atlimit8
f5c3575c5a
Support multiple ITargetable traits
2015-09-02 23:14:40 -05:00
Matthias Mailänder
0b8d7708ef
add more lint interfaces to reduce boiler plate
2015-08-30 13:12:25 +02:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
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Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Matthias Mailänder
bec209085b
Merge pull request #7873 from penev92/bleed_raceToFaction
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Replace old "country" and "race" name in the code with the generic "faction"
2015-08-23 17:49:40 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
abcdefg30
87580d0aab
Add a GpsRemoveFrozenActor trait
2015-08-22 21:36:30 +02:00
RoosterDragon
3a0eb5554e
Provide HasStance extension method for Stance enum, to avoid overhead of HasFlag method.
2015-07-15 20:40:38 +01:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
penev92
351cf254e7
Fix DamageModifiers
2015-07-06 22:24:30 +03:00
penev92
fe94b7686e
Introduce IWarhead and move Warhead to Mods.Common
2015-07-06 22:24:20 +03:00
Matthias Mailänder
5378b6225c
unhardcode and increase the exit delay
2015-07-05 20:50:31 +02:00
Chris Forbes
76b4d702e3
Remove unused INotify interface
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Signed-off-by: Chris Forbes <chrisf@ijw.co.nz >
2015-06-30 15:11:50 +12:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Paul Chote
b887d2bfd7
Introduce IDefaultVisibility.
2015-06-19 22:02:06 +01:00
reaperrr
2986277490
Improved SelectionDecoration description & removed ISelectionDecoration interface
2015-06-17 21:37:24 +02:00
reaperrr
a3bd007ac7
Moved SelectionDecorations to Mods.Common
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And added more settings.
Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
Paul Chote
8ae3afa3c5
Properly clean up traits that used to hook only death.
2015-05-29 19:21:35 +01:00
reaperrr
5f68516070
Cleaned up IVoiced-related code.
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Added Volume control and descriptions to Voiced.
Streamline voice checks in WorldUtils and DeathSounds.
2015-05-22 01:51:54 +02:00
reaperrr
251d3e6864
Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
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Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
2015-05-22 01:51:53 +02:00
reaperrr
0d05fdefbb
Extract actor voice set into Voiced trait
2015-05-22 01:51:51 +02:00
Paul Chote
9e5e1f1a89
Add methods to IOccupySpaceInfo.
2015-05-15 17:08:31 +01:00
Paul Chote
7eae157ad8
Rework player palette loading.
2015-05-10 00:01:14 +01:00
RoosterDragon
2937a31463
Make IsDisabled a method on Actor.
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This allows us to cache the disabled traits, which simplifies life for some callers since we relieve them of having to cache it, as well as improving perf for all IsDisabled calls.
2015-04-25 20:42:26 +01:00
Paul Chote
145f7b28f5
Adjust IRadarSignature to support per-cell colors.
2015-04-19 22:27:47 +12:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
penev92
1b616123ef
Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen
2015-03-21 07:53:41 +02:00
WolfGaming
bf3ddcfbf1
Implemented an interface that allows traits to add custom information to tooltips.
2015-03-19 05:53:44 +00:00
Paul Chote
00a2146299
Adjust GetImage plumbing in preparation for race-specific sequences.
2015-03-02 20:46:24 +00:00
Bynnar18
0abe8f9b2b
Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme.
2015-03-01 14:58:19 -06:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2
Formatted all files.
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Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b
Fix StyleCop warnings in OpenRA.Game
2015-01-02 12:11:01 +01:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
obrakmann
a91084c0f8
Merge pull request #6613 from pchote/remove-mp-tooltips
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Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
atlimit8
3f6e1a608a
Added IDisableMove
2014-10-03 08:07:05 -05:00
Paul Chote
80f42b4921
Add support for generic tooltip names.
2014-10-03 20:25:33 +13:00
atlimit8
83acbe0266
Extended IMove for Enter logic
2014-10-02 20:47:28 -05:00
reaperrr
5e9b0a964f
Adds InaccuracyModifier.
2014-09-04 20:28:34 +02:00
Matthias Mailänder
c1ca55b303
Merge pull request #6208 from atlimit8/FixUnloadCargo
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Fixed UnloadCargo stacking using new subcell API exposure
2014-08-30 14:38:17 +02:00
atlimit8
8ad1140921
Reduce ICrushable trait lookup & drop -SubCell suffix.
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Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
2014-08-30 04:43:57 -05:00
Matthias Mailänder
1ffa88a750
Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
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Closes #5618
2014-08-30 09:39:05 +02:00
atlimit8
e29b9edfc1
Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell
2014-08-29 23:30:16 -05:00
atlimit8
63c28ee4d7
Refactored in new enum SubCell
2014-08-29 23:00:53 -05:00
atlimit8
27ad5208fb
Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
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Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00
atlimit8
b2c9064545
Refactored [sub-]cell availability logic in IPositionable & ActorMap
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Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
2014-08-29 23:00:53 -05:00
atlimit8
ff7ad53dee
Fixed UnloadCargo stacking using new subcell API exposure
2014-08-29 23:00:53 -05:00