Commit Graph

  • 5d272f272b line endings Bob 2010-01-19 12:49:48 +13:00
  • df8f37c5e4 split bridges to use different actor types for the various bridge types Chris Forbes 2010-01-19 12:37:11 +13:00
  • 7055690485 use stored world in Minimap Bob 2010-01-19 12:29:42 +13:00
  • eb81076bce require force-fire to attack bridges Chris Forbes 2010-01-19 11:54:10 +13:00
  • 6345f7baee spawn bridges with correct HP Chris Forbes 2010-01-19 11:50:12 +13:00
  • 0aeef8c3f7 bridge pathing works Chris Forbes 2010-01-19 11:49:01 +13:00
  • 500772519d GOOD, the crash i *wanted* Chris Forbes 2010-01-19 11:22:50 +13:00
  • 00abdce68f oh ffs. old world was being referenced. fixed so it crashes if you do that. Chris Forbes 2010-01-19 11:21:45 +13:00
  • e82a398091 more tweaks Chris Forbes 2010-01-19 10:38:50 +13:00
  • f0b26e8ee2 PathSearch patched to support ICustomTerrain Chris Forbes 2010-01-19 10:32:03 +13:00
  • 76a9e293b2 render in bridge code Chris Forbes 2010-01-19 10:22:09 +13:00
  • 77418f4227 ICustomTerrain; more bridge code Chris Forbes 2010-01-19 09:35:42 +13:00
  • d56e2c8e26 better bogus.{tem,sno} Chris Forbes 2010-01-19 09:35:22 +13:00
  • 2b77980918 a bit more careful, for broken maps Chris Forbes 2010-01-19 09:03:54 +13:00
  • 382ebbac35 order matters here; now bridges are passable by everything Chris Forbes 2010-01-19 07:25:25 +13:00
  • 5bc826e916 make that a real movement type Chris Forbes 2010-01-19 07:23:06 +13:00
  • faf28a90ae made a real terrain type for it; still not quite right though. will crash on snow maps atm too. Chris Forbes 2010-01-18 23:22:00 +13:00
  • 3101ffa671 initial bridges hack Chris Forbes 2010-01-18 22:53:39 +13:00
  • b3ea880ca5 fixed spurious 'building...' on impossible to build stuff in the palette Chris Forbes 2010-01-18 18:43:23 +13:00
  • 1b0187b089 don't crash on in-game connection loss either Chris Forbes 2010-01-18 18:32:03 +13:00
  • 893dc15d81 dumb Chris Forbes 2010-01-18 18:26:05 +13:00
  • b39edc7445 connect dialog tweaks Chris Forbes 2010-01-18 18:12:20 +13:00
  • f6e70f74e3 ugly hacked async connection Chris Forbes 2010-01-18 18:08:10 +13:00
  • b7c5b9e265 pushed TcpClient crap into NetworkOrderSource Chris Forbes 2010-01-18 17:52:43 +13:00
  • b54aedc287 fixes WEAP roof when selling. Bob 2010-01-18 17:24:05 +13:00
  • 18e46bb886 fix a hack in RenderWarFactory Bob 2010-01-18 16:51:51 +13:00
  • dada4a99fe session.ini is dead. long live spawnpoints. Chris Forbes 2010-01-18 15:29:12 +13:00
  • ecf723b490 the "PlaceBuilding" order now passes position as top-left, not center. Bob 2010-01-18 15:08:11 +13:00
  • 7027b239ec Merge branch 'master' of git@github.com:chrisforbes/OpenRA Bob 2010-01-18 15:02:26 +13:00
  • 510a30b13d rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo. Bob 2010-01-18 15:02:03 +13:00
  • 258adec7ff removed ToggleReady order handler in client; server doesn't forward it anymore Chris Forbes 2010-01-18 14:32:52 +13:00
  • 4f60b2866b CanPlaceBuilding always takes topleft (instead of topleft when !adjust) Bob 2010-01-18 14:25:59 +13:00
  • 738d293b48 Changed IsCloseEnoughToBase to take top-left position. Bob 2010-01-18 14:22:38 +13:00
  • 7913fcf75b removed "adjust" param to Tiles; position is now top-left always. Bob 2010-01-18 14:17:46 +13:00
  • aac9a01c49 Removed an overload of Footprint.Tiles (see also next commit) Bob 2010-01-18 14:14:15 +13:00
  • c62944e492 PlaceBuilding order is now handled by the player, not in UnitOrders. Bob 2010-01-18 14:10:53 +13:00
  • 7c1cd29e87 fixing references to Ore.* Bob 2010-01-18 03:35:44 +13:00
  • efda804a41 fixing crap perf while viewing the lobby. Bob 2010-01-18 03:27:37 +13:00
  • fd6d2a1f99 moved SpawnPoints to Map Bob 2010-01-18 02:58:03 +13:00
  • ab1abee843 moved helper functions out of Game, into WorldUtils Bob 2010-01-18 02:46:22 +13:00
  • 6f0c2c5a5d moved Game.minimap into World Bob 2010-01-18 02:21:44 +13:00
  • a98296c4c4 moved Game.PathFinder into World Bob 2010-01-18 02:04:31 +13:00
  • 2f568ce829 move Game.worldRenderer into World Bob 2010-01-18 01:50:24 +13:00
  • b581f248a7 maintenance on Ore Bob 2010-01-17 19:22:50 +13:00
  • 55ebd1deae fixing another crash. Bob 2010-01-17 14:23:49 +13:00
  • d60cc6deb0 fixing crash. Bob 2010-01-17 14:00:56 +13:00
  • 356b449374 moved oreTick to World. moved call to UIM.Tick() to World. Bob 2010-01-17 13:02:00 +13:00
  • e792c9ce17 moved BIM/UIM to World, and added World.CreateActor Bob 2010-01-17 12:50:16 +13:00
  • 79a5966af7 remove duplication Chris Forbes 2010-01-17 12:42:26 +13:00
  • 1ec3ee60eb moving Map, TileSet from Rules to World Bob 2010-01-17 12:18:26 +13:00
  • fa421410fe #28 minimap color for snow maps Chris Forbes 2010-01-17 11:24:41 +13:00
  • d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo Chris Forbes 2010-01-17 11:07:08 +13:00
  • 33ba3a58c5 SeedsOre parameters in traitinfo Chris Forbes 2010-01-17 11:04:59 +13:00
  • 314880c3e1 misleading comment Chris Forbes 2010-01-17 10:57:52 +13:00
  • 03a677a41e 'naval unit lost' sound Chris Forbes 2010-01-17 10:55:58 +13:00
  • c944b5fb9b gap shouldnt affect owner Chris Forbes 2010-01-17 10:51:53 +13:00
  • f8665fc6a0 simplification of gapgen Chris Forbes 2010-01-17 10:48:36 +13:00
  • e160825398 RA special infantry all in mod dll now Chris Forbes 2010-01-17 10:40:51 +13:00
  • b290d46ddc chronotank in aftermath mod dll Chris Forbes 2010-01-17 10:31:48 +13:00
  • 9c78406f08 oops; we don't want mod binaries in the repo; demotruck in aftermath mod. Chris Forbes 2010-01-17 10:21:44 +13:00
  • a3ab1d77e7 rename NewUnitInfo -> ActorInfo Chris Forbes 2010-01-17 10:00:46 +13:00
  • a2e1fe3d4f minelayer works in mod dll Chris Forbes 2010-01-17 09:57:58 +13:00
  • 47f95ff596 moved the rest of the mine crap into mod dll Chris Forbes 2010-01-17 09:35:51 +13:00
  • 59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits Chris Forbes 2010-01-17 09:30:53 +13:00
  • eebb9cdd63 stripped unnecessary INIs from Rules init Chris Forbes 2010-01-17 08:27:54 +13:00
  • c6bca15d5a added ability to read MiniYaml from streams Chris Forbes 2010-01-17 08:27:33 +13:00
  • f2053b6b7a #34 multiplayer color clashes are banned Chris Forbes 2010-01-17 08:12:59 +13:00
  • fdf4d09738 fix minor bug in minimap Chris Forbes 2010-01-16 22:42:45 +13:00
  • 04cdcdfa2b added map preview to lobby Chris Forbes 2010-01-16 22:29:58 +13:00
  • 88ae3ae5c2 fixed server bug with readying Chris Forbes 2010-01-16 21:41:18 +13:00
  • 950a2acb0b fixing mapchange trigger; also paint the power bar in the right place again (LineRenderer is still in worldspace) Chris Forbes 2010-01-16 20:58:08 +13:00
  • 2b72a89779 debug in HavePackage Chris Forbes 2010-01-16 20:44:16 +13:00
  • f17ee3e2de a pile of hax Chris Forbes 2010-01-16 20:36:20 +13:00
  • cff25cf9cc downloader works. Chris Forbes 2010-01-16 20:26:51 +13:00
  • e134773a24 various server fixes; file serving might work now. Chris Forbes 2010-01-16 19:34:45 +13:00
  • 91e48b1585 removing old debug Chris Forbes 2010-01-16 18:50:19 +13:00
  • e920ee8c92 netplay readying cleanup Chris Forbes 2010-01-16 18:47:28 +13:00
  • e01f684878 the rest of the client Chris Forbes 2010-01-16 18:36:04 +13:00
  • 9b011e3ada client side of package downloader; incomplete Chris Forbes 2010-01-16 18:16:08 +13:00
  • a6851a1f05 chrome version of shp shader Chris Forbes 2010-01-16 17:53:17 +13:00
  • 2d9c8228d5 removing unused AssetInfo class Chris Forbes 2010-01-16 17:46:10 +13:00
  • af2abf5205 fix minor shroud bug [where we have no units]; spawn point choosing Chris Forbes 2010-01-16 17:31:52 +13:00
  • b46087986d spawnpoint loading Chris Forbes 2010-01-16 16:55:50 +13:00
  • 28b24c8046 spy wants UMT.Foot Chris Forbes 2010-01-16 16:02:58 +13:00
  • 15c28efa7a spy disguise works Chris Forbes 2010-01-16 15:58:35 +13:00
  • f1ff40e25b wtf was i thinking when i wrote that spy code? Chris Forbes 2010-01-16 15:23:36 +13:00
  • dcc713077f fixing some spy bugs Chris Forbes 2010-01-16 15:15:11 +13:00
  • f475b0fbbd fix crash when sending HELI to FIX Chris Forbes 2010-01-16 14:33:28 +13:00
  • 0b71ebfa58 panels for all the bits :) Chris Forbes 2010-01-16 12:59:09 +13:00
  • 9c8503f277 slightly nicer lobby dialog Chris Forbes 2010-01-16 12:47:01 +13:00
  • 58eccf822c hacky lobby dialog Chris Forbes 2010-01-16 12:16:53 +13:00
  • be1b114d21 oops; that was a stupid default Chris Forbes 2010-01-16 11:50:29 +13:00
  • ef6d5d3343 made DrawDialogBackground generic Chris Forbes 2010-01-16 11:46:04 +13:00
  • 3521f1cc45 SelfHealing trait Chris Forbes 2010-01-16 11:30:31 +13:00
  • b0fed3be91 order latency via lobbyinfo Chris Forbes 2010-01-16 11:22:01 +13:00
  • 705954ebca global settings in lobbyinfo; map change uses it. Chris Forbes 2010-01-16 11:14:35 +13:00
  • acd5470ce1 paul's blinking lights wired up Chris Forbes 2010-01-16 10:05:27 +13:00
  • 7a57781080 merged ATMine/APMine. differences are now all in traitinfo. Chris Forbes 2010-01-16 10:00:23 +13:00
  • baca523c3c cleanup some relics of old TypeDictionary Chris Forbes 2010-01-15 18:06:17 +13:00
  • 4e7c604764 spy behavior Chris Forbes 2010-01-15 18:02:05 +13:00