ef0 Fix TOCTOU issues when calling Game.RunAfterDelay.
Since the action runs after a delay, the state of the game may no longer be the same and it may no longer be valid to run the action. Anything that references the world now calls IsCurrentWorld to ensure the world hasn't changed or been disposed.
2015-10-25 19:44:21 +00:00
Paul Chote
be37717e6d Account for cross-mod tile shapes in map previews. 2015-10-24 22:02:46 +01:00
Oliver Brakmann
c62d1a395b Merge pull request #9748 from pchote/map-metadata-lint
Add a lint pass for map format/author/title.
2015-10-24 22:13:49 +02:00
Paul Chote
347eb6410c Add a lint pass for map metadata. 2015-10-24 20:36:38 +01:00
Oliver Brakmann
206f644949 Merge pull request #9672 from penev92/fixAutoTarget
Fix a series of visibility/targeting bugs
2015-10-23 20:53:03 +02:00
atlimit8
7de98ad6d8 Merge pull request #9635 from RoosterDragon/occupy-space-perf
Speed up checks for IOccupySpace trait
2015-10-22 18:28:57 -05:00
Pavel Penev
a69f26b705 Fix players being able to manually attack invisible structures 2015-10-23 00:27:46 +03:00
evgeniysergeev
907df4800a flip or/and mirror sprites with negative width and heigth 2015-10-22 20:53:15 +03:00
Paul Chote
b6f463729b Add a ChromeLogic base class for chrome logic. 2015-10-21 19:35:35 +01:00
atlimit8
1e890a921f Merge pull request #9709 from reaperrr/unitsat-actorsat
Rename ActorMap *UnitsAt* occurences to *ActorsAt*
2015-10-21 09:56:41 -05:00
Pavel Penev
8c32f7ff9f Merge pull request #9697 from RoosterDragon/irc-no-force-copy
Don't force SmarIrc4net to be copied to output
2015-10-21 07:58:57 +03:00
RoosterDragon
983032205f Merge pull request #9593 from huwpascoe/HealthTrait
Moved Health to OpenRA.Mods.Common
2015-10-20 20:59:04 +01:00
RoosterDragon
557731bc6b Don't force SmarIrc4net to be copied to output.
Instead, it will be implicitly included since it is a reference. This avoids pulling in the documentary .xml file.
2015-10-20 20:06:44 +01:00
Oliver Brakmann
c1dda97836 Merge pull request #9586 from pchote/irc-common
Overhaul IRC in preparation for the global chat UI
2015-10-18 19:31:07 +02:00
abcdefg30
674b1672f5 Merge pull request #9488 from atlimit8/MapMusic
Map Music
2015-10-18 17:47:26 +02:00
atlimit8
63513af027 Load music after mounting map 2015-10-18 09:53:39 -05:00
Matthias Mailänder
b14f5ca608 Merge pull request #9661 from pchote/editor-preview-fix
Update the UID stored in the map file after saving.
2015-10-18 08:27:22 +02:00
reaperrr
51aca8de9a Fix hardcoded player color ramp Lerp 2015-10-18 01:21:59 +02:00
reaperrr
d2f656737b Merge pull request #9654 from evgeniysergeev/color_remap
fix player color remap to handle RemapIndex: with any number of entri…
2015-10-18 01:05:11 +02:00
Paul Chote
cf875c3db6 Update the UID stored in the map file after saving. 2015-10-17 23:25:52 +01:00
Paul Chote
83949b250a Add a visualisation mode for depth sprites.
For now this displays the raw sprites.  It will
eventually be repurposed for rendering the proper
depth data.
2015-10-17 22:35:47 +01:00
Paul Chote
b08adbeb61 Add support for boolean uniforms. 2015-10-17 22:35:47 +01:00
Paul Chote
3665d8f19b Send TS terrain depth data to the GPU. 2015-10-17 22:35:07 +01:00
Paul Chote
9a5483fea7 Send TS terrain depth data to the GPU. 2015-10-17 22:34:46 +01:00
Paul Chote
e819ff832b Record the SheetType in each Sheet. 2015-10-17 22:28:19 +01:00
Paul Chote
a3fe2b3d35 Overhaul the IRC implementation.
* Simplified UI plumbing.
* Improves handling of errors and kicks.
* Persists chat history between session.
* Fixes leaks of the old widget tree when exiting.
* A few small UI polish improvements.
2015-10-17 22:13:22 +01:00
Paul Chote
386f252736 Implement ObservableList collection. 2015-10-17 22:13:22 +01:00
Paul Chote
4ba78f65b9 Add Dispose support to widget logic objects. 2015-10-17 22:13:22 +01:00
evgeniysergeev
0830e4a2c0 fix player color remap to handle RemapIndex: with any number of entries, not only 16 colors 2015-10-17 22:47:03 +03:00
reaperrr
5778d1621a Merge pull request #8987 from Mailaender/spiceblooms
Added spice blooms
2015-10-16 19:38:21 +02:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
RoosterDragon
262ab408b5 Speed up checks for IOccupySpace trait.
Eagerly load the trait (if it exists) in Actor, and use this reference to avoid having to perform self.Info.HasTraitInfo<IOccupySpaceInfo>() checks.
2015-10-14 20:46:15 +01:00
James
5000369463 Fixed TFD Not Creating Install Directory 2015-10-12 19:52:49 +01:00
Huw Pascoe
c95fc793e4 Moved Health trait to OpenRA.Mods.Common
In preparation for custom hitboxes.
2015-10-12 01:56:00 +01:00
Huw Pascoe
5a81d5dfa7 Created IHealth interface and cleanup.
To decouple the Health trait from OpenRA.Traits.
DisplayHp renamed to DisplayHP and HealthExts moved
moved next to Actor.Kill() for consistency.
2015-10-12 01:55:59 +01:00
Herve-M
4366593b33 2 pass replay loader (fix freeze) close #6241 2015-10-11 20:21:19 +02:00
Christopher Grant
a378abe7c1 Moved RandomWalk to OpenRA.Traits.Util 2015-10-11 18:59:11 +02:00
Oliver Brakmann
244093834c Merge pull request #9447 from atlimit8/CacheFireportsForAttackGarrisoned
Cache AttackGarrisoned fire ports using IRulesetLoaded
2015-10-11 15:26:38 +02:00
Pavel Penev
6e1f461e9b Move mod asset validation from BlankLoadScreen.StartGame() to Game.InitializeMod()
This fixes a crash that happens when you try to launch a mod directly while its assets aren't installed.
Additionally should reduce the overhead for dedicated servers (in theory).
2015-10-09 12:34:58 +03:00
Matthias Mailänder
d199ba5048 Merge pull request #9520 from obrakmann/make-scroll-keys-remappable
Add hotkey configuration for scroll keys
2015-10-08 20:15:55 +02:00