Commit Graph

  • 2a7f52edc7 Fix most of the player color regressions Paul Chote 2010-02-04 23:54:16 +13:00
  • 6c99b33364 Fix graphic corruptions by returning the max palette number to 16 Paul Chote 2010-02-04 22:37:17 +13:00
  • 302af4edce Forgot a file Paul Chote 2010-02-03 23:33:02 +13:00
  • 6821238710 Extendable palette definitions. Contains many regressions, bugs and general hacks Paul Chote 2010-02-03 23:32:25 +13:00
  • 1e01911b46 Add a mechanism to add palettes via traits Paul Chote 2010-02-03 21:49:37 +13:00
  • e44c46200d Hack in a different terrain palette Paul Chote 2010-02-03 21:14:42 +13:00
  • 9d2373b602 Fix shroud by overriding with the ra version Paul Chote 2010-02-01 21:09:39 +13:00
  • 06ef309929 Tweak landing sequence Paul Chote 2010-02-01 20:15:43 +13:00
  • f09bdfc49f Nod Airfield behavior (fly units from offscreen) Paul Chote 2010-02-01 20:00:09 +13:00
  • ae751ace98 Fix animation continuity regression Paul Chote 2010-02-01 12:16:55 +13:00
  • d6f0839a1a Flesh out guided-dock concept; regress on animation continuity in RA mod Paul Chote 2010-02-01 11:50:12 +13:00
  • 249c56d82f Start thinking about how the harv<->proc interaction is going to work Paul Chote 2010-02-01 00:58:57 +13:00
  • 4fcb655e2c Use c&c voices for all units Paul Chote 2010-02-01 00:16:56 +13:00
  • b63b09ec2c Nod Buggy and minimal ini definitions Paul Chote 2010-01-31 23:54:27 +13:00
  • 02af9d40a2 More structures Paul Chote 2010-01-31 23:22:15 +13:00
  • 9638a9ab8d HQ and 3rd damage state sequences Paul Chote 2010-01-31 22:50:52 +13:00
  • eb32884b24 More structures Paul Chote 2010-01-31 22:19:33 +13:00
  • ca8acee224 Un-hardcode production audio Paul Chote 2010-01-31 21:22:31 +13:00
  • 1038a9a7e8 Fix bridges and trees Paul Chote 2010-01-31 19:59:35 +13:00
  • 69aff6e0f0 Basic mod works (can build up to PROC); disabled some features Paul Chote 2010-01-31 19:36:47 +13:00
  • 08543876db Add cnc mod Paul Chote 2010-01-30 12:51:58 +13:00
  • ec849c19ab Load default packages from the default mod Paul Chote 2010-01-30 12:13:25 +13:00
  • 08c0e2a02d Merge branch 'master' of git://github.com/chrisforbes/OpenRA Alli 2010-02-04 21:58:19 +13:00
  • 171ef0a77f Bug #32 fixed (a little hacky) Alli 2010-02-04 21:58:13 +13:00
  • bd0b18714a fix crash loading a map that lacks [TERRAIN] (no trees) Chris Forbes 2010-02-04 21:01:17 +13:00
  • 7722ad17a2 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Alli 2010-02-04 21:01:31 +13:00
  • 6d24450f27 fix crash loading a map that lacks [TERRAIN] (no trees) Chris Forbes 2010-02-04 21:01:17 +13:00
  • 95d545ff41 player name setting Alli 2010-02-04 20:50:23 +13:00
  • c6168d318e multitrait support. '@' and anything after it is ignored in type lookup. Chris Forbes 2010-02-03 11:01:25 +13:00
  • a7f53847af update data sln Chris Forbes 2010-02-02 08:25:54 +13:00
  • 0793e930fc actor culling to shroud bounds Chris Forbes 2010-02-01 22:15:00 +13:00
  • d3c5f56d52 shroud-based scissor. eliminates a lot of shroud render Chris Forbes 2010-02-01 20:22:17 +13:00
  • 6ea1745094 tweaks Chris Forbes 2010-02-01 19:33:49 +13:00
  • 9efede94af more chrome perf Chris Forbes 2010-02-01 19:22:12 +13:00
  • 57d9055aeb bugfix in terrain renderer Chris Forbes 2010-01-31 21:14:02 +13:00
  • aba8872898 reenable culling of actors to viewport. Chris Forbes 2010-01-31 17:38:00 +13:00
  • 338f68dff7 don't render overlay or smudge under shroud Chris Forbes 2010-01-31 16:58:36 +13:00
  • 525fb59176 may as well be consistent... Chris Forbes 2010-01-31 16:53:29 +13:00
  • e2ed45213c some perf improvements Chris Forbes 2010-01-31 16:51:22 +13:00
  • 13041ea777 Fixed trait ordering for rally point. Will fix bounding box guess soon. Chris Forbes 2010-01-31 16:33:54 +13:00
  • c4477455fe more. Bob 2010-01-31 13:55:01 +13:00
  • 73c16d5d9d smart queries for World.Actors Bob 2010-01-31 01:27:50 +13:00
  • c012cf3c7f fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug) Bob 2010-01-30 18:37:27 +13:00
  • 43a27bcfa0 perf in TypeDictionary Bob 2010-01-30 16:33:44 +13:00
  • 2e01e9f08f removing dead crap Chris Forbes 2010-01-30 11:26:35 +13:00
  • 6187539dae moved ProductionItem into Traits.ProductionQueue's file Chris Forbes 2010-01-29 20:00:57 +13:00
  • 938c45fc87 moved gps into mod Chris Forbes 2010-01-29 19:58:11 +13:00
  • 206e4fb558 BIM/UIM become traits on World; Added World.WorldActor Bob 2010-01-29 19:57:21 +13:00
  • 7283bc5273 cleaning some cruft Chris Forbes 2010-01-29 19:54:07 +13:00
  • 045439b666 remove a use of Game.viewport in actor code Chris Forbes 2010-01-29 19:52:03 +13:00
  • d043f6690d invuln moved to mod Chris Forbes 2010-01-29 19:48:51 +13:00
  • 84d2a01a69 actually remove that file Chris Forbes 2010-01-29 19:42:30 +13:00
  • 7c45b67f4a made crate upgrade effect generic Chris Forbes 2010-01-29 19:37:58 +13:00
  • 603bb44529 Game.IssueOrder wrapper for OM; moved some more features into mod Chris Forbes 2010-01-29 19:34:13 +13:00
  • 3cf1ec5b45 moved paradrop crap into mod dll Chris Forbes 2010-01-29 19:24:30 +13:00
  • f89a40f2ca merged bob's interior support Chris Forbes 2010-01-29 19:09:10 +13:00
  • 3cfcc97b7d changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ? Bob 2010-01-29 19:04:47 +13:00
  • 0e6fcdf64f trees work again. Bob 2010-01-29 19:00:02 +13:00
  • 95b98a78bb support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases. Bob 2010-01-29 14:19:44 +13:00
  • f62565ee9a fix crash Chris Forbes 2010-01-28 22:24:10 +13:00
  • 0f886a9467 factor out reusable part of paradrop code Chris Forbes 2010-01-28 22:07:55 +13:00
  • 9c27651475 specify some things in rules; defaults work but are not discoverable Chris Forbes 2010-01-28 22:05:07 +13:00
  • 493ec984bf paratroopers Chris Forbes 2010-01-28 21:47:23 +13:00
  • 3eee141b79 added Parachute effect + sequences + cargo for BADR Chris Forbes 2010-01-28 18:14:12 +13:00
  • 02ab0f5444 start on paratroopers; fix bugs in chrono/invuln Chris Forbes 2010-01-28 17:50:30 +13:00
  • 5bd6c32aff don't allow healing of fully-healed stuff Chris Forbes 2010-01-28 00:13:18 +13:00
  • cc4c137038 Crates: Part 2 Paul Chote 2010-01-27 20:55:11 +13:00
  • abe1b3c1ea Default MCV AllowUndeploy to true Paul Chote 2010-01-27 19:47:57 +13:00
  • d474f06ea9 Crates: Part 1 Paul Chote 2010-01-27 19:46:52 +13:00
  • ddb39f2074 changed displaycash behavior Chris Forbes 2010-01-27 22:24:47 +13:00
  • 19fadc3e0a fixed powerdown/blocked cursors Chris Forbes 2010-01-27 22:09:30 +13:00
  • 059290e8de blah Chris Forbes 2010-01-27 20:50:16 +13:00
  • 5916cb473c allow chrono and iron curtain to work on other players' units Chris Forbes 2010-01-27 20:20:46 +13:00
  • 00bc886b01 fix crash in minimap; constrain shroud to edge; fix some render dumbness Chris Forbes 2010-01-27 18:23:27 +13:00
  • d9a1b4c807 disabled buildings no longer count as prereqs for using fully-charged powers Chris Forbes 2010-01-27 18:02:50 +13:00
  • d2c76ed32a removing dead crap from minimap Chris Forbes 2010-01-27 17:32:42 +13:00
  • f4cc21034f LayMine activity Bob 2010-01-27 12:48:46 +13:00
  • 3a99bfd06f fix dumbness in crushable support Chris Forbes 2010-01-27 11:50:11 +13:00
  • 09464ec4b4 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2010-01-27 09:41:04 +13:00
  • ba13137b5e map info Chris Forbes 2010-01-26 20:44:24 +13:00
  • 10b4dd47f4 color block instead Chris Forbes 2010-01-26 20:18:10 +13:00
  • dc61cd19da clickable bits in local player row Chris Forbes 2010-01-26 19:30:46 +13:00
  • ad94d05ac7 started factoring bits out; added map chooser preview. Chris Forbes 2010-01-26 18:29:38 +13:00
  • 9b71a85f84 mapinfo loading in chrome Chris Forbes 2010-01-26 17:44:52 +13:00
  • 9cd2ddd890 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2010-01-26 17:13:40 +13:00
  • 44b5855e59 ServerOrder no longer transmits a playerId. Bob 2010-01-26 17:11:37 +13:00
  • 43aa8c680c ServerOrder no longer transmits a playerId. Bob 2010-01-26 17:11:37 +13:00
  • 99e59e8fb2 chat no longer sets Order.Player (or Subject); clientId is used instead. Bob 2010-01-26 16:25:27 +13:00
  • f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") Bob 2010-01-26 12:43:23 +13:00
  • c979372d27 an even bigger pile of hax for ui, but it works. Chris Forbes 2010-01-26 00:56:13 +13:00
  • 714b539d0f map chooser skeleton Chris Forbes 2010-01-24 15:58:29 +13:00
  • cb7448441c #50 initial facing of SAM fixed Chris Forbes 2010-01-25 23:24:22 +13:00
  • d9281d7a13 fixed potential div-by-zero for items that build quickly Bob 2010-01-25 22:36:08 +13:00
  • 71c819a8c3 fixed tree footprints. Bob 2010-01-25 22:35:13 +13:00
  • c3e8a900dc #44 fixed Chris Forbes 2010-01-25 22:07:33 +13:00
  • 3ec2b6e19b added custom map "Caffeinated" Bob 2010-01-25 21:06:25 +13:00
  • 054cfa6862 #38 more pedantry wrt who hears sounds Chris Forbes 2010-01-25 20:57:52 +13:00
  • 890ff42c70 fixed various sound bugs Chris Forbes 2010-01-25 20:40:04 +13:00
  • f0ae162fb0 New extendable mechanism for disabling units Paul Chote 2010-01-25 20:18:12 +13:00
  • 3aa40c36cf server debug-prints Bob 2010-01-25 19:39:23 +13:00