earthpig
059347af40
bots (once again) build pillboxes.
2012-05-22 17:20:23 +12:00
earthpig
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
2012-05-22 17:18:26 +12:00
earthpig
c8c4507acf
Few things with Zhukov AI.
2012-05-01 14:51:21 -07:00
Chris Forbes
609d5bd611
ra: fix Flame Turret -> Flame Tower in unit name
2012-05-02 08:32:43 +12:00
earthpig
e7a8cdf951
Normal AI: Gone.
...
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
earthpig
d625e2624a
Fixed #2010 - arty in line now only has only 75% chance of exploding
...
When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
2012-04-29 19:20:46 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
f86332fd99
change pillbox hotkey to p
2012-04-20 14:41:45 +12:00
Chris Forbes
eab0e7ddf9
add range circle for gap generator
2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b
give Gap Generator to allies
2012-04-06 18:23:30 +12:00
Chris Forbes
8dec48fee3
add spy reward for infiltrating refinery
2012-04-06 18:07:39 +12:00
Chris Forbes
b081103866
add infiltrate for exploration(reset) ability
2012-04-06 17:47:17 +12:00
Chris Forbes
b39eeddb45
adjust priority of Spy actions to prefer disguise/infiltrate when they match
2012-04-06 16:37:12 +12:00
Curtis Shmyr
bc8c433a72
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
Chris Forbes
4d5f89909e
tanya is only available to allies
2012-04-03 09:54:29 +12:00
Chris Forbes
6376615781
make 4tnk use damage cooldown for heal
2012-03-04 12:44:44 +13:00
Chris Forbes
703d6648d7
fix C2 ProximityCaptor sillyness
2012-03-04 12:31:02 +13:00
Curtis Shmyr
f19807f0ca
Changed TTNK cost to 1500, hit points to 150
2012-03-03 16:18:11 -07:00
Curtis Shmyr
a523510922
Changed E4 (flamethrower) build prerequisite to FTUR
2012-03-03 16:12:13 -07:00
Curtis Shmyr
3375a5de51
Oil derricks are not required to be destroyed when eliminating a player
2012-03-03 18:07:29 +13:00
Curtis Shmyr
3b94728869
Reduced amount of mines MNLY.AT carries from 5 to 3
2012-02-13 09:11:32 +13:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
480c35ab58
add base attack notification
2011-12-23 16:31:29 +13:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Chris Forbes
053d661ed7
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
Chris Forbes
b88a32759c
fixed #800 - infantry can walk on AT mines
2011-11-01 22:16:35 +13:00
Chris Forbes
7cc0a45727
give migs 4 salvos x 2 missiles, slightly increase damage per missile
2011-10-23 12:55:13 +13:00
Chris Forbes
b9ac25e044
split sprite-based and line-based things in Selectable into two traits
2011-10-23 12:13:11 +13:00
Curtis S
03b3649e54
changed MEDI cost to 300; changed SHOK cost to 500
2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90
Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
2011-10-10 20:02:04 -06:00
Nukem
d2740847cf
new AI configuration -- supports 3 difficulty levels
2011-10-11 08:06:06 +13:00
Curtis S
ce336b46fd
fix #1196 : can't capture civ buildings
2011-10-06 18:30:47 -06:00
Chris Forbes
6de9c0b432
remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building
2011-10-04 22:18:36 +13:00
Chris Forbes
4fd3e6a390
fix #1151 -- husks should not be selectable
2011-10-04 21:57:20 +13:00
Chris Forbes
44f65f15ea
increase SYRD cost to 1000
2011-09-12 09:53:35 +12:00
Chris Forbes
25e257f2fa
increase SPEN cost to 800
2011-09-12 09:53:26 +12:00
Chris Forbes
446193ecc7
reduce LST speed to 8
2011-09-12 09:40:44 +12:00
Chris Forbes
9942c4cbf8
require DOME for destroyer
2011-09-12 09:38:57 +12:00
Curtis S
7306f92d22
1159: Implemented Nukem's RA AI rules
2011-09-10 22:42:44 -06:00
Curtis S
be9948426c
1078: Added ally repairing for CNC and RA
2011-09-10 16:41:40 -06:00
Chris Forbes
cc18a6a515
enable building of LST in yaml
2011-09-07 18:45:16 +12:00
Chris Forbes
0e3d07f0b2
adjust size of mcv husk
2011-08-21 18:49:54 +12:00
Chris Forbes
42ab7908d0
adjust size of harvester husk
2011-08-21 18:49:06 +12:00
Chris Forbes
67b4ef3084
#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
2011-08-17 07:52:35 +12:00
Curtis S
499d9736cc
Fix #802 ; BRIK health reduced to 500. Arty effectiveness remains the same.
2011-08-13 15:01:42 +12:00
Curtis S
cc8a9552b5
Made ATEK a prerequisite for Allied Longbow
2011-08-13 15:01:42 +12:00
Curtis S
d420701e5a
Split hellfire missiles into AA/AG definitions
2011-08-13 15:01:42 +12:00
Chris Forbes
7902c9847e
rename Technician -> Civilian
2011-08-13 15:01:42 +12:00
Chris Forbes
54df44d43a
split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
2011-08-13 15:01:41 +12:00