Matthias Mailänder
f71dbca8e7
removed blood splatter idle animation for d2k rifle infantry
2013-04-15 13:11:42 +02:00
Matthias Mailänder
4a2473a1a5
customisable icon size in build palette for d2k, fixes #2521
2013-04-15 13:11:42 +02:00
Matthias Mailänder
18b457af37
overhauled d2k buttons and alternate splash by Sardaukar
2013-04-15 13:11:42 +02:00
Matthias Mailänder
a7ace54ecb
BuildingCapture, ActorLost now use notifications.yaml
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less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Matthias Mailänder
8fa1fc2345
mapped DATA.R8 completely, fixes #2341
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d2k is now completely independened from RA MIX/SHP files
2013-04-15 13:11:35 +02:00
Matthias Mailänder
7470189be1
Merge pull request #3066 from psydev/bleed
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d2k: cleaning up weapons & pre-requisites
2013-04-15 03:29:45 -07:00
psydev
89fc587731
fix siege tank, combat, trike again
2013-04-15 03:24:07 -07:00
psydev
8b0cfaaeb1
fixed trikes, unit stats.
2013-04-15 03:07:25 -07:00
psydev
b4db72702c
updated weapons with better values.
2013-04-15 02:57:55 -07:00
psydev
357b6a8e77
changed unit costs at starport; fix starport
2013-04-15 02:54:59 -07:00
psydev
2e31f9318c
modified custom pre-requisites for buildings
2013-04-15 02:40:56 -07:00
Matthias Mailänder
b8e96b1957
Merge pull request #3069 from psydev/patch-1
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fix artillery explode
2013-04-15 02:22:53 -07:00
psydev
ad9aef635b
fix artillery explode
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For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again.
It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up.
2013-04-15 00:31:59 -07:00
psydev
953bda65de
changed cost of various structures.
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money is limited, shouldnt be wasted on pointless things that take extra
time building for no reason. Like, power stations, barracks.
Some changes inspired by original dune 2000 stats. Other buildings left as
is, because we're not trying to copy the original game.
Light factory made super cheap to distinguish it from heavy factory. It
should make poor-man's units, relatively quickly. Things that sort of
suffice at countering better heavy units like tanks, while pursuing a
different strategy.
No buildings cost more than $2000, because it's not really necessary to
have things be that expensive (from what I can tell). It just wastes time
and cuts down possibilities for strategy by making certain things out of
reach and forcing everyone into similar strategies.
Research facilities that unlock units (outpost, high tech factory,
research facility) all ~1000.
Starport made 2000 so that it's not too cheap since it's good, but not
inaccessible as a mid-game strategy.
2013-04-14 23:34:28 -07:00
psydev
9728992997
re-ordered structures list
2013-04-14 23:27:19 -07:00
Scott_NZ
306fc98917
Fixed attack dog voice
2013-04-15 16:03:01 +12:00
psydev
264ffcba32
Gave buildings except turrets AutoTargetIgnore
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Doesn't really make much sense to auto-target buildings that are no
threat. Units should fire at units or turrets.
2013-04-14 17:38:02 -07:00
psydev
d1796a17d4
necessary fix for mod.yaml... was broken
2013-04-14 16:05:52 -07:00
psydev
dc5d7747df
rename e3 weapon 'bazooka'; removing aa for now
2013-04-14 15:59:01 -07:00
psydev
a3458735fc
cleaning up pre-requisites: refinery
2013-04-14 13:45:12 -07:00
psydev
24a09b1eb7
explosions added in weapons/ folder; defaults l8r
2013-04-14 13:42:06 -07:00
psydev
43dc5bbf70
added separate explosions.yaml for weapons
2013-04-14 13:37:40 -07:00
Matthias Mailänder
ff282eafa2
Merge pull request #3061 from psydev/bleed
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fixed spice regen rate; rename some weapons to original names
2013-04-14 05:54:13 -07:00
psydev
3855c84e89
renaming some weapons to their original d2k names
2013-04-13 19:33:52 -07:00
psydev
e0697771a5
(reset spice bloom for now) & refinery tickrate
2013-04-13 19:31:28 -07:00
Chris Forbes
a35be26feb
Merge pull request #3059 from cjshmyr/master
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SHP updates
2013-04-13 19:30:29 -07:00
psydev
03504c28f9
slight mod. harv's unload rate & display of $ amt.
2013-04-13 19:14:58 -07:00
Curtis Shmyr
7babb1b96c
Added a faction superpower icon for armor airdrop
2013-04-13 20:06:44 -06:00
Curtis Shmyr
10ead15023
Update mech.shp to be the HIRES sprite
2013-04-13 20:03:23 -06:00
Matthias Mailänder
711aa60562
Merge pull request #3057 from Mailaender/maintenance
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Fixed some rpmlint warnings
2013-04-13 09:49:06 -07:00
psydev
7c062a7f45
removed bib from towers
2013-04-13 09:36:55 -07:00
psydev
22cf0c7de6
new map, dune_boogie
2013-04-13 09:13:23 -07:00
Matthias Mailänder
40ac4d52a2
remove executable bits from map.yaml files
2013-04-13 18:00:29 +02:00
Matthias Mailänder
7921bed1d7
remove duplicate SHP
2013-04-13 17:57:35 +02:00
psydev
fbfa209de9
d2k balance changes
2013-04-13 08:25:55 -07:00
Chris Forbes
e66ea6060f
render husks under other actors
2013-04-13 20:04:23 +12:00
Chris Forbes
c9d5f42dce
Merge pull request #2996 from Mailaender/serverbrowser-usability
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Added filters and ping to server browser
2013-04-13 00:55:41 -07:00
Curtis Shmyr
1e5e092aec
Merge pull request #3044 from chrisforbes/mapchooser-random
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move `random map` button in ra into mapchooser
2013-04-13 00:40:44 -07:00
psydev
a29d4759b6
making FIX cheaper, since no one uses it. Lower HP
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Nobody uses repair bay, because it's not a pre-requisite for anything, and it's expensive. Reducing cost from $1200 to $600.
To compensate for its lower value, its HP are being lowered as well, from 800 to 400. Now it should be killable with an airstrike, which is about right.
To anyone paying attention: there has been some discussion over whether repairs should be cheaper. I am agnostic on the issue for now. How about we see if people like the repair bay more now and consider using it, before making further balance changes? Open to discussion.
2013-04-12 10:28:53 -07:00
psydev
eae10973c2
shortened conyard cooldown 5 -> 4 secs
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The cooldown on the construction yard building is too damn long.
2013-04-12 05:26:33 -07:00
Matthias Mailänder
c9180aaf86
simplify the selection boxes and use existing checks
2013-04-12 12:17:31 +02:00
Chris Forbes
0dc6f33752
move random map button in ra into mapchooser
2013-04-12 21:48:36 +12:00
Matthias Mailänder
2cdeb112fe
polish serverbrowser filters
2013-04-12 11:46:27 +02:00
Matthias Mailänder
2a9cfc6203
added game server pinging
2013-04-12 11:36:52 +02:00
Matthias Mailänder
5eff33cc65
added serverbrowser filters
2013-04-12 11:36:52 +02:00
Chris Forbes
b649b4b7bb
Merge pull request #3020 from pchote/shroud-sanity
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Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
Matthias Mailänder
50b9d68c12
Merge pull request #3035 from psydev/patch-1
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Making bridges indestructible for now.
2013-04-12 01:20:49 -07:00
Matthias Mailänder
e83f80d6be
Merge pull request #3030 from Mailaender/shellmap-polish
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Removed some annoyances from the RA temperat shellmap
2013-04-12 01:18:47 -07:00
Scott_NZ
e8ad630e9d
Add unit production and other buildings to desert shellmap
2013-04-12 19:32:43 +12:00
Scott_NZ
f931706664
Rework centre of desert shellmap. Adjust unit balancing.
2013-04-12 18:24:59 +12:00