Commit Graph

165 Commits

Author SHA1 Message Date
Oliver Brakmann
683d3e747b Rename existing activity states 2017-01-20 22:16:25 +01:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
reaperrr
871576b300 Add delay and full duration support to beacons
Previously, support power beacons were hardcoded to unlimited duration and
then cleaned up directly by the support power. This is problematic if we
want the beacon to remove itself after a certain delay, though.
2016-12-27 17:13:53 +01:00
Paul Chote
9ddfdc45b3 Introduce SoundType enum. 2016-12-23 11:34:23 +00:00
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
f91307f4be Rename LowBridge to GroundLevelBridge. 2016-12-10 11:36:40 +00:00
Paul Chote
988778fe1f Add an introduction dialog for non-{DEV_VERSION} TS builds. 2016-11-11 17:03:18 +00:00
reaperrr
9dfddaf5d9 Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
2016-10-30 20:22:16 +01:00
abcdefg30
89187d1557 Merge pull request #12309 from reaperrr/DelayedAction-riddance2
Get rid of DelayedAction in Beacons and PlaceBuilding
2016-10-30 18:05:46 +01:00
reaperrr
101cc65876 Replace DelayedAction in Beacon effects with Tick-based solution 2016-10-26 20:17:24 +02:00
abcdefg30
713b970f24 Fully support unhardcoded sequences in the voxel render traits 2016-10-21 08:59:15 +02:00
Paul Chote
f66883c925 Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
Oliver Brakmann
65b919a7ae Merge pull request #12062 from abc013/VoxelShadows
Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, …
2016-09-30 16:04:30 +02:00
abc013
b9d1f373fe Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody 2016-09-20 13:34:05 +02:00
Matthias Mailänder
c7667f42b2 Disallow building placement on bridges and fix radar color. 2016-09-18 10:07:51 +02:00
Taryn Hill
cacb2a304a TS csproj: Use MSBuild tasks instead of shelling out 2016-09-05 16:35:43 -05:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
Paul Chote
5482fdb839 Fix duplicate import of multi-cell overlays. 2016-08-29 13:27:29 +01:00
Paul Chote
d2f5fe7380 Draw order generator renderables above the shroud. 2016-08-22 20:27:59 +01:00
Paul Chote
b016638ebe Allow beacons to be placed and drawn above the shroud. 2016-08-22 20:27:58 +01:00
Paul Chote
3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e Add a Utility class and update command interface. 2016-08-08 22:23:16 +01:00
Paul Chote
c706e68b73 Rework zip file updating. 2016-07-01 21:58:26 +01:00
Matthias Mailänder
a7fa5e9fe1 Guess the correct sprite offset from building foundations. 2016-06-20 20:47:30 +02:00
Matthias Mailänder
8de6f1a18b Add a sprite sequence importer for infantry and buildings. 2016-06-20 20:47:26 +02:00
reaperrr
526f851489 Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
teees
7916a0a55f Copy walker animation frame to generated previews. 2016-06-15 20:36:25 +01:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0 Move mod-level ActorInits out of the engine. 2016-06-15 20:35:22 +01:00
abcdefg30
b898e810bb Use INotifyCreated instead of INotifyAddedToWorld in AttackOrderPower 2016-06-14 20:18:51 +02:00
abcdefg30
c2c07d2451 Add Requires<AttackBaseInfo> to AttackOrderPowerInfo 2016-06-14 20:18:49 +02:00
abcdefg30
de14264ead Use the new INotifyBurstComplete interface instead of INotifyAttack 2016-06-14 20:18:48 +02:00
teees
86eabeea3f Add AttackOrderPower as Supportpower 2016-06-14 20:18:44 +02:00
Matthias Mailänder
87b829e767 Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
c239b2f9be Merge pull request #9334 from Mailaender/editor-categories
Add support for EditorTemplateOrder auto-generation
2016-06-11 19:59:28 +02:00
Matthias Mailänder
e9f3d26047 Add a tileset metadata header auto-generation. 2016-06-11 19:05:03 +02:00
Zimmermann Gyula
a08f325321 Deprecate WithVoxelWaterBody. 2016-06-11 18:01:39 +02:00
Matthias Mailänder
5029ac705f Update to .NET 4.5 2016-05-19 21:24:21 +02:00
Matthias Mailänder
b9ed065328 add captureable, infantry emitting on sell and transformation 2016-05-15 11:46:46 +02:00
Matthias Mailänder
6b1dc60d2e invisible, 0x0 foundation and sprite image auto-detection 2016-05-15 11:46:46 +02:00
Matthias Mailänder
26c0f1ebc0 terrain palette auto detection 2016-05-15 11:46:46 +02:00
Matthias Mailänder
ee482fee29 very basic building and tree support 2016-05-15 11:46:46 +02:00
Oliver Brakmann
ee82a8c3a9 Merge pull request #10756 from Mailaender/ts-beacon
Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Matthias Mailänder
92e9cf2819 Add the Tiberian Sun beacon animation. 2016-04-24 23:28:29 +02:00
Paul Chote
8807a79c4a Add tile depth metadata to TS tileset yaml. 2016-04-21 17:23:09 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
ca2b712ad9 Clean up ImportTSMapCommand. 2016-03-21 23:08:43 +00:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
a3b1baa654 Extract default TileSet/Sequence dictionaries to ModData. 2016-03-11 21:18:32 +00:00
Paul Chote
b0c0bf3151 Revert format upgrader and map importers saving rules to external file. 2016-03-11 16:46:22 +00:00