Paul Chote
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dca5f8d27b
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Tidy up Mobile yaml / loading
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2010-09-03 21:47:24 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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73dadbc873
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Fix gunboat
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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50d5936846
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Scripted gdi1 mission intro
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2010-08-25 20:15:47 +12:00 |
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Paul Chote
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210e847904
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cnc BOAT template
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2010-08-15 16:59:14 +12:00 |
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Paul Chote
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f6c6255f64
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Custom tiberium pathing cost
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2010-08-14 17:37:36 +12:00 |
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Paul Chote
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6fc945ac91
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Fix cargo/passenger interaction
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2010-08-08 19:16:37 +12:00 |
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Paul Chote
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8e82f6fa1a
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Fix a retarded crash with husks; remove some debug
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2010-08-03 01:16:24 +12:00 |
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Paul Chote
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7d044a9e1b
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Remove custom cnc behavior
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2010-08-02 20:43:56 +12:00 |
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Paul Chote
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bd979f65b8
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Kill Unit trait; Radar signature tweaks
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2010-08-01 01:26:59 +12:00 |
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Paul Chote
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d416f0be5c
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Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
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2010-08-01 01:01:31 +12:00 |
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alzeih
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33b6f590e9
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move ROT, InitialFacing and Speed to Mobile and Aircraft.
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2010-07-31 02:06:30 +12:00 |
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Paul Chote
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dd7008d7ee
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Make crates collectable; make cnc walls targetable.
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2010-07-31 01:50:14 +12:00 |
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Paul Chote
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9b051a6624
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Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
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2010-07-31 01:50:09 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Chris Forbes
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bb0531b80f
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convert Crate to use crushable support again
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2010-07-29 18:48:25 +12:00 |
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Paul Chote
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7a4fa93ce9
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Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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2010-07-28 22:57:14 +12:00 |
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Paul Chote
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eaa80fab74
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Shift Sight onto its own trait. Only cnc for now.
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2010-07-28 21:37:43 +12:00 |
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Paul Chote
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6854d9853b
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Kill Crewed and move WaterBound onto building
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2010-07-28 20:48:50 +12:00 |
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Paul Chote
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9a704e69b2
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Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last
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2010-07-27 21:19:16 +12:00 |
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Paul Chote
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30f16e1a7a
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Fix cnc
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2010-07-26 20:36:48 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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Paul Chote
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52c8c93b30
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Building capture eva + wtf on silo capture
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2010-07-23 22:29:27 +12:00 |
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Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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3969dc9fb6
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Tweak cnc walls; less extreme than ra
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2010-07-21 20:50:40 +12:00 |
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Paul Chote
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862cab9cbe
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Disable Hazards and 5-per-cell infantry until they work properly
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2010-07-10 13:28:52 +12:00 |
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Chris Forbes
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8e68449af1
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voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
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2010-07-04 14:25:34 +12:00 |
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Paul Chote
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915c9460cf
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Theater specific artwork done properly
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2010-06-28 12:38:35 +12:00 |
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Paul Chote
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703d536e46
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Map object polish (tooltips + pruning)
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2010-06-27 23:13:30 +12:00 |
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Paul Chote
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b12b774deb
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Kill some obsoleted data
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2010-06-27 22:39:02 +12:00 |
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Paul Chote
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f37a4ec9ed
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Add bridges to cnc
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2010-06-27 17:50:05 +12:00 |
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Paul Chote
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cdbe2d3a34
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Friendly tree tooltips
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2010-06-27 11:02:54 +12:00 |
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Paul Chote
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7c3a10396c
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New crush code, now with less bs
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2010-06-25 20:57:06 +12:00 |
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Paul Chote
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29fa9e3aeb
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Shift movement cost/speed into IMove; regressions in a few areas
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2010-06-25 17:05:56 +12:00 |
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Paul Chote
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b42589b479
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Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
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2010-06-24 21:51:22 +12:00 |
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Paul Chote
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3b4753d9a8
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Fix aircraft targeting; add veterancy
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2010-06-13 17:00:18 +12:00 |
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Chris Forbes
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342ef2a498
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removed SquishByTank
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2010-05-20 17:47:12 +12:00 |
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Chris Forbes
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cf76e9d893
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add husk default for cnc
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2010-05-16 21:34:07 +12:00 |
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Chris Forbes
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b20a8d193e
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use a tag trait to determine what actors must be destroyed in order to win/lose
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2010-04-23 20:42:17 +12:00 |
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Chris Forbes
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595dd57b6f
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HasSight -> RevealsShroud and used everywhere
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2010-04-19 20:49:32 +12:00 |
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Chris Forbes
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97bd7ddcd1
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add tiberium poisoning
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2010-04-17 18:20:52 +12:00 |
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Chris Forbes
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d2f69b2797
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setup civilians for cnc
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2010-04-16 21:20:34 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Chris Forbes
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c14654fc6c
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#87 CNC buildings should show Critical anim while dying
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2010-04-05 12:41:16 +12:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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a5518cc381
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fixed wall selection priority
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2010-03-07 23:51:45 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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Paul Chote
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5b359cc5b3
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Some yaml cleanups
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2010-03-04 23:50:51 +13:00 |
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