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a9a365473f
works better when it *compiles*
Chris Forbes
2010-02-11 17:37:42 +13:00
e341cf7b9c
added firepower & armor crates
Chris Forbes
2010-02-11 17:23:02 +13:00
728c5eb8e3
added firepower modifier support
Chris Forbes
2010-02-11 17:15:24 +13:00
160bfdede8
adjusted shares for money crate
Chris Forbes
2010-02-11 15:50:10 +13:00
8b2504cb4e
crate chooser logic
Chris Forbes
2010-02-11 15:47:04 +13:00
5b3dde1c5f
fixed broken INIs rather than hiding the brokenness
Chris Forbes
2010-02-11 15:39:17 +13:00
fb23c0ed0c
wired up money crate in yaml
Chris Forbes
2010-02-11 15:21:42 +13:00
2bb21055f9
fixed weird indent
Bob
2010-02-11 15:18:11 +13:00
540ea15f07
added 'give cash' crate
Chris Forbes
2010-02-11 15:15:53 +13:00
703c0a26af
added sequences for all crate effects
Chris Forbes
2010-02-11 15:09:39 +13:00
4563de62e6
more fixes
Chris Forbes
2010-02-11 14:36:26 +13:00
f6288498d3
new-style sequences; removed all the dead crap from cnc's sequences.xml
Chris Forbes
2010-02-11 14:32:18 +13:00
60448925e7
facings for bullets, where appropriate.
Bob
2010-02-11 14:22:12 +13:00
4eda5dc9a9
fixes for ARTY and crate
Bob
2010-02-11 14:09:43 +13:00
c9b1b25ba8
facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
Bob
2010-02-11 13:41:18 +13:00
6e80243095
sequences in mods/aftermath.
Bob
2010-02-11 13:31:20 +13:00
60fb25420e
wtf?
Bob
2010-02-11 13:28:28 +13:00
bb18e426cd
facings for the rest of mods/ra.
Bob
2010-02-11 13:27:10 +13:00
31f4e23081
RenderInfantry uses facings
Bob
2010-02-11 12:51:50 +13:00
62198067d6
Sequence.facing idea/RFC.
Bob
2010-02-11 12:20:06 +13:00
f1db8c6f07
fix bad pathability for S31 (cliff corner S,W)
Chris Forbes
2010-02-11 12:09:08 +13:00
702bebbf16
added CNC fact CustomSellValue; tweaked value for RA
Chris Forbes
2010-02-11 11:59:52 +13:00
eeaf51a859
added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
Chris Forbes
2010-02-11 11:56:07 +13:00
f2133458ee
CNC: fixed Orca anim
Chris Forbes
2010-02-11 11:46:33 +13:00
803e3e85e9
CNC: added Orca
Chris Forbes
2010-02-11 11:44:29 +13:00
4d2c8a67a3
CNC: added BIKE; fixed NUKE damaged anim
Chris Forbes
2010-02-11 11:09:07 +13:00
e12997a168
CNC: fixed NUKE footprint
Chris Forbes
2010-02-11 10:55:21 +13:00
1e652dbcc1
fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer.
Bob
2010-02-11 10:47:37 +13:00
b630fe05d4
CNC: added jeep
Chris Forbes
2010-02-11 09:38:53 +13:00
68d5ea6baa
CNC: added LTNK
Chris Forbes
2010-02-11 09:22:57 +13:00
1913702b36
CNC: added sequences for all ground vehicles, and dinos
Chris Forbes
2010-02-11 09:14:26 +13:00
b8022022ed
fixed silly bug in World.Queries in OwnedBy[].WithTrait<>
Bob
2010-02-11 00:49:43 +13:00
839d77410e
fixed chat identity bug
Chris Forbes
2010-02-11 00:18:51 +13:00
67d9ba2329
added CNC Medium Tank
Chris Forbes
2010-02-10 23:47:39 +13:00
22a6811deb
Updated makedist
Matthew Bowra-Dean
2010-02-10 22:59:06 +13:00
2bacc4126b
fixed cnc to use gdi/nod rather than allies/soviet
Chris Forbes
2010-02-10 17:34:59 +13:00
599537b575
fix dumb bugs, remove remaining 'allies' reference in server
Chris Forbes
2010-02-10 17:28:03 +13:00
ea3b674d9a
Player has Country now, not Race
Chris Forbes
2010-02-10 15:19:26 +13:00
e4b73b3924
added country definitions to rules
Chris Forbes
2010-02-10 15:04:44 +13:00
b7ade669fa
added Country/CountryInfo trait for World
Chris Forbes
2010-02-10 14:51:26 +13:00
d03fdc00be
removed RaceUtil
Chris Forbes
2010-02-10 14:33:00 +13:00
c3f4653801
first step: Race -> string
Chris Forbes
2010-02-10 14:07:40 +13:00
5a95048396
categorize traits better
Chris Forbes
2010-02-09 13:42:33 +13:00
8cb01df8cd
merged pchote/master attack-omni bridge-setup-as-trait
Chris Forbes
2010-02-09 13:31:26 +13:00
7729d31b6a
remove special case in World for InitOreDensity()
Chris Forbes
2010-02-09 13:23:09 +13:00
758af41dc1
bridge setup as trait; wired to RA & CNC
Chris Forbes
2010-02-09 10:38:09 +13:00
761cc4951a
switched omni-fire base defenses to use this
Chris Forbes
2010-02-08 20:46:32 +13:00
8c76175a38
attack-omni support
Chris Forbes
2010-02-08 20:43:20 +13:00
671c1707e7
choose build palette on select production building
Chris Forbes
2010-02-08 20:33:41 +13:00
0fbabfc3aa
added selection-changed hook
Chris Forbes
2010-02-08 19:19:35 +13:00
227b73830d
moved all selection-related bits into Selection.cs
Chris Forbes
2010-02-08 19:08:44 +13:00
37af0f2f04
selection persists across OG changes
Chris Forbes
2010-02-08 19:05:49 +13:00
853f9ae6d5
ore growth -> trait on world
Chris Forbes
2010-02-07 18:09:41 +13:00
1d964d9301
remove vestigial crap from FileSystem
Chris Forbes
2010-02-07 17:44:52 +13:00
911fb6aa9b
sequenceEditor is mod-aware now.
Chris Forbes
2010-02-07 17:19:34 +13:00
b1fca54e7e
removed defunct PaletteUsage/PaletteMatch
Chris Forbes
2010-02-07 16:24:06 +13:00
78444f9fdc
Helicopters
Paul Chote
2010-02-07 14:38:52 +13:00
57ee74ca7e
build-deps.cmd added; builds everything needed from a clean checkout
Chris Forbes
2010-02-07 14:33:05 +13:00
2e97f3d308
Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
Paul Chote
2010-02-07 14:15:05 +13:00
31881edade
Stop server crashing if can't establish socket
Alli
2010-02-07 01:32:42 +13:00
cafebf749d
fix unassigned map index being unchoosable
Alli
2010-02-07 01:31:53 +13:00
8ae497e8b9
oops. forgot to save the SLN.
Chris Forbes
2010-02-07 01:38:48 +13:00
da930fbc14
RC is dead.
Chris Forbes
2010-02-07 01:21:16 +13:00
e36a58e62d
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Chris Forbes
2010-02-07 01:05:22 +13:00
bb10a9b266
fix default Turreted.ROT
Bob
2010-02-07 01:05:50 +13:00
0d8bbac2f1
Tweak lasers to work better in other directions
Paul Chote
2010-02-07 00:50:35 +13:00
b559d69d4e
Frickin' Lasers
Paul Chote
2010-02-06 18:35:46 +13:00
709fc39546
Animate the correct fact
Paul Chote
2010-02-06 17:44:19 +13:00
c280304875
nice spawnpoint render
Chris Forbes
2010-02-06 22:51:22 +13:00
3b1dc39d6d
removed needless cursor indirection
Chris Forbes
2010-02-06 16:18:48 +13:00
4724734454
missed Server.cs
Alli
2010-02-06 20:08:19 +13:00
df00694c83
spawn points! bugs: minimap lags by one, 1-8 always valid
Alli
2010-02-06 20:07:26 +13:00
c0d51601a1
added spawn points (as white dots for now)
Alli
2010-02-06 18:07:02 +13:00
1860e636cf
less unnecessary math
Alli
2010-02-06 17:18:35 +13:00
d332508eb5
stop tooltip showing when build palette closed
Alli
2010-02-06 17:11:23 +13:00
369eab6062
scrolling map list
Alli
2010-02-06 17:03:15 +13:00
6af9bf4d32
Bugfixes: Oremine, Airfield, Prerequisites
Paul Chote
2010-02-06 15:17:38 +13:00
b3a0ff0e81
Use DisplayColor in lobby
Paul Chote
2010-02-06 14:07:48 +13:00
c78ce442c6
rude hack to make snow maps for c&c work
Chris Forbes
2010-02-06 09:42:54 +13:00
848c927a81
update data sln; 4-wide bibs
Chris Forbes
2010-02-06 09:16:08 +13:00
5b702b76cf
Refactor McvDeploy into a generic 'transform into another actor' trait
Paul Chote
2010-02-06 01:06:38 +13:00
a08e062d96
Fix building shroud exploration
Paul Chote
2010-02-05 23:56:54 +13:00
a0d99be0dc
Conyard plays build animation when placing structures
Paul Chote
2010-02-05 23:36:43 +13:00
90ca7e0612
Rearrange art src
Paul Chote
2010-02-05 23:30:06 +13:00
504ca7638a
Fix Weapons factory
Paul Chote
2010-02-05 23:25:10 +13:00
32552bce28
Move a bunch of mod-specific stuff into the mod dir
Paul Chote
2010-02-05 23:04:40 +13:00
61dfcd87bc
Load chrome.xml from mod
Paul Chote
2010-02-05 22:36:44 +13:00
4c5f02b801
Unfail dialog drawing
Paul Chote
2010-02-05 22:20:51 +13:00
8090dda9ce
C&C tab image; fix dialog border images
Paul Chote
2010-02-05 20:58:49 +13:00
43bd1f1ea3
Start pruning unused sequences
Paul Chote
2010-02-05 20:38:58 +13:00
3ba2dae1dc
Fix minimap palette
Paul Chote
2010-02-05 20:24:59 +13:00
e3e4f4a853
Add mod project this time; Fix trees
Paul Chote
2010-02-05 19:58:31 +13:00
1ea8e212c4
Create a mod dll for cnc
Paul Chote
2010-02-05 19:40:39 +13:00
9cdefee403
fixing up various issues
Chris Forbes
2010-02-05 19:36:18 +13:00
99342322af
added default mod(s) support to server.
Chris Forbes
2010-02-05 17:50:59 +13:00
3b763d00fd
allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
Chris Forbes
2010-02-05 13:05:03 +13:00
20c631a7f9
Forgot a file
Paul Chote
2010-02-05 12:36:47 +13:00
6ef9bf830a
Remove debug
Paul Chote
2010-02-05 10:23:13 +13:00
e7f376dc58
Fix player palette double-add bug
Paul Chote
2010-02-05 00:32:15 +13:00
0b16341c6f
Add palettes for RA
Paul Chote
2010-02-05 00:04:38 +13:00