Commit Graph

  • b57ebcffea fix damaged state for agun Chris Forbes 2010-05-30 13:22:07 +12:00
  • f89e9f6d06 unbitrot cnc Chris Forbes 2010-05-30 13:17:43 +12:00
  • b5327a2cb7 add tire particle sprite (4 frames) Chris Forbes 2010-05-30 12:57:15 +12:00
  • d379a1f78b increase barr/tent cost to 500 Chris Forbes 2010-05-30 12:41:33 +12:00
  • 90e1e0e796 make 4tnk meatier Chris Forbes 2010-05-30 12:36:53 +12:00
  • f3a0c94eb5 change starting cash to 5k Chris Forbes 2010-05-30 11:48:20 +12:00
  • 540a2da82a fix stupid desync in minelayer Chris Forbes 2010-05-30 10:42:14 +12:00
  • 8285c7d158 refactoring Widget Bob 2010-05-25 11:44:57 +12:00
  • ac10ca3fad add some more logging to help track down this jealous desync bug Chris Forbes 2010-05-29 12:13:09 +12:00
  • d824373853 housekeeping in paradrop Chris Forbes 2010-05-29 11:59:55 +12:00
  • 94e8edb1cd fix crash in TeslaInstantKills Chris Forbes 2010-05-29 09:43:07 +12:00
  • b61db88402 fix sequences for hbox Chris Forbes 2010-05-28 19:55:37 +12:00
  • 9b11e79592 blame nuke damage on the player actor, not the silo, to prevent retaliation Chris Forbes 2010-05-28 19:48:34 +12:00
  • 2ca9a936a3 hack in facing management of turrets on husks, + some angular velocity Chris Forbes 2010-05-28 19:43:45 +12:00
  • 584a7091db add death voices for civilians Chris Forbes 2010-05-27 22:27:03 +12:00
  • c1f76da011 fix U2 crashing due to GainsExperience but not prereqs Chris Forbes 2010-05-27 22:25:41 +12:00
  • ba850ec3f1 improve error message in ActorInfo.TraitsInConstructOrder Chris Forbes 2010-05-27 22:17:15 +12:00
  • 04dceb4417 turn down veterancy bonus a bit Chris Forbes 2010-05-27 22:04:25 +12:00
  • 996344ea6e fix crash in EmitInfantryOnSell when destroying things that are not Valued Chris Forbes 2010-05-27 22:02:36 +12:00
  • a259a0aca0 hack in rank overlay; fix last rank; add an extra (elite) rank Chris Forbes 2010-05-27 21:40:45 +12:00
  • a399e0b682 strip 'locate game root' crap from game & editor; chrono both CAs Chris Forbes 2010-05-27 21:13:35 +12:00
  • ce9f7666b4 make build process saner (emit binaries into root rather than spray them through /bin/Debug/) Chris Forbes 2010-05-27 20:59:02 +12:00
  • 4dcc65237d slightly reduce recoil again on ca Chris Forbes 2010-05-27 20:12:40 +12:00
  • 8ca03da277 add impact sounds to ca weapon Chris Forbes 2010-05-27 19:10:41 +12:00
  • 3f32275169 give ca dual barrels on each turret Chris Forbes 2010-05-27 19:08:56 +12:00
  • 230625897a hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience Chris Forbes 2010-05-27 19:02:07 +12:00
  • 1bd9dc7536 increase default thresholds Chris Forbes 2010-05-27 18:43:30 +12:00
  • 294240de7f fix missing prereq on GainsExperience; List -> array; float -> int Chris Forbes 2010-05-27 18:35:44 +12:00
  • 0c8e8b5658 fix tk detection; fix crash on lacking ValuedInfo; fix traits being fetched twice; fix needless mutation of 'exp' Chris Forbes 2010-05-27 18:31:42 +12:00
  • a070820695 Hack in trait modifiers. Probably not the best approach. Paul Chote 2010-05-27 17:22:26 +12:00
  • c15d721884 Units gain exp for kills and level up Paul Chote 2010-05-27 16:53:21 +12:00
  • c792ce5686 Disconnect button in lobby (#191) Paul Chote 2010-05-26 21:39:06 +12:00
  • 49b1870eaa Nuke flash (fixes #16) Paul Chote 2010-05-26 21:26:49 +12:00
  • a35d6207a9 Scriptable chronosphere + desaturate effect Paul Chote 2010-05-26 21:07:13 +12:00
  • 9dc8422adf Scriptable MSLO and shellmap win Paul Chote 2010-05-26 20:16:23 +12:00
  • b286a71487 Add some combat to the shellmap; unfail init slightly Paul Chote 2010-05-26 19:06:13 +12:00
  • 92ba40da1a floodfill in editor on holding 'shift' Chris Forbes 2010-05-26 19:47:46 +12:00
  • 270941cfde fix some fail desyncs in chronoshift code Chris Forbes 2010-05-26 19:02:43 +12:00
  • e7b7f69caf housekeeping Chris Forbes 2010-05-26 18:10:43 +12:00
  • 878039fc4a fix tesla hax with a different style of tesla hax Chris Forbes 2010-05-25 21:15:25 +12:00
  • fcea5bd2f0 multipath lightning - shows up some flaws in the lightning code, though Chris Forbes 2010-05-25 20:23:50 +12:00
  • e8829f8e92 reduce CA damage slightly Chris Forbes 2010-05-24 22:15:01 +12:00
  • 081d1cdafc buff sam to be ~agun Chris Forbes 2010-05-24 21:25:30 +12:00
  • f3a73fa53d slightly buff mig hp so it should survive one more rocket Chris Forbes 2010-05-24 21:20:43 +12:00
  • 81ccc6a0c8 nerf heli/hind hp & armortype Chris Forbes 2010-05-24 21:19:04 +12:00
  • 08756b7b4c reduce frequency of hidemap crate by 50% Chris Forbes 2010-05-24 21:14:26 +12:00
  • 5c9d6362c1 nerf money crate 2k -> 1k Chris Forbes 2010-05-24 21:14:01 +12:00
  • d109dad4a2 change crate spawn interval to 2 minutes, not 20 seconds Chris Forbes 2010-05-24 21:13:36 +12:00
  • f5b313b5e8 blah Paul Chote 2010-05-24 21:29:16 +12:00
  • 7ef2ed1434 Actors as dict Paul Chote 2010-05-24 21:12:15 +12:00
  • 2dfa4d9db7 MapFormat = 1 and editor support Paul Chote 2010-05-24 20:29:57 +12:00
  • 78455a3dce IsSpecial -> NonCombatant Paul Chote 2010-05-24 14:03:47 +12:00
  • 35ca5f80b2 Nits. Paul Chote 2010-05-23 22:39:43 +12:00
  • 9837b4ce32 Fix map-player ctor. Paul Chote 2010-05-23 20:48:19 +12:00
  • a6f5b12a55 world.NeutralPlayer has been defeated Paul Chote 2010-05-23 20:26:30 +12:00
  • bbbd65a6eb Fix regressions. Paul Chote 2010-05-23 19:52:05 +12:00
  • d9931af5ae First attempt; works, but has regressions in several areas Paul Chote 2010-05-23 17:27:40 +12:00
  • b8b3ef61aa fix dumb oversight when choosing a suitable fix Chris Forbes 2010-05-23 22:18:05 +12:00
  • e850937022 make minelayer require force-attack to start minefield (otherwise move); return to fix and rearm/repair before heading out again Chris Forbes 2010-05-23 17:05:20 +12:00
  • 5ca590a16a working smart minelayer; needs auto-rearm though Chris Forbes 2010-05-23 16:54:19 +12:00
  • f77c12e9a0 cleanup some leftover crap from StatelessTraitInfo<> fail Chris Forbes 2010-05-23 16:28:41 +12:00
  • 431bbe2764 remove spurious IProducer interface; add IBlocksBullets and move Wall Chris Forbes 2010-05-23 16:24:28 +12:00
  • 224489502e fix weird crap in ConstructionYard (badly named: just undeploys) Chris Forbes 2010-05-23 16:18:49 +12:00
  • 027d7e2c2b filtering of unusable cells in minefield support; rationalize mobile a bit Chris Forbes 2010-05-23 16:07:59 +12:00
  • 9dd1032683 generate a vaguely reasonable minefield locus Chris Forbes 2010-05-23 13:33:34 +12:00
  • baf37f7d04 start of smart minelayer Chris Forbes 2010-05-23 13:03:57 +12:00
  • bb289101fc improve perf somewhat for editor map loading Chris Forbes 2010-05-24 20:59:59 +12:00
  • 6cbebeebd5 'fix' interior for now, with the hack documented this time Chris Forbes 2010-05-24 20:52:15 +12:00
  • e5bb541824 unhack some hacks in editor Chris Forbes 2010-05-24 08:18:11 +12:00
  • 4d7de9e790 type inference is fine too Chris Forbes 2010-05-23 15:45:57 +12:00
  • 87d7fd163b blah Chris Forbes 2010-05-23 12:06:30 +12:00
  • b662cebfb8 clean up some old BS in SpriteSheetBuilder Chris Forbes 2010-05-21 12:37:22 +12:00
  • 630aee7b98 fix namespaces on stuff bob moved Chris Forbes 2010-05-20 19:44:38 +12:00
  • 560c41bf42 fix bad merge Chris Forbes 2010-05-20 19:39:22 +12:00
  • 40f981a80d blah Chris Forbes 2010-05-20 19:33:31 +12:00
  • e9799ffdfa move CanPowerDown, PowerDownButton, and 3 IOGs Bob 2010-05-20 19:33:10 +12:00
  • 7609097f4f move render modifiers to ra Chris Forbes 2010-05-20 19:26:09 +12:00
  • 91a4ac5faf move victory conditions Chris Forbes 2010-05-20 19:21:09 +12:00
  • 586d5ec11e housekeeping Chris Forbes 2010-05-20 19:19:28 +12:00
  • 3276a4f557 moved Reservable to ra Chris Forbes 2010-05-20 19:15:24 +12:00
  • 9215fa4d28 moved CallFunc, Wait activities to ra Chris Forbes 2010-05-20 19:14:16 +12:00
  • 43eb4b03ea moved Follow to ra Chris Forbes 2010-05-20 19:11:05 +12:00
  • 1d0848466f moved most render bits to ra Chris Forbes 2010-05-20 19:09:48 +12:00
  • b0d2bf2e51 moved air unit support to ra Chris Forbes 2010-05-20 18:54:44 +12:00
  • 7fc5007ac8 moved various other traits Chris Forbes 2010-05-20 18:47:22 +12:00
  • f75a2d2fe6 moved infantry traits to ra Chris Forbes 2010-05-20 18:41:24 +12:00
  • be974f7970 moved almost all Attack* to ra Chris Forbes 2010-05-20 18:37:36 +12:00
  • d008fd9eed moved AutoTarget/AutoHeal to ra Chris Forbes 2010-05-20 18:28:57 +12:00
  • b1327378ed moved CrateSpawner Chris Forbes 2010-05-20 18:20:19 +12:00
  • 7910f3fe54 moved ReturnOnIdle to ra Chris Forbes 2010-05-20 18:18:25 +12:00
  • e5951b1502 moved bridge support into ra Chris Forbes 2010-05-20 18:16:00 +12:00
  • 4585addff2 move water & light palette manips into ra Chris Forbes 2010-05-20 18:12:13 +12:00
  • d3332a7454 fix crash due to bad GeneratesGap removal Chris Forbes 2010-05-20 18:08:56 +12:00
  • 5deea6df93 move crate support to ra Chris Forbes 2010-05-20 18:03:17 +12:00
  • 561a2a86d0 moved Explodes to RA Chris Forbes 2010-05-20 17:59:54 +12:00
  • 99acb65502 removed GeneratesGap Chris Forbes 2010-05-20 17:58:13 +12:00
  • 248eba20fa EmitInfantryOnSell moved to RA Chris Forbes 2010-05-20 17:56:44 +12:00
  • 342ef2a498 removed SquishByTank Chris Forbes 2010-05-20 17:47:12 +12:00
  • a33bb7bd8a move HasUnitOnBuild to RA Chris Forbes 2010-05-20 17:41:07 +12:00
  • 50cc18d1f4 moved SelfHealing to RA Chris Forbes 2010-05-20 17:35:15 +12:00