ea6dbfc092
os x compat and basic app packaging
pchote
2010-02-18 23:21:24 +13:00
15034dd55b
(re)fixed exit behavior. on .net/win with ATI card and catalyst-10.4, still have AV in the GL ICD (atioglxx.dll)
Chris Forbes
2010-02-19 18:47:14 +13:00
85dde4ee7e
fixed minimap corruption
Chris Forbes
2010-02-19 18:40:28 +13:00
492cb5256c
added window title (again..)
Chris Forbes
2010-02-19 08:23:21 +13:00
9e35f60110
fixed scrolling
Chris Forbes
2010-02-19 08:23:07 +13:00
5adefb8fee
fixes for running on linux
Chris Forbes
2010-02-18 23:46:00 +13:00
0b22797b12
oops.
Chris Forbes
2010-02-18 20:50:30 +13:00
c38a78f77f
synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about
Chris Forbes
2010-02-18 20:46:32 +13:00
3237485055
cleaned up compiler warnings
Chris Forbes
2010-02-18 20:32:34 +13:00
c4329aec29
i has a window. If you have added stuff to the GAC using gacutil -i
alzeih
2010-02-18 19:22:14 +13:00
556cc5798d
actually all compiles now
Alli
2010-02-18 18:00:04 +13:00
cf8a2dd50f
it compiles
Alli
2010-02-18 17:10:15 +13:00
998572a589
hack around crash in glfw with events before we're done with setup
Chris Forbes
2010-02-17 23:56:08 +13:00
67dfafb01a
server and seqed support in Makefile
Chris Forbes
2010-02-17 23:31:42 +13:00
5637b0dc43
some of a glfw window
Bob
2010-02-17 23:23:07 +13:00
348aeff052
added makefile support for our mods
Chris Forbes
2010-02-17 23:18:09 +13:00
dbbb9520a3
Tao config files
Matthew Bowra-Dean
2010-02-17 22:54:52 +13:00
dd154a0a76
Removed the need to compile resource file for game executable.
Matthew Bowra-Dean
2010-02-17 21:53:21 +13:00
eb977c766f
Fixed Chris magic make file and switched to it
Matthew Bowra-Dean
2010-02-17 21:23:33 +13:00
aa1738c345
Makefile madness
Matthew Bowra-Dean
2010-02-17 20:40:19 +13:00
e6120238c7
inverting the Engine <-> GL project dependency.
Bob
2010-02-17 19:52:54 +13:00
b7c49c0218
Makefile for OpenRa.FileFormats
Matthew Bowra-Dean
2010-02-17 17:48:30 +13:00
680f2a1bc7
actually nuke OpenAlInterop.cs
Chris Forbes
2010-02-16 23:46:23 +13:00
bb1e9e09f2
killed homebrew AL interop; using Tao.OpenAL now instead
Chris Forbes
2010-02-16 23:41:31 +13:00
a72d19e754
converted to GPLv3
Chris Forbes
2010-02-16 21:20:41 +13:00
496e8f29e6
cleaning up old dead bits
Chris Forbes
2010-02-16 20:09:24 +13:00
90b6d69e8c
Merge remote branch 'beedee/master'
Chris Forbes
2010-02-16 20:04:52 +13:00
8b83677944
Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water.
Matthew Bowra-Dean
2010-02-16 20:02:59 +13:00
4258e78049
removed Ijw.DirectX, Ijw.Framework deps
Chris Forbes
2010-02-16 18:52:26 +13:00
95ae493dc4
disable text antialiasing
Chris Forbes
2010-02-16 18:31:45 +13:00
82693a53c8
merged beedee's text renderer. shows up some texel-offset issues
Chris Forbes
2010-02-16 18:21:34 +13:00
99d2310f30
fixed text renderer. it's slow, but it works
Chris Forbes
2010-02-16 18:09:53 +13:00
e015707ca2
fixes DrawIndexedPrimitives when indices.Start != 0
Bob
2010-02-16 18:07:46 +13:00
1e2e8c43e4
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2010-02-16 18:06:46 +13:00
036e8bfb85
fixed chrome-rgba shader
Chris Forbes
2010-02-16 17:56:34 +13:00
84badd39fe
fixes scissor and partly fixes chrome-shp transparency.
Bob
2010-02-16 17:23:43 +13:00
20e586b9ad
works :D
Bob
2010-02-16 17:11:17 +13:00
c6684a7436
Text rendering to bitmap using System.Drawing. Currently broken.
Matthew Bowra-Dean
2010-02-16 14:03:26 +13:00
3198f3419d
wtf, still doesnt work. probably i'm misunderstanding how to use VBOs
Chris Forbes
2010-02-16 08:35:34 +13:00
09ee4ee50d
effect parameter setting
Chris Forbes
2010-02-15 19:00:10 +13:00
928549bfd8
Shader.Render
Chris Forbes
2010-02-15 18:56:00 +13:00
91159a090d
all shaders compile & validate
Chris Forbes
2010-02-15 18:47:04 +13:00
68844e53c2
Merge remote branch 'origin/gl' into gl
Chris Forbes
2010-02-15 18:41:51 +13:00
cf6ef54e76
fixed 2 shaders..
Chris Forbes
2010-02-15 18:41:11 +13:00
c0dd865994
Fixing Tao-OpenGl references
Matthew Bowra-Dean
2010-02-15 18:00:46 +13:00
23a4e103bb
texture support
Chris Forbes
2010-02-15 17:37:51 +13:00
e1466829ac
VB/IB/error checking
Chris Forbes
2010-02-15 17:26:20 +13:00
915c8f997e
gl context works
Chris Forbes
2010-02-15 17:05:24 +13:00
a8e07d4dfb
added null renderer, game runs. good place to start.
Chris Forbes
2010-02-15 16:22:13 +13:00
283c92fa91
force openra to run as 32bit on x64.
Chris Forbes
2010-02-15 14:57:35 +13:00
25dbd72e43
Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues.
Matthew Bowra-Dean
2010-02-15 14:51:54 +13:00
7c4cc02f7d
fix dumb name, at Bob's request
Chris Forbes
2010-02-13 21:29:12 +13:00
7c1b753536
fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player
Chris Forbes
2010-02-13 21:26:38 +13:00
3462607e9a
added ISpawnStartingUnits trait; default impl just spawns an MCV
Chris Forbes
2010-02-13 21:14:15 +13:00
641c21107e
moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
Chris Forbes
2010-02-13 21:06:02 +13:00
c026796c04
let ChooseSpawnPoint do its job
Alli
2010-02-13 20:59:49 +13:00
5138cfe995
dont let a chosen spawn point be assigned randomly
Alli
2010-02-13 20:57:02 +13:00
9eea1c186d
bug fix for spawn point choosing
Alli
2010-02-13 20:44:17 +13:00
092eaf8d01
oops. thanks bob for pointing out that particular bit of fail
Chris Forbes
2010-02-13 19:58:24 +13:00
103d052586
water crates
Chris Forbes
2010-02-13 19:09:32 +13:00
bb3f74a7c5
fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
Chris Forbes
2010-02-13 18:52:36 +13:00