Commit Graph

  • c17a63a434 Add icons to the osx launcher Paul Chote 2010-07-03 18:57:23 +12:00
  • bc84e33222 Add more resolution to version string Paul Chote 2010-07-03 15:45:41 +12:00
  • 2835fd66fe Show version on shellmap (via alzeih) Paul Chote 2010-07-03 15:23:44 +12:00
  • 1b38c4a6cb Upgrade install if newer version is run Paul Chote 2010-07-03 15:02:24 +12:00
  • a74705f34d Tweaks Paul Chote 2010-07-03 14:30:15 +12:00
  • 2fa0ac99dd Install game in ~/Library/Application Support/OpenRA/; Download packages only when needed; Display a dialog on crash Paul Chote 2010-07-03 13:41:56 +12:00
  • 247576277f Select mod on game start (TODO: kill this in favor of a proper ingame mod manager) Paul Chote 2010-07-03 11:30:59 +12:00
  • 6359674d27 Override UserSettings from the commandline Paul Chote 2010-07-03 11:26:27 +12:00
  • 4671e6b261 Script to package a game build into a zip Paul Chote 2010-07-02 21:20:18 +12:00
  • cfa4820379 Package Cg and SDL too Paul Chote 2010-07-02 11:18:54 +12:00
  • 4c8575b1f5 Custom game wrapper for osx. Point it at a standard game dir, and it will run it without needing any other dependencies installed. Paul Chote 2010-07-01 21:20:25 +12:00
  • ec9bdb03c5 slower-moving but much nicer v2 projectile Chris Forbes 2010-07-07 19:00:10 +12:00
  • ae671369b6 fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk. Chris Forbes 2010-07-07 18:36:08 +12:00
  • 2ed8045736 remove DeathWeapon; IExplodeModifier implemented for resource actors (and for V2, which was the original purpose) Chris Forbes 2010-07-05 17:43:20 +12:00
  • 68b63dc89e ralint: verify voices, support (and still verify) @-form prerequisites. Chris Forbes 2010-07-04 14:50:26 +12:00
  • 8e68449af1 voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one. Chris Forbes 2010-07-04 14:25:34 +12:00
  • 35b6f5c38b don't download the mixes if you already have them; split cg deps into /releases/windows/cg-win32.zip (1.5M) Chris Forbes 2010-07-04 10:23:18 +12:00
  • 8d88d73e53 hack windows installer to NOT reinstall freetype,zlib,sdl on upgrade Chris Forbes 2010-07-03 10:56:06 +12:00
  • 8018fa0aec please don't have insane options as the hardcoded default. that's what your personal settings file is for. Chris Forbes 2010-07-01 19:04:07 +12:00
  • 5bec019d55 add RALint checking to nearly everything Chris Forbes 2010-07-01 18:57:10 +12:00
  • 8974fb7ae8 hack the RALint output format so VS shows errors as errors. Source position would be nice too, but that requires actual work. Chris Forbes 2010-07-01 18:34:27 +12:00
  • 2d9e5c6fcd remove spam on loading RA MIX headers; add some more bits to RALint Chris Forbes 2010-07-01 18:31:13 +12:00
  • c310713cd5 beginning of RALint Chris Forbes 2010-07-01 13:11:32 +12:00
  • 521e6b8549 Log when something hits the path cache Paul Chote 2010-06-30 20:39:52 +12:00
  • 4c3930043e Reenable path cache to catch the most stupid path fails (doesn't help the most common fails) Paul Chote 2010-06-30 20:25:11 +12:00
  • 202d1a38d5 Specify valid filetypes in tilesets Paul Chote 2010-06-30 20:08:31 +12:00
  • 9ca9d9a47e Fix country names in lobby Paul Chote 2010-06-30 19:49:51 +12:00
  • e5ce9196fa Nicer tooltips Paul Chote 2010-06-30 19:02:37 +12:00
  • 51079f0876 add LevelUpCrateAction Chris Forbes 2010-06-30 18:33:19 +12:00
  • c605a35ab0 only kill units on bridge death which cannot exist on their cell(s)' new terrain types Chris Forbes 2010-06-30 18:11:39 +12:00
  • aa64803f84 hacky chat line wrapping alzeih 2010-06-26 12:56:30 +12:00
  • 7070b04cc9 new 1tnk concept; 2tnk/3tnk owners swapped back Chris Forbes 2010-06-24 20:53:48 +12:00
  • 272e03603a Kill any units on a bridge piece when it dies. Todo: need to mask the death regions for cnc bridges Paul Chote 2010-06-28 13:05:52 +12:00
  • 797b1b4a84 Non-selectable fields in ra Paul Chote 2010-06-28 12:41:45 +12:00
  • 915c9460cf Theater specific artwork done properly Paul Chote 2010-06-28 12:38:35 +12:00
  • b46cec91a8 Fix cnc shellmap uid Paul Chote 2010-06-28 00:24:04 +12:00
  • 15a72e893b Quick hack for theater-specific artwork. Should probably be done better; editor support required. Paul Chote 2010-06-28 00:23:58 +12:00
  • 560c3ce5af Regress the editor so it actually works Paul Chote 2010-06-27 23:59:54 +12:00
  • dfb6d19646 Add missing road end to oasis Paul Chote 2010-06-27 23:19:41 +12:00
  • 4def9e0eae Fix Editor Paul Chote 2010-06-27 23:14:43 +12:00
  • 703d536e46 Map object polish (tooltips + pruning) Paul Chote 2010-06-27 23:13:30 +12:00
  • b12b774deb Kill some obsoleted data Paul Chote 2010-06-27 22:39:02 +12:00
  • f37a4ec9ed Add bridges to cnc Paul Chote 2010-06-27 17:50:05 +12:00
  • 25f2268f58 Bridge destruction etc works Paul Chote 2010-06-27 15:58:57 +12:00
  • cdbe2d3a34 Friendly tree tooltips Paul Chote 2010-06-27 11:02:54 +12:00
  • c5718456fd First half of bridge overhaul Paul Chote 2010-06-27 01:09:06 +12:00
  • 9a34b049a8 Reverse ra bridge metadata Paul Chote 2010-06-26 22:22:48 +12:00
  • 49d7833b04 Fix editor Paul Chote 2010-06-26 14:56:51 +12:00
  • 920b4f6856 Fix ra Paul Chote 2010-06-26 13:41:50 +12:00
  • d275c72cb8 Cleaner TileSet init Paul Chote 2010-06-26 13:33:46 +12:00
  • 08ee425415 Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes Paul Chote 2010-06-26 12:02:30 +12:00
  • bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges Paul Chote 2010-06-26 10:55:29 +12:00
  • 8fbbaddce9 Merge all 4 tileset files together Paul Chote 2010-06-26 09:21:11 +12:00
  • 9cf6d8970a Merge templates.ini and tileset.til into theatre-specific yaml files. Game doesn't use them yet. Paul Chote 2010-06-26 00:19:34 +12:00
  • cf265c8b58 Fix ra Paul Chote 2010-06-25 23:07:11 +12:00
  • 2373528ad9 Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc Paul Chote 2010-06-25 21:58:09 +12:00
  • 7c3a10396c New crush code, now with less bs Paul Chote 2010-06-25 20:57:06 +12:00
  • 00b91bd7ad Reimplement ICustomTerrain with far less bs Paul Chote 2010-06-25 19:26:08 +12:00
  • 29fa9e3aeb Shift movement cost/speed into IMove; regressions in a few areas Paul Chote 2010-06-25 17:05:56 +12:00
  • 6a5869f2c6 Begin cleaning up terraintypes/movetypes Paul Chote 2010-06-25 15:52:12 +12:00
  • 7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN. Paul Chote 2010-06-25 13:53:37 +12:00
  • 0aeca2aadc Helicopters use pathfinder Paul Chote 2010-06-24 21:44:30 +12:00
  • 37cf30a097 Refactor Mobile.TeleportTo -> IMove.SetPosition Paul Chote 2010-06-23 21:09:42 +12:00
  • 3e664779ef Remove a bunch of unnecessary caching Paul Chote 2010-06-23 20:42:45 +12:00
  • b42589b479 Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset. Paul Chote 2010-06-23 20:23:47 +12:00
  • b7c8e55d14 Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work. Paul Chote 2010-06-23 19:54:22 +12:00
  • 308a7b0cf6 remove hardcoded magic number Chris Forbes 2010-06-23 18:19:10 +12:00
  • 0cf39991db new range circle renderer; faster minefield renderer Chris Forbes 2010-06-23 18:10:17 +12:00
  • b8093b7f6c removing a bunch of excessively low-level pixel -> cell conversions Chris Forbes 2010-06-23 17:53:46 +12:00
  • 2dcc85f608 fix aircraft so it actually works again Chris Forbes 2010-06-23 17:32:39 +12:00
  • e56339897f add additional debug to WorldRenderer.DrawUnitPath so we can see waypoint density, etc Chris Forbes 2010-06-23 17:15:18 +12:00
  • 7d717592c7 Rename IMovement -> IMove; Move GetCurrentPath from Mobile to IMove and implement for aircraft; fix regressions in Helicopter (ITick) and remove unused cruft from Aircraft (IOccupySpace). Paul Chote 2010-06-23 14:54:24 +12:00
  • 3be5b946ad Flesh out center of the map Paul Chote 2010-06-20 18:30:50 +12:00
  • 1592225855 WIP cnc map (note: editor needs better work-loss prevention) Paul Chote 2010-06-19 03:26:51 +12:00
  • bdb77501f7 More Helicopter polish Paul Chote 2010-06-19 03:21:22 +12:00
  • 37ffd2207f Fix game locking up on crash. alzeih 2010-06-23 22:04:17 +12:00
  • 5dcc7782d9 make editor use pickany metadata Chris Forbes 2010-06-20 18:45:47 +12:00
  • aff357db0b Actually render resources when shroud is disabled Paul Chote 2010-06-20 18:30:06 +12:00
  • c1aa25e307 add 'pickany' flag in TileTemplate Chris Forbes 2010-06-20 18:32:21 +12:00
  • a4f694e51a that was horrible. beef up v2 so it can fill that role better Chris Forbes 2010-06-20 18:15:04 +12:00
  • a1ffb68e22 bugfix alzeih 2010-06-20 17:48:20 +12:00
  • a00a5433e4 balance stick Booom3 2010-06-18 10:57:22 +02:00
  • 5242854892 unfail crates Chris Forbes 2010-06-20 13:22:23 +12:00
  • 17a45a0d6c fix destroyer missile range Chris Forbes 2010-06-19 20:25:21 +12:00
  • 0195e54c8c Updated testmap Booom3 2010-06-19 10:24:57 +02:00
  • 04c07ed88b fix prereqs for 3tnk Chris Forbes 2010-06-19 19:58:29 +12:00
  • 542ec65f10 buff 3tnk hp to match its new role Chris Forbes 2010-06-19 19:56:40 +12:00
  • a457b1f133 swap 2tnk and 3tnk owners Chris Forbes 2010-06-19 19:54:37 +12:00
  • 8f897f7840 nerf CA a bit, esp vs unarmored Chris Forbes 2010-06-19 19:47:50 +12:00
  • 68ce0d89e6 more jeep tuning Chris Forbes 2010-06-19 19:33:57 +12:00
  • b719271f6f make jeep decent vs infantry and crap vs everything else Chris Forbes 2010-06-19 19:24:06 +12:00
  • 4d8238cd32 reintroduce dome for soviet Chris Forbes 2010-06-19 19:20:55 +12:00
  • 87973f9ef3 fix bug in prev Chris Forbes 2010-06-19 15:23:30 +12:00
  • c3490fcb66 buildings under fog Chris Forbes 2010-06-19 15:17:48 +12:00
  • 75bfedecb2 more heli polish (paul) Chris Forbes 2010-06-19 15:06:02 +12:00
  • 66adbee2a6 moving Actor.Location onto the appropriate traits (bob) Chris Forbes 2010-06-19 14:37:06 +12:00
  • db465e1fdd ActorInitializer, in preparation for next change (bob) Chris Forbes 2010-06-19 14:28:30 +12:00
  • 572cdc9dbf vacate cells earlier Chris Forbes 2010-06-18 22:36:24 +12:00
  • 0ef91ecc2d hack around crash on boat repair Chris Forbes 2010-06-18 20:55:06 +12:00
  • 0c25924789 the Tao.SDL docs are wrong; the params are backwards. working keyrepeat, kthx. Chris Forbes 2010-06-18 20:21:45 +12:00