Commit Graph

  • dfbca88f4a working on readability of Server Bob 2010-01-25 19:27:17 +13:00
  • 47a60298a8 fixed chat Chris Forbes 2010-01-25 19:25:00 +13:00
  • cbd15af334 isn't desync fun\! Chris Forbes 2010-01-25 18:58:12 +13:00
  • 96cc1502d0 you can't do that. it evals differently on each client. Chris Forbes 2010-01-25 18:41:07 +13:00
  • f72a416ec9 removed local chat echo. remote should echo everything now, please. Chris Forbes 2010-01-25 18:38:44 +13:00
  • be8bb20e82 added protocol versioning. AssignPlayer order is dead. Chris Forbes 2010-01-25 18:29:56 +13:00
  • 0998e1f17b making that a bit more readable. Chris Forbes 2010-01-25 12:44:25 +13:00
  • e6ded0e491 Mostly implemented Sonar Pulse Paul Chote 2010-01-25 00:28:43 +13:00
  • 8ffb000e2e Half implemented Nuke Paul Chote 2010-01-24 23:49:58 +13:00
  • d3994bf198 Use an inner class for Iron Curtain ordergenerator Paul Chote 2010-01-24 23:15:40 +13:00
  • 3c25bcef74 Disabled buildings pause special powers Paul Chote 2010-01-24 18:02:49 +13:00
  • 86df2cd0d5 Fix Chronoshift / Demotruck interaction Paul Chote 2010-01-24 17:34:09 +13:00
  • c4ffd49add Fix RulesConverter for aftermath Paul Chote 2010-01-24 16:48:45 +13:00
  • 90d20e32a9 Fix iron curtain activate anim Paul Chote 2010-01-24 16:28:10 +13:00
  • 37f305748f Merge GPS traits into one file Paul Chote 2010-01-24 16:14:56 +13:00
  • c44679cc94 Refactor chronosphere power Paul Chote 2010-01-24 15:55:28 +13:00
  • da40ab449e spyplane works Chris Forbes 2010-01-24 14:53:18 +13:00
  • 74af815f24 spyplane activate Chris Forbes 2010-01-24 13:46:36 +13:00
  • 67319eac11 move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order. Bob 2010-01-24 13:46:05 +13:00
  • a43787d0cb skeleton of SpyPlanePower Chris Forbes 2010-01-24 13:36:21 +13:00
  • 6b84d102cd chrono uses traitinfo rather than general rules Chris Forbes 2010-01-24 13:07:09 +13:00
  • 311bb670a2 fixed up some chronoshift consistency crap Chris Forbes 2010-01-24 12:55:35 +13:00
  • d7a2691db3 new support power impl Chris Forbes 2010-01-23 21:07:27 +13:00
  • bbf94fef79 fixed some cursor offsets Chris Forbes 2010-01-23 20:10:50 +13:00
  • 3496a786e9 fixes chat echoing Bob 2010-01-23 20:37:04 +13:00
  • 8d53e7dc97 oops, x2. Bob 2010-01-23 20:20:31 +13:00
  • 057d248ee5 fixes sync bug. Bob 2010-01-23 20:10:11 +13:00
  • a5d4a6befc sync checked between clients Bob 2010-01-23 16:58:00 +13:00
  • 3bb40f7d0e some Network changes. Bob 2010-01-23 16:08:36 +13:00
  • f1e0b46d38 added Shroud.Explore overload in prep for spyplane Chris Forbes 2010-01-23 13:19:28 +13:00
  • 0d7a1ef251 Added CallFunc activity Chris Forbes 2010-01-23 13:14:12 +13:00
  • 2036fc9b74 fix broken minimap centering Chris Forbes 2010-01-23 13:03:06 +13:00
  • 0dfed4fc36 added MP maplist to mods/ra/mod.yaml Chris Forbes 2010-01-23 12:42:25 +13:00
  • 38e7590422 MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it. Chris Forbes 2010-01-23 10:37:53 +13:00
  • 0597e2fb6c added data solution for hacking that stuff. real VS only, sorry. Chris Forbes 2010-01-23 10:22:37 +13:00
  • f969ab9bf5 fixed regression in aftermath (ProjectileInfo.Animates -> Trail) Chris Forbes 2010-01-23 10:06:06 +13:00
  • bd412fa8ad packed aftermath sounds Chris Forbes 2010-01-23 10:02:08 +13:00
  • a67fc5ba76 fixed flames; fixed ftur 'rotation'; fixed repair cursor hotspot Chris Forbes 2010-01-22 23:27:51 +13:00
  • cef25cf192 fixing bug in prev Chris Forbes 2010-01-22 17:58:45 +13:00
  • bdb4fb190a partially fixes a possible hash-collision bug in FileSystem Bob 2010-01-22 16:49:49 +13:00
  • 18a4da6bc0 perf fix wrt calling OpenRead way too often. Bob 2010-01-22 16:26:56 +13:00
  • 5ede4442e1 perf measurements on ChangeMap, and World.ctor Bob 2010-01-22 15:14:20 +13:00
  • a4ab8b95ad deleted old files Bob 2010-01-22 15:13:11 +13:00
  • 8fd0e35d16 moved Log, Stopwatch to FileFormats. Added Support/Timer. Bob 2010-01-22 15:12:25 +13:00
  • cba37055e5 Merge commit 'bob/worlds' Chris Forbes 2010-01-22 07:59:56 +13:00
  • 4e67ac952c Merge commit 'beedee/master' Chris Forbes 2010-01-21 17:52:41 +13:00
  • a36989d596 etc, etc, etc, SupportPowers Bob 2010-01-21 14:15:50 +13:00
  • 2adff2519b oops Bob 2010-01-21 13:58:42 +13:00
  • 698985c30c more refs to Game.world (Controller) Bob 2010-01-21 13:57:44 +13:00
  • b3911db149 more refs to Game.world (UIOverlay) Bob 2010-01-21 13:52:31 +13:00
  • 02ce7990c0 more refs to Game.world (PathSearch) Bob 2010-01-21 13:51:09 +13:00
  • 232ed72bbf more refs to Game.world (Orders, etc) Bob 2010-01-21 13:47:06 +13:00
  • f01990cae1 some refs to "Game.world" i missed a while ago. Bob 2010-01-21 13:44:02 +13:00
  • bb5f7dac6b Ditto Player, Shroud, and Smudge Bob 2010-01-21 13:41:22 +13:00
  • 6ac384669b Ditto for OrderGenerators. Bob 2010-01-21 13:37:45 +13:00
  • 4fa56f16c0 pass World to Effects/* Bob 2010-01-21 13:27:44 +13:00
  • 90b5df73b5 Ditto combat Bob 2010-01-21 13:22:39 +13:00
  • 7f5c59a967 passing refs to World in Chrome Bob 2010-01-21 13:20:46 +13:00
  • 6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. Bob 2010-01-21 13:15:05 +13:00
  • dd93ee014a Actor stores a ref to World Bob 2010-01-21 13:13:19 +13:00
  • 71cd7b8fe0 added ref to World in UIM, PathFinder, WorldRenderer Bob 2010-01-21 12:42:58 +13:00
  • 8729d049f1 naming. Bob 2010-01-21 12:39:31 +13:00
  • d32461a940 moved some input stuff from MainWindow to Game Bob 2010-01-21 12:37:19 +13:00
  • d7be2b0dd3 moved Game.palette into WorldRenderer Bob 2010-01-21 12:31:44 +13:00
  • d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. Bob 2010-01-21 12:19:25 +13:00
  • 49294dd9fd Updating references on SequenceEditor Matthew Bowra-Dean 2010-01-20 23:40:37 +13:00
  • b037250054 Game.usingAftermath dead Chris Forbes 2010-01-20 23:17:21 +13:00
  • 73d5be067c Added some debug from the server when adding a mod. Chris Forbes 2010-01-20 22:08:28 +13:00
  • 6194791aab aftermath packages get loaded that way too. Chris Forbes 2010-01-20 21:55:15 +13:00
  • a2b6384f70 fix bug in prev Chris Forbes 2010-01-20 21:51:14 +13:00
  • 19ff382b7f mod manifest loading Chris Forbes 2010-01-20 21:48:47 +13:00
  • 06b9c0dcf5 moving another filelist out to where we want it Chris Forbes 2010-01-20 20:31:58 +13:00
  • 359e833366 ChromeProvider/SequenceProvider split Chris Forbes 2010-01-20 20:25:24 +13:00
  • 3fc8c8951c Source pooling Matthew Bowra-Dean 2010-01-20 19:45:00 +13:00
  • 3842addff4 Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent Matthew Bowra-Dean 2010-01-20 18:47:00 +13:00
  • a9f2e344cf OpenAL support with pinvoke Matthew Bowra-Dean 2010-01-20 18:46:25 +13:00
  • 6dc3958347 added psd source for website Chris Forbes 2010-01-20 18:02:28 +13:00
  • 6e19865661 #34 repairing for boats Chris Forbes 2010-01-20 18:02:15 +13:00
  • 6de67739dc Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2010-01-20 17:12:49 +13:00
  • 7321141eb7 Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent Matthew Bowra-Dean 2010-01-20 15:01:28 +13:00
  • 6f3dd04ba4 Updated Ijw.DirectX submodule Matthew Bowra-Dean 2010-01-20 14:56:42 +13:00
  • 6d6a435b2d fixes bug in prev. Bob 2010-01-20 14:25:51 +13:00
  • 645760a60b store Actors, not ActorIds, in Order. Bob 2010-01-20 13:09:25 +13:00
  • 6d4a69fa9b OrdersForFrame now returns serialized orders Bob 2010-01-20 12:34:00 +13:00
  • 3e8c8b8b52 Removed x86 cpu build target. Matthew Bowra-Dean 2010-01-19 22:09:25 +13:00
  • 046a659172 fixed makedist.cmd to know about mods, yaml, etc Chris Forbes 2010-01-19 20:23:14 +13:00
  • 47c29e7cd2 quick & dirty web Chris Forbes 2010-01-19 19:32:38 +13:00
  • 2de5e2da56 added icon Chris Forbes 2010-01-19 16:50:00 +13:00
  • 8994671352 offer Move on bridges Chris Forbes 2010-01-19 15:36:36 +13:00
  • e627c420d4 merged Chris Forbes 2010-01-19 15:17:02 +13:00
  • 266fc91062 restore normal shroud Chris Forbes 2010-01-19 15:10:42 +13:00
  • bf8a947c9e bridge pieces connect Chris Forbes 2010-01-19 14:39:03 +13:00
  • 7cb15f0232 remove redundant "Game.world." in World Bob 2010-01-19 14:15:13 +13:00
  • 8b1ad57225 fix engineer/bridge interaction Chris Forbes 2010-01-19 14:06:32 +13:00
  • fb6a8a2cdd short bridges Chris Forbes 2010-01-19 13:56:01 +13:00
  • 29728bb6fb allow alternate names (''/'h'/'d') so we can do short bridges Chris Forbes 2010-01-19 13:45:32 +13:00
  • f623aea864 fixed tileset Chris Forbes 2010-01-19 13:25:56 +13:00
  • e07f4c926e almost. got a problem with missing tiles, though Chris Forbes 2010-01-19 13:05:20 +13:00
  • 61a543db3c FinalizeBridges hooked up Chris Forbes 2010-01-19 12:55:30 +13:00
  • 84a6bfaca0 unhacking most of that mess. Chris Forbes 2010-01-19 12:54:16 +13:00