Paul Chote
d70c86d37a
Allow crates to spawn in water.
2019-06-22 15:52:19 +03:00
Paul Chote
229bac6777
Disable capturing while the make animation is playing.
2019-06-02 15:26:26 +02:00
Paul Chote
087887250f
Add line-build palette to RA, TD, D2k.
2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311
Split IPlaceBuildingPreviewGeneratorInfo from PBOG.
2019-05-31 15:44:09 +02:00
Punsho
336cfedf84
Mines will no longer damage each other
2019-05-18 20:08:42 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
Mustafa Alperen Seki
9ec8d25dff
Add AppearsOnMapPreview to default mods.
...
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
reaperrr
5ec47b47af
Rename fields on Repairable traits
...
To bring them in line with RearmActors,
Repairable.RepairBuildings and
RepairableNear.Buildings have been renamed
to RepairActors.
Additionally, their RA-specific internal
defaults were removed and the FieldLoader
now requires them to be set explicitly.
2019-03-10 19:19:49 +01:00
Paul Chote
6472840690
Notify players when a vehicle have been lost to a Thief.
2019-03-10 17:11:38 +01:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Smittytron
98e54edf04
Change tree husks from FrozenUnderFog to HiddenUnderShroud
2019-01-19 11:16:12 +00:00
Mustafa Alperen Seki
df1d928242
Hide husks under fog regardless of their owner.
2019-01-06 22:12:04 +01:00
Mustafa Alperen Seki
6b4ba96e34
Remove aircraft husks from map editor actor list.
2019-01-02 19:57:24 +01:00
abcdefg30
0ff4e466ee
Refactor Leap attack logic
2018-12-29 19:21:54 +01:00
Paul Chote
3817c7b96f
Change existing husks to neutral when owner loses.
2018-12-23 22:14:56 +01:00
Smittytron
d10d48c25f
RA balance changes for December 2018
2018-12-22 11:07:27 +13:00
Smittytron
72923b9572
Merge Hijacker into Thief
2018-12-07 17:38:24 +03:00
reaperrr
eaca8b6287
Make various RA map deco require Neutral owner
2018-12-05 09:07:30 +13:00
reaperrr
eb86160021
Remove CrateEffect in favor of using updated SpriteEffect
2018-12-05 09:04:29 +13:00
Paul Chote
8a95241fd5
Change mechanics to repair ally-owned husks.
...
Now uses the goldwrench cursor and keeps the
original owner.
2018-11-25 19:20:28 +01:00
Mustafa Alperen Seki
53032576e2
Update default mods for Heal WH full health check removal
2018-11-21 19:25:45 +01:00
reaperrr
71fb670def
Move InitialFacing to ^Helicopter default
...
In RA and TD mods.
2018-11-04 00:25:55 +01:00
Paul Chote
94088d37a6
Remove building lock from Sellable.
2018-11-03 15:09:14 +01:00
Paul Chote
18b84750aa
Reimplement demolition lock using conditions.
2018-11-03 15:09:14 +01:00
reaperrr
139d5efba8
Remove RepairBuildings from Aircraft
...
Require them to use Repairable trait instead.
2018-11-02 22:28:08 +00:00
Paul Chote
769f9429f9
Stop vehicle movement when a hijacker is entering.
2018-10-07 18:46:21 +02:00
Paul Chote
ccad3bd185
Add MergeCaptureTraits update rule.
2018-10-07 18:46:21 +02:00
Andre Mohren
091f660dc7
Extracted Repairing notification to RepairableBuilding.
2018-09-24 22:43:14 +02:00
Andre Mohren
cf84e6f8d5
GainsExperience notification now optional.
2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4
Renamed EditorTilesetFilter to MapEditorData and added an update rule
2018-09-22 15:12:15 +02:00
reaperrr
d07bd029db
Change Parachutable.GroundCorpseSequence default to null
...
Missions and 3rd-party mods may paradrop vehicles which normally don't need a corpse sequence (because they already have Explodes), so the old infantry-centric internal default can cause more harm than good.
2018-07-26 13:01:09 +01:00
Smittytron
fe455f17e1
Utilize grey and blue passenger pip colors in RA
2018-07-22 15:24:40 +02:00
reaperrr
d85f96bc98
Give all RA structures fixed select/deco bounds
2018-07-01 19:57:37 +01:00
Smittytron
8fa3ab74c7
Remove redundant overrides from RA
2018-06-30 23:48:31 +02:00
Zimmermann Gyula
b892336285
Update default mods.
2018-06-30 16:31:39 +01:00
Paul Chote
9c978ddc32
Fix DamageTypes definitions for forest fires.
...
In practice this doesn't actually change anything
because TargetType restrictions already guarantee
that only Incideniary weapons can damage them.
2018-06-14 13:40:18 +02:00
Paul Chote
74971cfbb1
Add hospital heal indicators to RA.
2018-06-02 18:12:08 +02:00
Paul Chote
82d3829c87
Fix overlapping repair / powerdown indicators.
2018-06-02 18:12:08 +02:00
Paul Chote
2ef6f7c0cc
Replace repair indicator effect with a Decoration subclass.
2018-06-02 18:12:08 +02:00
lawando
7dd64445fc
Rename EmitInfantryOnSell and remove default actor type.
2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
4bf606b3ca
Leave walls as neutral owned after their owner defeated
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
1b451a34ca
Spawn Aircraft Husks owned by owner of the aircraft
...
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613
Update default mods for OwnerLostAction
2018-05-28 10:42:45 +01:00
abcdefg30
917fd2103f
Use ShakeOnDeath instead of the hardcoded shaking for bridges
2018-05-06 04:51:03 +02:00
Smittytron
b585f46f91
RA Balance changes April 2018
2018-05-05 21:24:45 +01:00
reaperrr
0501ced440
Make RA use Locomotor
2018-05-03 10:49:21 +02:00
reaperrr
ffeea72130
Remove RA gates
...
They aren't used on any shipping map, and removing them significantly
reduces the overscan radius of blockable projectiles in the mod.
2018-04-22 10:55:23 +02:00
reaperrr
b40970ca5d
Adapt RA rules
2018-03-09 18:58:49 +01:00