Commit Graph

  • ed21b3be8d moved cargo-related traits to ra Chris Forbes 2010-05-20 17:28:24 +12:00
  • 151f5acb2f remove spurious 'set' on IDisable and associated BS implementations Chris Forbes 2010-05-20 12:55:29 +12:00
  • f9a2c20eee stop shooting the flares ! Chris Forbes 2010-05-19 22:19:33 +12:00
  • e910ab87a1 buff turret gun to 50dps (60@30) Chris Forbes 2010-05-19 21:06:43 +12:00
  • a49efda001 fix longdesc for afld Chris Forbes 2010-05-19 20:37:47 +12:00
  • 55a58394e4 instrument FindUnitsInCircle for perf Chris Forbes 2010-05-19 20:13:01 +12:00
  • 76bcd7cb26 cnc: make hq a detector, range=8 Chris Forbes 2010-05-19 19:47:38 +12:00
  • 5adfd908c4 cnc: add range circles to defenses Chris Forbes 2010-05-19 19:45:32 +12:00
  • 82c895adee cnc: gtwr/atwr are now detectors Chris Forbes 2010-05-19 19:44:17 +12:00
  • 382636a3ba add AffectOwnUnits flag to DetectCloaked Chris Forbes 2010-05-19 19:40:55 +12:00
  • 3cbd62c6ec fix combat vs subs Chris Forbes 2010-05-19 19:38:50 +12:00
  • 7a426778d4 don't show cloaked units that are not your own, on the minimap Chris Forbes 2010-05-19 19:35:17 +12:00
  • 490d8d5a5f make autotarget not interested in cloaked units; make ss a normal ship (but cloaked) rather than its own unit type Chris Forbes 2010-05-19 19:30:26 +12:00
  • b9ca655756 fix asymmetric stance interaction with decloak Chris Forbes 2010-05-19 19:22:09 +12:00
  • 47af8fc8f2 detectors Chris Forbes 2010-05-19 19:20:31 +12:00
  • a6a1c1aabc if we've been forced to decloak, don't cut it short with another decloak Chris Forbes 2010-05-19 18:40:38 +12:00
  • 5c7838bafa sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing Chris Forbes 2010-05-19 18:39:08 +12:00
  • 56ec24a84e unbitrot cnc (due to bob's techtree changes) Chris Forbes 2010-05-18 21:18:34 +12:00
  • 3475712075 Make PDOX/IRON worth building(?) Paul Chote 2010-05-13 21:47:55 +12:00
  • 78aa7bb3a9 Soviets DOME -> AFLD Paul Chote 2010-05-13 21:10:02 +12:00
  • 5c48465c65 Goodbye fake structures Paul Chote 2010-05-13 21:46:39 +12:00
  • 25a01adc27 Half of editor makefile support (resources file needs to be built manually with resgen2 OpenRA.Editor/Form1.resx Form1.resources) Paul Chote 2010-05-15 17:10:17 +12:00
  • 12467b713b unhack buildspeed AGAIN Chris Forbes 2010-05-16 22:24:03 +12:00
  • 7deefc5246 debug (timing) spam, and perf fixed on SupportPower Bob 2010-05-16 17:27:19 +12:00
  • de9ec12c8c order names stuff to remove clashes in ra-nng Chris Forbes 2010-05-16 22:15:41 +12:00
  • 9d5eab74b1 cnc: htnk tuning Chris Forbes 2010-05-16 21:38:24 +12:00
  • 69fbc68cfd add tank husks to ltnk/mtnk/htnk in cnc Chris Forbes 2010-05-16 21:37:42 +12:00
  • cf76e9d893 add husk default for cnc Chris Forbes 2010-05-16 21:34:07 +12:00
  • 9fdc79bc49 add fire sequences to cnc Chris Forbes 2010-05-16 21:32:39 +12:00
  • 7e754a5590 husks should not be mobile Chris Forbes 2010-05-16 16:30:49 +12:00
  • 128f12e88e hack in team chat support Chris Forbes 2010-05-16 16:18:27 +12:00
  • d87807809d disable group spam on console; put speed back to something sensible Chris Forbes 2010-05-16 16:09:37 +12:00
  • c173dddcd5 remove AutoTarget from v2, until we have unit stances (otherwise v2 is useless) Chris Forbes 2010-05-16 15:43:48 +12:00
  • 362525cb94 v2 explodes with napalm if it dies while loaded Chris Forbes 2010-05-16 15:42:59 +12:00
  • c7b2ac3d3f a bit of housekeeping fail Chris Forbes 2010-05-16 15:21:42 +12:00
  • 7c244df5d1 add burning Chris Forbes 2010-05-16 15:15:09 +12:00
  • 67d741e671 unfail recoil directions (wtf) Chris Forbes 2010-05-16 15:05:01 +12:00
  • 99e7ee23fb tanks explode much more satisfyingly Chris Forbes 2010-05-16 14:46:07 +12:00
  • 8e46f99ab9 make it actually sortof work Chris Forbes 2010-05-16 12:53:20 +12:00
  • c20a1cc70a synced group creation Chris Forbes 2010-05-16 12:08:37 +12:00
  • b871caa287 add receiving end of CreateGroup order Chris Forbes 2010-05-16 11:41:56 +12:00
  • 39c5877ebc mod UOG to create a group from all actors that generate orders together for a ui action Chris Forbes 2010-05-16 11:35:02 +12:00
  • 6c6a121746 space-to-pan (like PS) in editor, not scrollbars. Chris Forbes 2010-05-16 09:24:30 +12:00
  • 84980789aa Render ore when gps is enabled Paul Chote 2010-05-14 21:41:32 +12:00
  • af2fd1b93d Get Involved page. Matthew Bowra-Dean 2010-05-13 20:50:17 +12:00
  • 4d2d70a767 fix broken cnc infantry anims Chris Forbes 2010-05-14 23:02:01 +12:00
  • ae6b218157 cnc: nerf htnk speed Chris Forbes 2010-05-14 22:57:48 +12:00
  • 32dae9fd5d cnc: buff htnk Chris Forbes 2010-05-14 22:56:38 +12:00
  • d9ad28b29e put buildspeed back to a sane value Chris Forbes 2010-05-14 21:15:15 +12:00
  • 3a1108aaec set increment to be useful on scrollbars Chris Forbes 2010-05-14 21:08:10 +12:00
  • e5069a3a69 (re)fix middle-mouse in editor Chris Forbes 2010-05-14 21:02:30 +12:00
  • c911065442 give the editor scrollbars Paul Chote 2010-05-14 20:33:54 +12:00
  • 6936c73b68 husk experiment Chris Forbes 2010-05-14 20:46:47 +12:00
  • 9606827f34 added new 6p cnc map Chris Forbes 2010-05-14 19:06:30 +12:00
  • d142f4eb47 unbitrot cnc Chris Forbes 2010-05-14 17:33:04 +12:00
  • 9b1bb37944 fix s22 template (north end of ridge, west side high) Chris Forbes 2010-05-14 17:21:17 +12:00
  • 82c9c12cae NO THAT IS NOT WHAT YOU DO WITH USELESS CODE Chris Forbes 2010-05-14 08:16:33 +12:00
  • 43ad339ffe Squelch almost all compile errors alzeih 2010-05-14 01:00:28 +12:00
  • 798c4cb2d3 east vs west (2v2 map) Chris Forbes 2010-05-13 21:24:18 +12:00
  • b7f20327f9 move some more crap around Chris Forbes 2010-05-13 19:59:43 +12:00
  • 842584c388 move some ra crap around Chris Forbes 2010-05-13 19:59:06 +12:00
  • 753f3660aa fix exploitable support powers Chris Forbes 2010-05-13 19:57:13 +12:00
  • e05defed67 allow building near your allies Bob 2010-05-13 19:26:26 +12:00
  • bed3c28233 removed TechLevel from Buildable; fixed lineendings in structures.yaml Bob 2010-05-13 19:01:01 +12:00
  • aa1c149dbb fix bob's lack of a traitinfo Chris Forbes 2010-05-13 18:18:04 +12:00
  • 78d40b5bb0 unbitrot cnc AGAIN; remove 'wood' and 'wall' flags from warheads Chris Forbes 2010-05-13 18:07:09 +12:00
  • 4bf7476044 less noise Chris Forbes 2010-05-13 17:39:20 +12:00
  • 00d8505b42 simplify repair order Chris Forbes 2010-05-13 17:37:24 +12:00
  • 823d7d44a9 did tesla instakill via damagemodifier instead Bob 2010-05-13 18:06:20 +12:00
  • 8aad7f8350 make infantry die instantly to tesla Bob 2010-05-13 17:55:04 +12:00
  • 01af30d0a9 change player-choosable factions to allies/soviets, since the countries didn't actually do anything Bob 2010-05-13 17:05:53 +12:00
  • 8c22f29ee0 tent is a barracks too Chris Forbes 2010-05-13 17:02:14 +12:00
  • bb752406f1 fix some dog bugs; powr -> kenn Chris Forbes 2010-05-13 16:27:28 +12:00
  • baa53b32d3 e3 dragon is AT only. use redeye to attack air Chris Forbes 2010-05-13 15:57:19 +12:00
  • 00375b057d changes Booom3 2010-05-13 05:20:58 +02:00
  • e8b7e834d7 reduce cost of FIX 1k -> 700 Chris Forbes 2010-05-13 13:41:59 +12:00
  • 14e8f67480 better timebased damage on pbox/hbox Chris Forbes 2010-05-13 13:41:21 +12:00
  • 9ae3abcb5f tweaks to defenses Chris Forbes 2010-05-13 13:18:05 +12:00
  • 5d3397ba83 non-high weapons impact walls - not perfect yet, but it will do Chris Forbes 2010-05-13 13:00:58 +12:00
  • 25d135f6bc walls further from base Chris Forbes 2010-05-13 12:35:14 +12:00
  • 385b3d0a2b simplify AutoAttack so it probably actually works Chris Forbes 2010-05-13 12:15:07 +12:00
  • 0669758d26 enable overriding of weapon on Explodes: Chris Forbes 2010-05-13 12:07:08 +12:00
  • 55cb2d49a4 balance changes to encourage expansions Chris Forbes 2010-05-13 10:53:31 +12:00
  • 2ef13f374b fix bug in placebuilding sounds (was using Player actor location) Chris Forbes 2010-05-12 21:48:52 +12:00
  • 65c42ce9d7 more positional sound Chris Forbes 2010-05-12 21:44:39 +12:00
  • dd52aa1728 positional sound! Chris Forbes 2010-05-12 21:39:49 +12:00
  • 4bb268075c Tweaked the package building scripts a little. Matthew 2010-05-12 20:49:57 +12:00
  • 00050b3f37 Wrapper script for RPM package building. Matthew 2010-05-12 20:12:39 +12:00
  • 0585bade6c fix information leak in minimap Chris Forbes 2010-05-12 19:18:25 +12:00
  • ae1a476cc4 readd gap, but unbuildable. shellmap depends on it Chris Forbes 2010-05-12 19:12:39 +12:00
  • 33b384c127 doubled CA/8Inch inaccuracy; reduced CA ROF 160 -> 200; increased jeep speed and sight; increased sight on controllable flying units to 10/12 Chris Forbes 2010-05-12 19:06:59 +12:00
  • f8f03e8031 cut useless units Chris Forbes 2010-05-12 19:03:04 +12:00
  • ddf0908d99 removed Tuple<> Chris Forbes 2010-05-12 18:48:39 +12:00
  • 7dbd9f1f76 real class for a shake effect instance, rather than tuple Chris Forbes 2010-05-12 18:48:02 +12:00
  • 29277d01d2 remove use of Tuple in chat Chris Forbes 2010-05-12 18:44:54 +12:00
  • 72213adb45 fix stupid crash on startup Chris Forbes 2010-05-12 18:31:09 +12:00
  • 46e465cf33 resources moved off player onto a synced trait Chris Forbes 2010-05-12 18:29:25 +12:00
  • a4592e7019 slim down the ore capacity update Chris Forbes 2010-05-12 18:05:43 +12:00
  • 77c5522602 turn off combat log spam Chris Forbes 2010-05-12 18:03:03 +12:00
  • 480d13653e remove hardcoded spen/syrd from RepairableNear Chris Forbes 2010-05-12 18:01:50 +12:00