Commit Graph

15736 Commits

Author SHA1 Message Date
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
a9a365473f works better when it *compiles* 2010-02-11 17:37:42 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
728c5eb8e3 added firepower modifier support 2010-02-11 17:15:24 +13:00
Chris Forbes
160bfdede8 adjusted shares for money crate 2010-02-11 15:50:10 +13:00
Chris Forbes
8b2504cb4e crate chooser logic 2010-02-11 15:47:04 +13:00
Chris Forbes
5b3dde1c5f fixed broken INIs rather than hiding the brokenness 2010-02-11 15:39:39 +13:00
Chris Forbes
fb23c0ed0c wired up money crate in yaml 2010-02-11 15:39:38 +13:00
Bob
2bb21055f9 fixed weird indent 2010-02-11 15:18:28 +13:00
Chris Forbes
540ea15f07 added 'give cash' crate 2010-02-11 15:15:53 +13:00
Chris Forbes
703c0a26af added sequences for all crate effects 2010-02-11 15:09:39 +13:00
Chris Forbes
4563de62e6 more fixes 2010-02-11 14:36:26 +13:00
Chris Forbes
f6288498d3 new-style sequences; removed all the dead crap from cnc's sequences.xml 2010-02-11 14:32:29 +13:00
Bob
60448925e7 facings for bullets, where appropriate. 2010-02-11 14:22:12 +13:00
Bob
4eda5dc9a9 fixes for ARTY and crate 2010-02-11 14:09:43 +13:00
Bob
c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) 2010-02-11 13:41:18 +13:00
Bob
6e80243095 sequences in mods/aftermath. 2010-02-11 13:31:20 +13:00
Bob
60fb25420e wtf? 2010-02-11 13:28:28 +13:00
Bob
bb18e426cd facings for the rest of mods/ra. 2010-02-11 13:27:10 +13:00
Bob
31f4e23081 RenderInfantry uses facings 2010-02-11 12:51:50 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
f1db8c6f07 fix bad pathability for S31 (cliff corner S,W) 2010-02-11 12:09:08 +13:00
Chris Forbes
702bebbf16 added CNC fact CustomSellValue; tweaked value for RA 2010-02-11 11:59:52 +13:00
Chris Forbes
eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC 2010-02-11 11:56:07 +13:00
Chris Forbes
f2133458ee CNC: fixed Orca anim 2010-02-11 11:46:33 +13:00
Chris Forbes
803e3e85e9 CNC: added Orca 2010-02-11 11:44:29 +13:00
Chris Forbes
4d2c8a67a3 CNC: added BIKE; fixed NUKE damaged anim 2010-02-11 11:09:07 +13:00
Chris Forbes
e12997a168 CNC: fixed NUKE footprint 2010-02-11 10:55:21 +13:00
Bob
1e652dbcc1 fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer. 2010-02-11 10:47:37 +13:00
Chris Forbes
b630fe05d4 CNC: added jeep 2010-02-11 09:38:53 +13:00
Chris Forbes
68d5ea6baa CNC: added LTNK 2010-02-11 09:22:57 +13:00
Chris Forbes
1913702b36 CNC: added sequences for all ground vehicles, and dinos 2010-02-11 09:14:26 +13:00
Bob
b8022022ed fixed silly bug in World.Queries in OwnedBy[].WithTrait<> 2010-02-11 00:49:43 +13:00
Chris Forbes
839d77410e fixed chat identity bug 2010-02-11 00:18:51 +13:00
Chris Forbes
67d9ba2329 added CNC Medium Tank 2010-02-10 23:47:39 +13:00
Matthew Bowra-Dean
22a6811deb Updated makedist 2010-02-10 23:08:25 +13:00
Chris Forbes
2bacc4126b fixed cnc to use gdi/nod rather than allies/soviet 2010-02-10 17:34:59 +13:00
Chris Forbes
599537b575 fix dumb bugs, remove remaining 'allies' reference in server 2010-02-10 17:28:13 +13:00
Chris Forbes
ea3b674d9a Player has Country now, not Race 2010-02-10 15:19:26 +13:00
Chris Forbes
e4b73b3924 added country definitions to rules 2010-02-10 15:04:44 +13:00
Chris Forbes
b7ade669fa added Country/CountryInfo trait for World 2010-02-10 14:51:26 +13:00
Chris Forbes
d03fdc00be removed RaceUtil 2010-02-10 14:33:00 +13:00
Chris Forbes
c3f4653801 first step: Race -> string 2010-02-10 14:07:40 +13:00
Chris Forbes
5a95048396 categorize traits better 2010-02-09 13:42:33 +13:00
Chris Forbes
8cb01df8cd merged pchote/master attack-omni bridge-setup-as-trait 2010-02-09 13:31:26 +13:00
Chris Forbes
7729d31b6a remove special case in World for InitOreDensity() 2010-02-09 13:23:09 +13:00
Chris Forbes
758af41dc1 bridge setup as trait; wired to RA & CNC 2010-02-09 10:38:09 +13:00
Chris Forbes
761cc4951a switched omni-fire base defenses to use this 2010-02-08 20:46:32 +13:00
Chris Forbes
8c76175a38 attack-omni support 2010-02-08 20:43:20 +13:00
Chris Forbes
671c1707e7 choose build palette on select production building 2010-02-08 20:33:41 +13:00