Commit Graph

  • a9a365473f works better when it *compiles* Chris Forbes 2010-02-11 17:37:42 +13:00
  • e341cf7b9c added firepower & armor crates Chris Forbes 2010-02-11 17:23:02 +13:00
  • 728c5eb8e3 added firepower modifier support Chris Forbes 2010-02-11 17:15:24 +13:00
  • 160bfdede8 adjusted shares for money crate Chris Forbes 2010-02-11 15:50:10 +13:00
  • 8b2504cb4e crate chooser logic Chris Forbes 2010-02-11 15:47:04 +13:00
  • 5b3dde1c5f fixed broken INIs rather than hiding the brokenness Chris Forbes 2010-02-11 15:39:17 +13:00
  • fb23c0ed0c wired up money crate in yaml Chris Forbes 2010-02-11 15:21:42 +13:00
  • 2bb21055f9 fixed weird indent Bob 2010-02-11 15:18:11 +13:00
  • 540ea15f07 added 'give cash' crate Chris Forbes 2010-02-11 15:15:53 +13:00
  • 703c0a26af added sequences for all crate effects Chris Forbes 2010-02-11 15:09:39 +13:00
  • 4563de62e6 more fixes Chris Forbes 2010-02-11 14:36:26 +13:00
  • f6288498d3 new-style sequences; removed all the dead crap from cnc's sequences.xml Chris Forbes 2010-02-11 14:32:18 +13:00
  • 60448925e7 facings for bullets, where appropriate. Bob 2010-02-11 14:22:12 +13:00
  • 4eda5dc9a9 fixes for ARTY and crate Bob 2010-02-11 14:09:43 +13:00
  • c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) Bob 2010-02-11 13:41:18 +13:00
  • 6e80243095 sequences in mods/aftermath. Bob 2010-02-11 13:31:20 +13:00
  • 60fb25420e wtf? Bob 2010-02-11 13:28:28 +13:00
  • bb18e426cd facings for the rest of mods/ra. Bob 2010-02-11 13:27:10 +13:00
  • 31f4e23081 RenderInfantry uses facings Bob 2010-02-11 12:51:50 +13:00
  • 62198067d6 Sequence.facing idea/RFC. Bob 2010-02-11 12:20:06 +13:00
  • f1db8c6f07 fix bad pathability for S31 (cliff corner S,W) Chris Forbes 2010-02-11 12:09:08 +13:00
  • 702bebbf16 added CNC fact CustomSellValue; tweaked value for RA Chris Forbes 2010-02-11 11:59:52 +13:00
  • eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC Chris Forbes 2010-02-11 11:56:07 +13:00
  • f2133458ee CNC: fixed Orca anim Chris Forbes 2010-02-11 11:46:33 +13:00
  • 803e3e85e9 CNC: added Orca Chris Forbes 2010-02-11 11:44:29 +13:00
  • 4d2c8a67a3 CNC: added BIKE; fixed NUKE damaged anim Chris Forbes 2010-02-11 11:09:07 +13:00
  • e12997a168 CNC: fixed NUKE footprint Chris Forbes 2010-02-11 10:55:21 +13:00
  • 1e652dbcc1 fix disable-DOME bug. move call to PerfHistory.Tick so that the graph is correct in multiplayer. Bob 2010-02-11 10:47:37 +13:00
  • b630fe05d4 CNC: added jeep Chris Forbes 2010-02-11 09:38:53 +13:00
  • 68d5ea6baa CNC: added LTNK Chris Forbes 2010-02-11 09:22:57 +13:00
  • 1913702b36 CNC: added sequences for all ground vehicles, and dinos Chris Forbes 2010-02-11 09:14:26 +13:00
  • b8022022ed fixed silly bug in World.Queries in OwnedBy[].WithTrait<> Bob 2010-02-11 00:49:43 +13:00
  • 839d77410e fixed chat identity bug Chris Forbes 2010-02-11 00:18:51 +13:00
  • 67d9ba2329 added CNC Medium Tank Chris Forbes 2010-02-10 23:47:39 +13:00
  • 22a6811deb Updated makedist Matthew Bowra-Dean 2010-02-10 22:59:06 +13:00
  • 2bacc4126b fixed cnc to use gdi/nod rather than allies/soviet Chris Forbes 2010-02-10 17:34:59 +13:00
  • 599537b575 fix dumb bugs, remove remaining 'allies' reference in server Chris Forbes 2010-02-10 17:28:03 +13:00
  • ea3b674d9a Player has Country now, not Race Chris Forbes 2010-02-10 15:19:26 +13:00
  • e4b73b3924 added country definitions to rules Chris Forbes 2010-02-10 15:04:44 +13:00
  • b7ade669fa added Country/CountryInfo trait for World Chris Forbes 2010-02-10 14:51:26 +13:00
  • d03fdc00be removed RaceUtil Chris Forbes 2010-02-10 14:33:00 +13:00
  • c3f4653801 first step: Race -> string Chris Forbes 2010-02-10 14:07:40 +13:00
  • 5a95048396 categorize traits better Chris Forbes 2010-02-09 13:42:33 +13:00
  • 8cb01df8cd merged pchote/master attack-omni bridge-setup-as-trait Chris Forbes 2010-02-09 13:31:26 +13:00
  • 7729d31b6a remove special case in World for InitOreDensity() Chris Forbes 2010-02-09 13:23:09 +13:00
  • 758af41dc1 bridge setup as trait; wired to RA & CNC Chris Forbes 2010-02-09 10:38:09 +13:00
  • 761cc4951a switched omni-fire base defenses to use this Chris Forbes 2010-02-08 20:46:32 +13:00
  • 8c76175a38 attack-omni support Chris Forbes 2010-02-08 20:43:20 +13:00
  • 671c1707e7 choose build palette on select production building Chris Forbes 2010-02-08 20:33:41 +13:00
  • 0fbabfc3aa added selection-changed hook Chris Forbes 2010-02-08 19:19:35 +13:00
  • 227b73830d moved all selection-related bits into Selection.cs Chris Forbes 2010-02-08 19:08:44 +13:00
  • 37af0f2f04 selection persists across OG changes Chris Forbes 2010-02-08 19:05:49 +13:00
  • 853f9ae6d5 ore growth -> trait on world Chris Forbes 2010-02-07 18:09:41 +13:00
  • 1d964d9301 remove vestigial crap from FileSystem Chris Forbes 2010-02-07 17:44:52 +13:00
  • 911fb6aa9b sequenceEditor is mod-aware now. Chris Forbes 2010-02-07 17:19:34 +13:00
  • b1fca54e7e removed defunct PaletteUsage/PaletteMatch Chris Forbes 2010-02-07 16:24:06 +13:00
  • 78444f9fdc Helicopters Paul Chote 2010-02-07 14:38:52 +13:00
  • 57ee74ca7e build-deps.cmd added; builds everything needed from a clean checkout Chris Forbes 2010-02-07 14:33:05 +13:00
  • 2e97f3d308 Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits Paul Chote 2010-02-07 14:15:05 +13:00
  • 31881edade Stop server crashing if can't establish socket Alli 2010-02-07 01:32:42 +13:00
  • cafebf749d fix unassigned map index being unchoosable Alli 2010-02-07 01:31:53 +13:00
  • 8ae497e8b9 oops. forgot to save the SLN. Chris Forbes 2010-02-07 01:38:48 +13:00
  • da930fbc14 RC is dead. Chris Forbes 2010-02-07 01:21:16 +13:00
  • e36a58e62d Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2010-02-07 01:05:22 +13:00
  • bb10a9b266 fix default Turreted.ROT Bob 2010-02-07 01:05:50 +13:00
  • 0d8bbac2f1 Tweak lasers to work better in other directions Paul Chote 2010-02-07 00:50:35 +13:00
  • b559d69d4e Frickin' Lasers Paul Chote 2010-02-06 18:35:46 +13:00
  • 709fc39546 Animate the correct fact Paul Chote 2010-02-06 17:44:19 +13:00
  • c280304875 nice spawnpoint render Chris Forbes 2010-02-06 22:51:22 +13:00
  • 3b1dc39d6d removed needless cursor indirection Chris Forbes 2010-02-06 16:18:48 +13:00
  • 4724734454 missed Server.cs Alli 2010-02-06 20:08:19 +13:00
  • df00694c83 spawn points! bugs: minimap lags by one, 1-8 always valid Alli 2010-02-06 20:07:26 +13:00
  • c0d51601a1 added spawn points (as white dots for now) Alli 2010-02-06 18:07:02 +13:00
  • 1860e636cf less unnecessary math Alli 2010-02-06 17:18:35 +13:00
  • d332508eb5 stop tooltip showing when build palette closed Alli 2010-02-06 17:11:23 +13:00
  • 369eab6062 scrolling map list Alli 2010-02-06 17:03:15 +13:00
  • 6af9bf4d32 Bugfixes: Oremine, Airfield, Prerequisites Paul Chote 2010-02-06 15:17:38 +13:00
  • b3a0ff0e81 Use DisplayColor in lobby Paul Chote 2010-02-06 14:07:48 +13:00
  • c78ce442c6 rude hack to make snow maps for c&c work Chris Forbes 2010-02-06 09:42:54 +13:00
  • 848c927a81 update data sln; 4-wide bibs Chris Forbes 2010-02-06 09:16:08 +13:00
  • 5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait Paul Chote 2010-02-06 01:06:38 +13:00
  • a08e062d96 Fix building shroud exploration Paul Chote 2010-02-05 23:56:54 +13:00
  • a0d99be0dc Conyard plays build animation when placing structures Paul Chote 2010-02-05 23:36:43 +13:00
  • 90ca7e0612 Rearrange art src Paul Chote 2010-02-05 23:30:06 +13:00
  • 504ca7638a Fix Weapons factory Paul Chote 2010-02-05 23:25:10 +13:00
  • 32552bce28 Move a bunch of mod-specific stuff into the mod dir Paul Chote 2010-02-05 23:04:40 +13:00
  • 61dfcd87bc Load chrome.xml from mod Paul Chote 2010-02-05 22:36:44 +13:00
  • 4c5f02b801 Unfail dialog drawing Paul Chote 2010-02-05 22:20:51 +13:00
  • 8090dda9ce C&C tab image; fix dialog border images Paul Chote 2010-02-05 20:58:49 +13:00
  • 43bd1f1ea3 Start pruning unused sequences Paul Chote 2010-02-05 20:38:58 +13:00
  • 3ba2dae1dc Fix minimap palette Paul Chote 2010-02-05 20:24:59 +13:00
  • e3e4f4a853 Add mod project this time; Fix trees Paul Chote 2010-02-05 19:58:31 +13:00
  • 1ea8e212c4 Create a mod dll for cnc Paul Chote 2010-02-05 19:40:39 +13:00
  • 9cdefee403 fixing up various issues Chris Forbes 2010-02-05 19:36:18 +13:00
  • 99342322af added default mod(s) support to server. Chris Forbes 2010-02-05 17:50:59 +13:00
  • 3b763d00fd allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space Chris Forbes 2010-02-05 13:05:03 +13:00
  • 20c631a7f9 Forgot a file Paul Chote 2010-02-05 12:36:47 +13:00
  • 6ef9bf830a Remove debug Paul Chote 2010-02-05 10:23:13 +13:00
  • e7f376dc58 Fix player palette double-add bug Paul Chote 2010-02-05 00:32:15 +13:00
  • 0b16341c6f Add palettes for RA Paul Chote 2010-02-05 00:04:38 +13:00