Commit Graph

  • 7477f209aa Please stop breaking my makefile people 0_o pchote 2010-02-20 21:35:30 +13:00
  • 1ed3a2c518 Fix Makefile pchote 2010-02-20 21:27:00 +13:00
  • 6c6460b39e Build using non-system Tao.Sdl pchote 2010-02-20 20:40:26 +13:00
  • 556ff7f83d use SDL for timer. Bob 2010-02-20 21:26:41 +13:00
  • 7e28f28fae moved text rendering into renderer dll. Bob 2010-02-20 21:10:02 +13:00
  • b519f2bace oops, need to commit this file too :( Bob 2010-02-20 20:34:12 +13:00
  • 165433d094 fixed fullscreen bug. Bob 2010-02-20 20:28:55 +13:00
  • a8e766932d Merge remote branch 'pchote/master' into sdl Chris Forbes 2010-02-20 20:05:00 +13:00
  • bc68c1538f remove obsolete file pchote 2010-02-20 20:03:32 +13:00
  • 642552b5a9 Merge remote branch 'beedee/master' into sdl Chris Forbes 2010-02-20 19:58:38 +13:00
  • 94e048fe5f Merge remote branch 'pchote/master' into sdl Chris Forbes 2010-02-20 19:58:09 +13:00
  • 597e5dc485 switched to SDL (it works, bitches.) Chris Forbes 2010-02-20 19:56:43 +13:00
  • eff80accd0 Add fonts to osx dist pchote 2010-02-20 19:54:27 +13:00
  • b362f06ff6 Merge branch 'freetype' pchote 2010-02-20 19:46:35 +13:00
  • a88d0b7be1 Fix perf counter pchote 2010-02-20 19:46:02 +13:00
  • 37084f4014 Tidy up font code pchote 2010-02-20 19:08:29 +13:00
  • 6e91c8015c hack hack hack... we have working text rendering Chris Forbes 2010-02-20 18:31:46 +13:00
  • 5de66aab26 forgot a file pchote 2010-02-20 16:22:26 +13:00
  • d6ea8abfd6 Remove some dependencies on RA mixen pchote 2010-02-20 16:00:21 +13:00
  • 463030205a Cleanup mod packaging; also fixes the 'cannot find mixes->recurse to /' bug pchote 2010-02-20 15:30:37 +13:00
  • 877348ebe3 Forgot a file pchote 2010-02-20 14:09:26 +13:00
  • 31a933d5ac Commit what i have (doesn't work) for debug pchote 2010-02-20 14:01:51 +13:00
  • 4f6c37c803 Stop the crashes pchote 2010-02-20 01:49:05 +13:00
  • d83f6dfd77 Added HACKING file Matthew Bowra-Dean 2010-02-20 00:01:31 +13:00
  • f0e80bcae6 Fix DOG crash pchote 2010-02-19 22:23:34 +13:00
  • f58a164845 Use compression (~40-50% filesize win) pchote 2010-02-19 22:08:04 +13:00
  • bdec6a0596 Finish the osx packaging script pchote 2010-02-19 21:59:04 +13:00
  • 2d71d71b92 case insensitive filesystem ftl pchote 2010-02-19 20:06:08 +13:00
  • 6a4dfce4b9 Fix compile error pchote 2010-02-19 19:56:25 +13:00
  • 86925888e2 Update osx packaging script pchote 2010-02-19 19:41:18 +13:00
  • ea6dbfc092 os x compat and basic app packaging pchote 2010-02-18 23:21:24 +13:00
  • 15034dd55b (re)fixed exit behavior. on .net/win with ATI card and catalyst-10.4, still have AV in the GL ICD (atioglxx.dll) Chris Forbes 2010-02-19 18:47:14 +13:00
  • 85dde4ee7e fixed minimap corruption Chris Forbes 2010-02-19 18:40:28 +13:00
  • 492cb5256c added window title (again..) Chris Forbes 2010-02-19 08:23:21 +13:00
  • 9e35f60110 fixed scrolling Chris Forbes 2010-02-19 08:23:07 +13:00
  • 5adefb8fee fixes for running on linux Chris Forbes 2010-02-18 23:46:00 +13:00
  • 0b22797b12 oops. Chris Forbes 2010-02-18 20:50:30 +13:00
  • c38a78f77f synced up VS project files again; reinstated callback refs in a way that gmcs won't bitch about Chris Forbes 2010-02-18 20:46:32 +13:00
  • 3237485055 cleaned up compiler warnings Chris Forbes 2010-02-18 20:32:34 +13:00
  • c4329aec29 i has a window. If you have added stuff to the GAC using gacutil -i alzeih 2010-02-18 19:22:14 +13:00
  • 556cc5798d actually all compiles now Alli 2010-02-18 18:00:04 +13:00
  • cf8a2dd50f it compiles Alli 2010-02-18 17:10:15 +13:00
  • 3e3276682c fix conflicts Alli 2010-02-18 13:49:30 +13:00
  • ec1f97364c added Tao.Glfw binary & config Chris Forbes 2010-02-18 08:21:14 +13:00
  • a6d36fcb9a allow feedback on window size; ask glfw how big a window we *actually* got. Chris Forbes 2010-02-18 08:18:46 +13:00
  • ecb92c45b6 fix dragging Chris Forbes 2010-02-18 00:26:11 +13:00
  • 262bf55219 fix stupid event backlog. bug? Chris Forbes 2010-02-18 00:22:58 +13:00
  • 998572a589 hack around crash in glfw with events before we're done with setup Chris Forbes 2010-02-17 23:56:08 +13:00
  • 67dfafb01a server and seqed support in Makefile Chris Forbes 2010-02-17 23:31:42 +13:00
  • 5637b0dc43 some of a glfw window Bob 2010-02-17 23:23:07 +13:00
  • 348aeff052 added makefile support for our mods Chris Forbes 2010-02-17 23:18:09 +13:00
  • dbbb9520a3 Tao config files Matthew Bowra-Dean 2010-02-17 22:54:52 +13:00
  • dd154a0a76 Removed the need to compile resource file for game executable. Matthew Bowra-Dean 2010-02-17 21:53:21 +13:00
  • eb977c766f Fixed Chris magic make file and switched to it Matthew Bowra-Dean 2010-02-17 21:23:33 +13:00
  • aa1738c345 Makefile madness Matthew Bowra-Dean 2010-02-17 20:40:19 +13:00
  • e6120238c7 inverting the Engine <-> GL project dependency. Bob 2010-02-17 19:52:54 +13:00
  • b7c49c0218 Makefile for OpenRa.FileFormats Matthew Bowra-Dean 2010-02-17 17:48:30 +13:00
  • 680f2a1bc7 actually nuke OpenAlInterop.cs Chris Forbes 2010-02-16 23:46:23 +13:00
  • bb1e9e09f2 killed homebrew AL interop; using Tao.OpenAL now instead Chris Forbes 2010-02-16 23:41:31 +13:00
  • a72d19e754 converted to GPLv3 Chris Forbes 2010-02-16 21:20:41 +13:00
  • 496e8f29e6 cleaning up old dead bits Chris Forbes 2010-02-16 20:09:24 +13:00
  • 90b6d69e8c Merge remote branch 'beedee/master' Chris Forbes 2010-02-16 20:04:52 +13:00
  • 8b83677944 Fixed SequenceEditor dependencies and lockup due to water crates being spawned on maps without water. Matthew Bowra-Dean 2010-02-16 20:02:59 +13:00
  • 8d22e23cae fixed OpenGL texture offset bug Chris Forbes 2010-02-16 19:55:52 +13:00
  • 4258e78049 removed Ijw.DirectX, Ijw.Framework deps Chris Forbes 2010-02-16 18:52:26 +13:00
  • 95ae493dc4 disable text antialiasing Chris Forbes 2010-02-16 18:31:45 +13:00
  • 82693a53c8 merged beedee's text renderer. shows up some texel-offset issues Chris Forbes 2010-02-16 18:21:34 +13:00
  • 99d2310f30 fixed text renderer. it's slow, but it works Chris Forbes 2010-02-16 18:09:53 +13:00
  • e015707ca2 fixes DrawIndexedPrimitives when indices.Start != 0 Bob 2010-02-16 18:07:46 +13:00
  • 1e2e8c43e4 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2010-02-16 18:06:46 +13:00
  • 036e8bfb85 fixed chrome-rgba shader Chris Forbes 2010-02-16 17:56:34 +13:00
  • 84badd39fe fixes scissor and partly fixes chrome-shp transparency. Bob 2010-02-16 17:23:43 +13:00
  • 20e586b9ad works :D Bob 2010-02-16 17:11:17 +13:00
  • c6684a7436 Text rendering to bitmap using System.Drawing. Currently broken. Matthew Bowra-Dean 2010-02-16 14:03:26 +13:00
  • 3198f3419d wtf, still doesnt work. probably i'm misunderstanding how to use VBOs Chris Forbes 2010-02-16 08:35:34 +13:00
  • 09ee4ee50d effect parameter setting Chris Forbes 2010-02-15 19:00:10 +13:00
  • 928549bfd8 Shader.Render Chris Forbes 2010-02-15 18:56:00 +13:00
  • 91159a090d all shaders compile & validate Chris Forbes 2010-02-15 18:47:04 +13:00
  • 68844e53c2 Merge remote branch 'origin/gl' into gl Chris Forbes 2010-02-15 18:41:51 +13:00
  • cf6ef54e76 fixed 2 shaders.. Chris Forbes 2010-02-15 18:41:11 +13:00
  • c0dd865994 Fixing Tao-OpenGl references Matthew Bowra-Dean 2010-02-15 18:00:46 +13:00
  • 23a4e103bb texture support Chris Forbes 2010-02-15 17:37:51 +13:00
  • e1466829ac VB/IB/error checking Chris Forbes 2010-02-15 17:26:20 +13:00
  • 915c8f997e gl context works Chris Forbes 2010-02-15 17:05:24 +13:00
  • a8e07d4dfb added null renderer, game runs. good place to start. Chris Forbes 2010-02-15 16:22:13 +13:00
  • 283c92fa91 force openra to run as 32bit on x64. Chris Forbes 2010-02-15 14:57:35 +13:00
  • 25dbd72e43 Forced OpenRa.Game back to x86 platform. Native x64 support causing too many issues. Matthew Bowra-Dean 2010-02-15 14:51:54 +13:00
  • 7c4cc02f7d fix dumb name, at Bob's request Chris Forbes 2010-02-13 21:29:12 +13:00
  • 7c1b753536 fix another minor bug in StartGame() wrt random vs most-distant spawnpoint choice for first auto player Chris Forbes 2010-02-13 21:26:38 +13:00
  • 3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV Chris Forbes 2010-02-13 21:14:15 +13:00
  • 641c21107e moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs) Chris Forbes 2010-02-13 21:06:02 +13:00
  • c026796c04 let ChooseSpawnPoint do its job Alli 2010-02-13 20:59:49 +13:00
  • 5138cfe995 dont let a chosen spawn point be assigned randomly Alli 2010-02-13 20:57:02 +13:00
  • 9eea1c186d bug fix for spawn point choosing Alli 2010-02-13 20:44:17 +13:00
  • 092eaf8d01 oops. thanks bob for pointing out that particular bit of fail Chris Forbes 2010-02-13 19:58:24 +13:00
  • 103d052586 water crates Chris Forbes 2010-02-13 19:09:32 +13:00
  • bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params Chris Forbes 2010-02-13 18:52:36 +13:00
  • 37cdae2ff3 crate lifetime fix; minimap crash fixed Chris Forbes 2010-02-13 18:26:23 +13:00
  • 78316655e0 actually setup crate spawner Chris Forbes 2010-02-13 18:19:22 +13:00
  • 4d7e9a230a real crate spawning Chris Forbes 2010-02-13 18:13:14 +13:00