Zimmermann Gyula
f50a891d18
Explicitly specify line-endings of source files in gitattributes.
2018-06-30 16:54:25 +01:00
Paul Chote
8ec3df7550
Fix recently introduced bad line endings.
2018-06-30 16:54:25 +01:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
Zimmermann Gyula
86bfd4700f
Implement DeathTypes support to OwnerLostAction.
2018-06-30 16:31:39 +01:00
SoScared
fa29a4b991
simplify ra buildtime yaml and game rules for t3 units
2018-06-28 08:22:39 +02:00
Paul Chote
1b63d65ad2
Add an AppImage workaround to import SSL certs.
2018-06-26 15:59:14 +02:00
Paul Chote
0875766bcc
Use MoveAndRenameNode in MoveHackyAISupportPowerDecisions.
2018-06-26 15:47:39 +02:00
RoosterDragon
bb536ee4fc
Run graphics rendering on a dedicated thread.
...
The main game thread can offload some of the CPU cost to the rendering thread, freeing up its time to run more logic and render ticks.
2018-06-22 18:40:16 +01:00
Paul Chote
ea068a36f7
Allow window size/scale properties to be accessed from other threads.
2018-06-22 18:40:16 +01:00
Zimmermann Gyula
72eb5543c2
Rename a server-affecting artifact within SeparateTeamSpawns.
2018-06-22 17:28:20 +01:00
Zimmermann Gyula
9e3d210ee0
Change CRLF line-endings to LF in Harvester.cs.
2018-06-20 12:34:52 +02:00
reaperrr
29d71c9a00
Fix TS component tower power-down-ability
2018-06-18 15:24:29 +02:00
Smittytron
3af6a5d4ed
Fix Shellmap Chinook wobble
2018-06-17 16:27:16 +02:00
Zimmermann Gyula
d9786dcf72
Normalize the line-endings on RepairableBuilding.
2018-06-17 16:13:16 +02:00
Ivaylo Draganov
3a377a572c
Add "Restart" button for multiplayer replays
2018-06-16 15:53:43 +02:00
Andre Mohren
fc82c24e1f
FreeActor now supports to be triggered by condition.
2018-06-16 14:47:45 +02:00
reaperrr
3a60dcd4a1
Use new update util extensions to simplify some update rules
2018-06-16 00:00:13 +02:00
reaperrr
f6278a1f41
Add some more useful extensions to UpdateUtils
...
In many situations, these will save up to 3-4 lines, because quite often this will be enough to avoid curly brackets, "if"s or one-by-on renamings.
2018-06-16 00:00:13 +02:00
reaperrr
3c9891e729
Refactor some update util extensions
...
Using arguments instead of separate overloads, plus better support for
automatically handling trait/property removals ('-' prefix).
2018-06-16 00:00:13 +02:00
reaperrr
4a081e2111
Replace spaces with tabs in RenameEmitInfantryOnSell
2018-06-16 00:00:13 +02:00
Paul Chote
4d664d4f74
Report custom map rule errors in the lint output.
2018-06-15 23:39:48 +02:00
reaperrr
15e78332a3
Fix Ant sharing cell
2018-06-15 23:37:13 +02:00
Paul Chote
cce9b06a40
Move SupportPowerDecisions to a single parent node.
...
This is required before we can force all trait
properties to match a TraitInfo-defined field.
2018-06-15 17:24:00 +02:00
Jason Zmuda
f82674cfef
Removed 'Crush' per issue #15246
2018-06-14 15:41:31 +02:00
Paul Chote
75f78f8d27
Remove bogus undefined/unused trait property definitions.
...
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
6435869846
Fix RocketLauncher projectile inheritance.
...
This projectile inherits the Missile template,
but then overrides it with ballistic behaviour.
This prevents all of the Missile properties that
aren't used by Bullet from being inherited.
2018-06-14 13:40:18 +02:00
Paul Chote
6e45f7633a
Run SplitAimAnimations update rule on TS.
2018-06-14 13:40:18 +02:00
Paul Chote
ddc47da11c
Restore the missing "full" harvester husk.
2018-06-14 13:40:18 +02:00
Paul Chote
9c978ddc32
Fix DamageTypes definitions for forest fires.
...
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
e1717487f6
Fix editor category for RA boxes01.
2018-06-14 13:40:18 +02:00
Paul Chote
7461657394
Fix Death Hand missile launch audio notification.
2018-06-14 13:40:18 +02:00
Paul Chote
0e34e4f310
Fix HQ tooltip in nod03b.
2018-06-14 13:40:18 +02:00
Vasya N
afcb5148bc
fix capturable buildings (TSun)
2018-06-14 12:54:19 +02:00
Paul Chote
9ff177359b
Split IGraphicsContext from IPlatformWindow.
2018-06-13 18:45:21 +01:00
Paul Chote
ab14a86d39
Rename Renderer.Device to Renderer.Window.
2018-06-13 18:45:21 +01:00
Paul Chote
28c8089bc7
Rename IGraphicsDevice to IPlatformWindow.
2018-06-13 18:45:21 +01:00
Paul Chote
72c0e344ad
Extract SDL2HardwareCursor to its own file.
2018-06-13 18:45:21 +01:00
Vasya N
0fc466daee
fix hijacker build limit
2018-06-12 14:00:12 +02:00
Paul Chote
e4dd78c5cd
Add a tab to the credits panel for mod-specific text.
...
Enabled by adding a ModCredits block to mod.yaml.
2018-06-11 22:07:20 +02:00
Lars Beckers
314169f2b0
Fix production queue numbers increasing needlessly.
2018-06-11 08:56:08 +01:00
Paul Chote
f7166c3800
Add a FPS counter to the perf debug text.
2018-06-09 21:58:26 +02:00
Paul Chote
8461a82577
Remove requirement for depth sprites to share color sheet.
2018-06-04 23:33:57 +02:00
Paul Chote
2f2a7724d5
Rename shp.(frag|vert) to combined.(frag|vert).
2018-06-04 23:33:57 +02:00
Paul Chote
bfcbe8c004
Improve batching by binding up to 8 simultaneous textures.
2018-06-04 23:33:57 +02:00
Paul Chote
131496ebf8
Merge RGBA sprite rendering into SpriteRenderer.
...
Renderer.RgbaSpriteRenderer is kept as a thin
wrapper to maintain compatibility with consumer
code.
2018-06-04 23:33:57 +02:00
Paul Chote
ba38878933
Add TextureChannel.RGBA for RBGA sprites.
2018-06-04 23:33:57 +02:00
Paul Chote
c307b3e291
Encode channel attributes in a more sensible way.
2018-06-04 23:33:57 +02:00
Paul Chote
382f4c3af5
Remove the AddEditorPlayer update rule.
2018-06-04 23:15:56 +02:00
Paul Chote
df95b90de2
Remove CheckDeathTypes lint test.
...
This causes false positive errors when mods use
SpawnActorOnDeath to implement special-case death
effects.
2018-06-04 23:12:07 +02:00
Paul Chote
6c338eb06c
Revert "Run graphics rendering on a dedicated thread."
...
This reverts commit b9be52c5428d4a3862d62fe3a2c01663bd3692c3.
2018-06-04 23:04:35 +02:00