Commit Graph

  • bdb0b249b0 Merge pull request #3716 from Mailaender/dead-gps-nre Paul Chote 2013-08-21 14:01:53 -07:00
  • d167eaea04 SetVisualPosition to the final position Matthias Mailänder 2013-08-20 20:42:01 +02:00
  • cadf689406 fix possible null reference exceptions Matthias Mailänder 2013-08-20 20:31:41 +02:00
  • 6f1f5e0ca0 Merge pull request #3719 from reaperrr/d2k-defenses Matthias Mailänder 2013-08-20 10:05:33 -07:00
  • e542290e95 Enables MuzzleFlashes on Gun Towers, fixes LocalOffsets for both defense towers. reaperrr 2013-08-19 23:07:04 +02:00
  • 4ec1edac06 Sets up muzzle sequences for gun towers. reaperrr 2013-08-19 23:05:18 +02:00
  • 4b629eced4 adjust Deviator prerequisites Matthias Mailänder 2013-08-19 21:04:54 +02:00
  • de9321a17e fix unbuildable Medic Matthias Mailänder 2013-08-19 21:04:30 +02:00
  • b5a9a480ff fix unbuildable Atreides Sonic Tank Matthias Mailänder 2013-08-19 21:04:20 +02:00
  • 099aed6e14 StyleCop clean LintBuildable Matthias Mailänder 2013-08-19 21:01:44 +02:00
  • d8ae966d64 don't display gps dots for dead actors Matthias Mailänder 2013-08-19 20:44:06 +02:00
  • d272377d66 Fixed division through zero in moveFractionTotal Matthias Mailänder 2013-08-19 20:39:07 +02:00
  • bd0e29d274 Merge pull request #3708 from pchote/cg-fixup Matthias Mailänder 2013-08-19 10:46:19 -07:00
  • 2e4ded8f7a Merge pull request #3712 from reaperrr/d2k-audiovisuals1 Matthias Mailänder 2013-08-19 10:14:00 -07:00
  • e0a30b2405 Removes Start: from muzzle sequences that use explicit Frames. reaperrr 2013-08-19 18:17:39 +02:00
  • ba2cb14c5c Explosion sound changes. reaperrr 2013-08-19 14:46:54 +02:00
  • 33ffb41384 Several visual weapon fixes. reaperrr 2013-08-19 14:43:16 +02:00
  • d0188e5728 Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash. Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would). reaperrr 2013-08-19 14:34:42 +02:00
  • f840d6b66c Adds muzzle sequences for regular tanks and Siege tank. reaperrr 2013-08-19 14:27:01 +02:00
  • 247ea6e2bd Fixes Trike, Raider and Devastator muzzle sequences so they actually show up in-game, removes unnecessary muzzle sequence for Quad. reaperrr 2013-08-19 14:26:07 +02:00
  • 8fec285ea5 Change piffs to correct animation, tweaks and changes some other explosion animations. reaperrr 2013-08-19 14:20:05 +02:00
  • 72285b2d36 Add correct Devastator bullet sequence. reaperrr 2013-08-19 14:18:46 +02:00
  • ce1f4c3eec Add 120mm and 155mm projectile sequences. reaperrr 2013-08-19 14:18:14 +02:00
  • 3285e2ac71 Add Deviator gas explosion. reaperrr 2013-08-19 14:17:11 +02:00
  • d88e092fc0 Fixed laserfire (currently used by sonic tank). reaperrr 2013-08-19 14:16:29 +02:00
  • 9721339067 Fix RPG facing. reaperrr 2013-08-19 14:14:57 +02:00
  • 674e9f3c86 Remove hardcoded alpha-blend from Cg shaders. Fixes #3707 Paul Chote 2013-08-19 12:36:16 +12:00
  • 6a8e820fd5 Merge pull request #3703 from Mailaender/d2k-minors Paul Chote 2013-08-18 13:27:26 -07:00
  • 96bbd46fc2 allow AI to build turrets and research labs Matthias Mailänder 2013-08-18 15:19:40 +02:00
  • e942c3a2a7 fix selection boxes for starport and silo Matthias Mailänder 2013-08-18 15:17:03 +02:00
  • 1e2bccbc59 Merge pull request #3693 from ScottNZ/crashform Matthias Mailänder 2013-08-18 00:11:02 -07:00
  • 72141aa916 Merge pull request #3676 from Mailaender/native-r8s Matthias Mailänder 2013-08-18 00:03:44 -07:00
  • f5cf3df003 check for null because clients may be gone already Matthias Mailänder 2013-08-18 08:41:00 +02:00
  • 0466cac3ab I hereby declare Dune 2000 out of "beta" Matthias Mailänder 2013-08-18 07:23:51 +02:00
  • 7f67b567f9 Add Fatal Error dialog ScottNZ 2013-08-18 02:12:39 +12:00
  • bf521518af cleanup the rubble Matthias Mailänder 2013-08-17 23:56:12 +02:00
  • 009f6a3f70 bring back turrets and vehicle repairing Matthias Mailänder 2013-08-17 23:30:12 +02:00
  • 34ec588392 disallow conyard → mcv Matthias Mailänder 2013-08-17 23:29:20 +02:00
  • 1c04c6608f don't render the idle overlay during selling Matthias Mailänder 2013-08-17 23:28:03 +02:00
  • 018ceb8d82 display where duplicate keys in MiniYaml are found Matthias Mailänder 2013-08-17 23:27:45 +02:00
  • 8c6074a081 WithCrumbleOverlay for Dune 2000 buildings Matthias Mailänder 2013-08-17 23:24:47 +02:00
  • 32c3563a04 adjust the build palette origins to icon width Paul Chote 2013-08-17 21:19:04 +12:00
  • bad57b6ab7 use DATA.R8 in the colorpicker Matthias Mailänder 2013-08-17 11:31:58 +02:00
  • eabe16b1ff remove 2 low details maps Matthias Mailänder 2013-08-17 10:56:46 +02:00
  • 72d2ebd3a8 read BLOX*.R8 tilesets directly without conversions Matthias Mailänder 2013-08-17 10:52:32 +02:00
  • cb2dd333a7 read bibs from R8 Matthias Mailänder 2013-08-15 14:30:52 +02:00
  • 0a84ddc8fb fix d2k cursors Matthias Mailänder 2013-08-15 13:07:51 +02:00
  • 40438e7fa6 nuke palette effect does not seem to like additive blending Matthias Mailänder 2013-08-15 09:46:38 +02:00
  • c551cfca0f welding for the light factories Matthias Mailänder 2013-08-15 08:51:23 +02:00
  • 0dd73a1289 welding animations for the corrino heavy factory Matthias Mailänder 2013-08-15 08:51:11 +02:00
  • f480679ab1 add welding animations to the high tech factories Matthias Mailänder 2013-08-15 08:43:18 +02:00
  • 1a9c762115 add location in sequence yaml to FormatExceptions Matthias Mailänder 2013-08-15 07:55:37 +02:00
  • 3457255fa9 I think every instance of HackyAI needs those definitions. Matthias Mailänder 2013-08-15 07:06:49 +02:00
  • 67c1eaf919 animate the repair button using Frames: Matthias Mailänder 2013-08-15 06:58:35 +02:00
  • 3db98b6554 welding in the heavy weapon factories Matthias Mailänder 2013-08-14 19:12:59 +02:00
  • 8a1e825946 added Ix Research lights as overlays Matthias Mailänder 2013-08-14 19:02:37 +02:00
  • d4364694ab spinning radar dishes Matthias Mailänder 2013-08-14 18:51:59 +02:00
  • c71e081afc added wind trap zaps with overlays Matthias Mailänder 2013-08-14 18:47:36 +02:00
  • 51be8ef6bd repair pad animations are not yet supported for overlays Matthias Mailänder 2013-08-14 18:47:18 +02:00
  • 93622ebeb2 use the cool new additive blend mode for Dune 2000 explosions Matthias Mailänder 2013-08-16 10:07:27 +02:00
  • 9950706cb1 cleanup weapon yamls Matthias Mailänder 2013-08-14 18:05:36 +02:00
  • c6e9b00c8c removed legacy 90mm SHP trails Matthias Mailänder 2013-08-15 07:57:39 +02:00
  • d1f3ad81a6 remove unused allyrepair Matthias Mailänder 2013-08-14 18:01:15 +02:00
  • b014a3d09c remove utility dependency on d2k DLL Matthias Mailänder 2013-08-12 16:41:41 +02:00
  • 6e26173f0f remove foreign dependencies from d2k mod entirely Matthias Mailänder 2013-08-17 11:03:35 +02:00
  • 3025e3cf62 remove dependency on mouse.shp conversions Matthias Mailänder 2013-08-12 16:25:08 +02:00
  • e28bbf1f90 load DATA.R8 per default and not mouse.shp Matthias Mailänder 2013-08-12 16:24:48 +02:00
  • a831b8984a port map actors to DATA.R8 sequences Matthias Mailänder 2013-08-12 16:24:20 +02:00
  • efb55d4cb9 read support power icons from sequences Matthias Mailänder 2013-08-17 11:37:32 +02:00
  • 376a6c7a5d read the production icons from sequences Matthias Mailänder 2013-08-16 10:03:05 +02:00
  • b73ca27a8f move vehicles to load sprites from DATA.R8 directly Matthias Mailänder 2013-08-11 22:17:16 +02:00
  • 8718a9cb44 load projectiles, muzzles and explosions from DATA.R8 Matthias Mailänder 2013-08-11 21:54:39 +02:00
  • d0d2c7a49b load Dune 2000 aircraft directly from DATA.R8 Matthias Mailänder 2013-08-11 21:18:41 +02:00
  • bed3fc2498 replace the infantry sequences with transposed DATA.R8 frames Matthias Mailänder 2013-08-11 21:13:52 +02:00
  • 341522232e migrate all other buildings to DATA.R8 sequences Matthias Mailänder 2013-08-11 17:43:06 +02:00
  • 03eaf76cd8 moved the towers to DATA.R8 sequences Matthias Mailänder 2013-08-10 19:32:49 +02:00
  • a7504b5dd9 load Dune 2000 walls directly from DATA.R8 Matthias Mailänder 2013-08-10 18:46:55 +02:00
  • 0dbee935e7 load the Dune 2000 mouse curser from the native MOUSE.R8 format Matthias Mailänder 2013-08-10 18:02:29 +02:00
  • 81f577dcbe Merge pull request #3690 from reaperrr/TS-fixes Matthias Mailänder 2013-08-17 08:08:32 -07:00
  • d5203f703f Adds combined shroudfog palette to TS mod. reaperrr 2013-08-17 17:04:28 +02:00
  • e77286c0a7 Merge pull request #3686 from pchote/portable-install Matthias Mailänder 2013-08-17 02:45:49 -07:00
  • d565413e4d Merge pull request #3687 from pchote/mapoptions Matthias Mailänder 2013-08-17 02:42:23 -07:00
  • bfd8739e2b Tweak layout again. Paul Chote 2013-08-17 21:37:48 +12:00
  • 924e1e0061 Merge pull request #3688 from pchote/gps-fog Matthias Mailänder 2013-08-17 02:17:59 -07:00
  • 9536de03e7 Merge pull request #3677 from ScottNZ/autotarget Paul Chote 2013-08-17 01:22:35 -07:00
  • 7b42888064 Disable crates option for missions and mini games. Paul Chote 2013-08-17 20:16:01 +12:00
  • 2a7318b69f Add GPSDot for RA structures. Fixes #3631. Paul Chote 2013-08-17 17:31:46 +12:00
  • 503fdc463f Merge pull request #3684 from pchote/tileset-fixup Matthias Mailänder 2013-08-17 01:08:42 -07:00
  • 5cb79283be Use uppercase extensions to support case-sensitive filesystems. Paul Chote 2013-08-17 20:01:24 +12:00
  • 115a447b2f Fix the autotarget bug that made turrets uncontrollable in combat ScottNZ 2013-08-13 01:31:04 +12:00
  • fbc02957a2 Allow a local support dir inside the game root. Fixes #3673. Paul Chote 2013-08-16 17:36:56 +12:00
  • 271ce5275c Add starting cash option. Paul Chote 2013-08-17 12:59:27 +12:00
  • 3fd64dfe52 Remove dead InitialCash setting from PlayerReference. Paul Chote 2013-08-17 12:39:46 +12:00
  • ce41eb2361 Add "Build off Ally ConYards" option. Fixes #2464. Paul Chote 2013-08-17 12:28:40 +12:00
  • 059c88ca1b Reorganize map options panel. Paul Chote 2013-08-17 11:17:58 +12:00
  • d76a8c2950 Allow maps to override options. Closes #3646. Paul Chote 2013-08-17 10:54:54 +12:00
  • ca90b2e6f1 Add FieldLoader support for Nullable<T>. Paul Chote 2013-08-17 10:03:57 +12:00
  • 608ca31f6d Support .r8 tileset artwork. Paul Chote 2013-08-15 19:17:00 +12:00
  • b6a033eef5 Remove obsolete IRenderAsTerrain. Paul Chote 2013-08-15 18:11:04 +12:00
  • 7278739e45 Allow tilesets to specify their sheet size. Paul Chote 2013-08-15 18:05:34 +12:00