Commit Graph

  • d58f2de090 Test map Booom3 2010-06-18 09:50:06 +02:00
  • c83f78f259 fix it on nonwindows too Chris Forbes 2010-06-18 18:34:33 +12:00
  • 8afb17c3f5 default somewhere sensible in editor (by not failing at '\') Chris Forbes 2010-06-18 18:33:06 +12:00
  • abc7b21994 add logos to cnc Chris Forbes 2010-06-18 18:18:02 +12:00
  • beec39daa4 fixing bug on loading shellmap alzeih 2010-06-18 16:54:47 +12:00
  • 2da06d3744 Avoid Sharing Violations in logs alzeih 2010-06-18 16:05:50 +12:00
  • 5922a6c446 Stop printing arrow keys etc , and print repeated keys faster alzeih 2010-06-18 16:04:30 +12:00
  • 981a6b65a7 Fix server crashing when server order fails to deserialise. alzeih 2010-06-18 16:03:24 +12:00
  • d6c83eddbd truncate name if longer than 10 chars alzeih 2010-06-18 14:46:16 +12:00
  • 331706d75e Fix crash on repair non-buildables (fact,proc). Allow special powers to depend on them too. Paul Chote 2010-06-17 23:48:00 +12:00
  • 4b124950b9 Unlimit heli ammo; may make orca OP Paul Chote 2010-06-17 23:19:34 +12:00
  • 212b3259fe Try some tweaks Paul Chote 2010-06-17 22:21:19 +12:00
  • 33971c06a6 fix crash in Activities.Repair Chris Forbes 2010-06-16 22:42:22 +12:00
  • 81d5b9bc6a Fix stupid crash Paul Chote 2010-06-16 21:48:15 +12:00
  • a0e4e40eaf Fix e6 Paul Chote 2010-06-16 21:06:09 +12:00
  • 1088e30158 fix small bug in BuildPaletteWidget - incorrectly used cash rather than cash+ore Chris Forbes 2010-06-16 20:27:29 +12:00
  • f3dc3b1da0 Recover gracefully if proc goes away while harv is docking Paul Chote 2010-06-16 20:21:47 +12:00
  • 5f58379f5b reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged) Chris Forbes 2010-06-16 20:18:01 +12:00
  • 01e95b67d6 Restore ra proc behavior Paul Chote 2010-06-16 20:00:38 +12:00
  • 5ed8113d8e Steal docked harv on proc capture (needs multiplayer testing); framework for canceling dock on proc death/sell (needs further activity changes) Paul Chote 2010-06-16 19:47:15 +12:00
  • f0a2bf128c Harvesters return to last used field Paul Chote 2010-06-16 19:22:59 +12:00
  • 5822caf7a8 Fix cancellation issues and animation flicker Paul Chote 2010-06-16 10:37:54 +12:00
  • 40ba80b1e3 Use palette indices that map to sane colors in both games. Paul Chote 2010-06-16 01:18:09 +12:00
  • 88df9ecaa2 Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv). Paul Chote 2010-06-16 00:30:15 +12:00
  • 5f83f97747 Link harvesters with refineries. Paul Chote 2010-06-15 18:46:09 +12:00
  • f4421d89ea Fix tooltip crash on non-buildable prereq Paul Chote 2010-06-15 18:17:40 +12:00
  • 48cf08dc7d proc comes with 2 free silos; fix silo/proc prereq Paul Chote 2010-06-15 11:17:15 +12:00
  • e3de3cc0d2 Make c17 invulnerable Paul Chote 2010-06-15 10:43:19 +12:00
  • c3e15aab7d hacky fix for productionqueue desync (e3, etc) Chris Forbes 2010-06-15 08:42:40 +12:00
  • 0e0a8802ab enhance sync to work with nested syncable types, and properties Chris Forbes 2010-06-15 01:15:41 +12:00
  • 06a78cd73d Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death. Paul Chote 2010-06-14 22:15:43 +12:00
  • d36c8deb97 Fix Explodes Paul Chote 2010-06-14 21:36:52 +12:00
  • 24edba34a7 Remove thief; transfer ore along with stolen silo/proc. Paul Chote 2010-06-14 20:58:40 +12:00
  • 283512f314 Spend ore before cash; lose ore > capacity. Paul Chote 2010-06-14 20:23:05 +12:00
  • 6f3667971a remove targeting of husks. has map design impact, since chokepoints can be filled now Chris Forbes 2010-06-14 20:48:49 +12:00
  • 24d9b44a66 non-crap music player buttons Chris Forbes 2010-06-14 20:44:35 +12:00
  • 9425fb1def Fix unnecessary duplication and get a better UI out of it alzeih 2010-06-14 12:49:01 +12:00
  • 889d736d35 Use images for music player (public domain - but find better ones) alzeih 2010-06-14 01:37:58 +12:00
  • 7b837fd6c4 Prevent changes when marked as ready alzeih 2010-06-14 00:55:22 +12:00
  • 3ac0ca6a65 BuildPalette tooltips show build time (+ in red if in low power) alzeih 2010-06-14 00:18:36 +12:00
  • fbeadb9869 Increase vehicle sight; don't crash on production Paul Chote 2010-06-13 21:00:13 +12:00
  • 2e094d3279 Add fuel to missiles Paul Chote 2010-06-13 20:25:42 +12:00
  • a771e63603 Revamp tech tree and build palette ordering Paul Chote 2010-06-13 20:09:38 +12:00
  • de6434c0f1 Use the same model for ra (but let proc hold ore as before) Paul Chote 2010-06-13 17:34:58 +12:00
  • dc8178f984 Tweaks Paul Chote 2010-06-13 17:05:56 +12:00
  • aba5c777db The original method worked better; take the best of both worlds Paul Chote 2010-06-13 14:09:05 +12:00
  • 640ac9b8e6 Trial a new resource model in cnc Paul Chote 2010-06-13 13:22:37 +12:00
  • 19ed7428c4 Reorder build palette Paul Chote 2010-06-13 19:15:21 +12:00
  • 6afc34e5c1 SAM Site Paul Chote 2010-06-13 18:41:55 +12:00
  • 48bc029174 Set building health to cncrules.ini values Paul Chote 2010-06-13 18:22:27 +12:00
  • 09b58f46d9 remove some spikes Chris Forbes 2010-06-13 21:42:14 +12:00
  • 3001d58ba0 text has colour alzeih 2010-06-13 20:35:50 +12:00
  • f0ea329b2c Fix crash if no music alzeih 2010-06-13 19:37:31 +12:00
  • 2890d29e7d ra faction flags prototype Chris Forbes 2010-06-13 21:07:27 +12:00
  • 5b40d4444a add soviet logo Chris Forbes 2010-06-13 19:39:08 +12:00
  • 215ca80713 adjust ra ui layout so flags are not flush with left of button Chris Forbes 2010-06-13 19:15:28 +12:00
  • 27902bc48a clickable spawnpoint polish Chris Forbes 2010-06-13 19:09:08 +12:00
  • 5d66c6b7ba Tweak flag size, kill Spawn button. alzeih 2010-06-13 19:03:02 +12:00
  • 1a20249f44 Basic ImageButton for drawing flags alzeih 2010-06-13 17:36:12 +12:00
  • 5e630768a2 Missed a file Paul Chote 2010-06-13 17:01:52 +12:00
  • a273f7f07e Defense queue Paul Chote 2010-06-13 16:58:48 +12:00
  • 3b4753d9a8 Fix aircraft targeting; add veterancy Paul Chote 2010-06-13 16:40:27 +12:00
  • 8397bc12b5 Tweak special powers Paul Chote 2010-06-13 16:33:32 +12:00
  • 77510b4bef STNK desc Paul Chote 2010-06-13 16:12:39 +12:00
  • b0802466b2 tib tree animations Paul Chote 2010-06-13 16:04:20 +12:00
  • c4d143b729 completing alzeih's patch Chris Forbes 2010-06-13 16:34:01 +12:00
  • d2da37f026 start of clicking on spawn points, compile fail still alzeih 2010-06-13 15:46:09 +12:00
  • 6774486027 cnc: htnk.husk looks like a htnk now, not ltnk. Chris Forbes 2010-06-13 01:20:55 +12:00
  • 2f99bf5ba5 FACT tooltip Paul Chote 2010-06-13 15:42:46 +12:00
  • e5ee2b9479 Heli pips and separation Paul Chote 2010-06-13 15:39:00 +12:00
  • 3edbfc3345 Fix TMPL footprint Paul Chote 2010-06-13 14:32:55 +12:00
  • b168bc2365 FIX after vehicle structure; NUK2 after HQ Paul Chote 2010-06-13 14:25:56 +12:00
  • 196316f36c Fix tib tree sequences Paul Chote 2010-06-13 11:45:19 +12:00
  • b50ad94efb Tweak helicopter movement / attack Paul Chote 2010-06-13 11:34:33 +12:00
  • a7f5c4b03a Hack a screenshot key in Paul Chote 2010-06-13 00:32:52 +12:00
  • 7812e1c314 don't fail with offscreen impacts Chris Forbes 2010-06-13 00:25:14 +12:00
  • 3c95a2886c hack hack Chris Forbes 2010-06-13 00:04:14 +12:00
  • 7c34252cff cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000 Paul Chote 2010-06-12 23:34:49 +12:00
  • 4c955c36e7 fix retarded crash in WorldUtils.IsVisible Chris Forbes 2010-06-12 23:07:55 +12:00
  • bcf7328d77 a bit of cleanup Chris Forbes 2010-06-12 21:48:52 +12:00
  • 02350e6ac8 unbitrot cnc (editor); add mod name to editor title Chris Forbes 2010-06-11 18:23:03 +12:00
  • ee0f90708f put perf in its own channel Chris Forbes 2010-06-11 18:14:25 +12:00
  • 5d823d8e6e fix some debug-channel stuff that beedee missed in rebase Chris Forbes 2010-06-11 18:00:36 +12:00
  • 3870be5122 fix various breakage in nuke code Chris Forbes 2010-06-09 20:02:27 +12:00
  • 1bd7a9b590 visualize minefields in OG Chris Forbes 2010-06-10 18:08:55 +12:00
  • e60acc682a add logging to ProductionItem Chris Forbes 2010-06-09 20:36:36 +12:00
  • aa239d172d Log channels, PHP script diffs when told. Matthew Bowra-Dean 2010-06-10 12:41:15 +12:00
  • 5f48577ebc upload.php now groups log files into zip files by game ID. Matthew Bowra-Dean 2010-05-29 00:34:40 +12:00
  • fd014e15a5 Support for master game ID. Matthew Bowra-Dean 2010-05-28 23:22:08 +12:00
  • 1839655eb5 Master server changes to add ID to schema. Matthew Bowra-Dean 2010-05-27 01:10:45 +12:00
  • e7c7a117a8 Log uploading. Matthew Bowra-Dean 2010-05-26 19:23:58 +12:00
  • a6d0adbab3 fix perf of uim overlay so it's usable again Chris Forbes 2010-06-02 18:54:32 +12:00
  • 52c69addc6 RA AFLD requires power and can be powered down alzeih 2010-05-31 20:28:08 +12:00
  • 493dec031b allow queueing on Mobile Bob 2010-05-31 14:24:35 +12:00
  • 1e570b5edb added Queued field to order Bob 2010-05-31 14:20:25 +12:00
  • f2bcf1afae Added support for keyboard scrolling unknown 2010-05-29 00:50:12 +02:00
  • b45c74fa0b meh alzeih 2010-05-30 14:06:42 +12:00
  • f946382e38 Split Radar and Power widgets alzeih 2010-05-30 14:06:08 +12:00
  • 5a5fa37397 fix up cnc nuke enough that it should WORK Chris Forbes 2010-05-30 13:27:45 +12:00
  • c531343481 fix GUN sequences Chris Forbes 2010-05-30 13:26:38 +12:00