Commit Graph

  • 54d3656205 Move CalculateTurnRadius up in ReturnToBase reaperrr 2018-10-18 01:43:04 +02:00
  • a3d9822bb3 Update TD mod for Cloak>RequiresCondition to PauseOnCondition Mustafa Alperen Seki 2018-10-09 21:39:56 +03:00
  • b1db79cce2 Update D2k mod for Cloak>RequiresCondition to PauseOnCondition Mustafa Alperen Seki 2018-10-09 21:38:57 +03:00
  • faad2b8653 Update TS mod for Cloak>RequiresCondition to PauseOnCondition Mustafa Alperen Seki 2018-10-09 21:38:33 +03:00
  • d9ecbb0351 Update RA mod for Cloak>RequiresCondition to PauseOnCondition Mustafa Alperen Seki 2018-10-09 21:15:57 +03:00
  • dd39ab5b12 Add Update Rule to change Cloak>RequiresCondition to PauseOnCondition Mustafa Alperen Seki 2018-10-09 21:13:53 +03:00
  • dd92ec4d02 Make Cloak PausableConditional Mustafa Alperen Seki 2018-10-09 20:02:43 +03:00
  • a7279415dc Allow player to add a "priority unit" to production queue Ivaylo Draganov 2018-11-03 17:51:19 +02:00
  • 81d53a4f1a Improve error message for children of removals. Paul Chote 2018-11-03 12:40:54 +00:00
  • f05e3e871f Fix crash when Inherits has child nodes. Paul Chote 2018-10-31 17:32:23 +00:00
  • f968b169ad Fix PrimaryBuilding changing the status of and from disabled queues abcdefg30 2018-08-04 15:47:23 +02:00
  • 272d9b99fd Fix ProductionFromMapEdge blocking the base Created call. abcdefg30 2018-11-03 14:43:47 +00:00
  • cde18221e6 Add Lua API support for actors with multiple Production traits. abcdefg30 2018-11-03 14:58:59 +00:00
  • c0ee199ad1 Support multiple Production traits in WithProductionOverlay. abcdefg30 2018-11-03 15:01:41 +00:00
  • a03abe78af Ignore disabled production traits. abcdefg30 2018-11-03 14:58:43 +00:00
  • 4a4415c74b Remove unnecessary caching of ProductionAirdropInfo. Paul Chote 2018-11-03 14:42:17 +00:00
  • 394e33dcc2 Improve ClonesProducedUnits logic: abcdefg30 2018-11-03 14:45:04 +00:00
  • ea3731a7cc Pass the original init dict to UnitProducedByOther. Paul Chote 2018-10-28 18:22:17 +00:00
  • 5e5183549c Overhaul ProductionBar: abcdefg30 2018-10-28 18:39:45 +00:00
  • 7f255a17da Revert "Add conyard.corrino" abcdefg30 2018-02-07 21:49:29 +01:00
  • 557c87eecb Remove unused waypoints from Soviet02a Smittytron 2018-10-28 17:30:20 -05:00
  • fc6ada38f4 Revoke WithMakeAnimation condition at the end of the tick. Paul Chote 2018-10-28 17:14:17 +00:00
  • 47a470e945 Remove legacy Building plumbing. Paul Chote 2018-10-27 17:26:57 +00:00
  • e77aaa1a47 Remove (INotify)BuildComplete from Attack* Paul Chote 2018-10-27 17:20:06 +00:00
  • e57087cb5b Remove building lock from Production. Paul Chote 2018-10-28 12:55:57 +00:00
  • 7bc53dd266 Remove building lock from ToggleConditionOnOrder. Paul Chote 2018-10-27 18:00:29 +01:00
  • 94088d37a6 Remove building lock from Sellable. Paul Chote 2018-10-27 16:56:24 +00:00
  • 492bcdd9a7 Remove building lock from Transforms. Paul Chote 2018-10-27 17:17:23 +01:00
  • 18b84750aa Reimplement demolition lock using conditions. Paul Chote 2018-10-27 17:09:30 +00:00
  • 0901a7d9de Simplify FlashTarget. Paul Chote 2018-10-28 11:34:07 +00:00
  • 1b9f23eca0 Replace AnnounceOnBuild with VoiceAnnouncement. Paul Chote 2018-10-27 13:57:07 +00:00
  • 78a2d9aa23 Remove INotifyBuildComplete from ConyardChronoReturn. Paul Chote 2018-10-27 12:04:04 +00:00
  • ae3bfb73a1 Fix LastChildMatching ignoring the includeRemovals argument. Paul Chote 2018-10-27 16:30:07 +01:00
  • 3d6b170ec3 Support multiple capture traits in order targeter and script plumbing. Paul Chote 2018-11-02 22:35:23 +00:00
  • 346e670563 Simplify type filtering in GivesCashOnCapture/TransformOnCapture. Paul Chote 2018-10-26 20:35:06 +01:00
  • 7e67ce0139 Pass CaptureTypes through the INotifyCapture interface. Paul Chote 2018-10-26 18:35:45 +00:00
  • 4ea3e8382d Work around a race condition between server join and auth validation. Paul Chote 2018-10-29 21:52:05 +00:00
  • e42094625d Merge AttackPlane and AttackHeli into AttackAircraft reaperrr 2018-10-19 23:22:08 +02:00
  • 5899636e10 Fix SubCell indexing in Map.CenterOfSubCell and MapGrid.OffsetOfSubCell Taryn Hill 2018-11-01 11:17:14 -05:00
  • 8f1d8a67cc Remove RearmBuildings from Aircraft and Minelayer reaperrr 2018-09-27 17:50:35 +02:00
  • 2485029452 Add Rearmable trait reaperrr 2017-11-14 15:41:24 +01:00
  • 139d5efba8 Remove RepairBuildings from Aircraft reaperrr 2017-11-13 23:25:23 +01:00
  • ed7d12506d Add an update rule for CarryableHarvester abcdefg30 2018-11-01 13:56:05 +00:00
  • db58b35856 Further untangle (and - hopefully - fix) the afterLandActivity mess abcdefg30 2018-08-31 07:36:31 +02:00
  • 7e20bdd7ea Introduce a new CarryableHarvester trait abcdefg30 2018-02-22 00:39:57 +01:00
  • 89e3b62f61 Allow different color picker preview actors per faction. Andre Mohren 2018-10-26 07:26:01 +02:00
  • 8e00ddedc7 Move Moneycrate to campaign-rules.yaml Smittytron 2018-10-21 17:28:10 -05:00
  • 95c5c683e3 Limit samplers to 8 in combined.frag. Paul Chote 2018-10-29 17:41:38 +00:00
  • a12bb54ded Add overlooked entries to bleed update path reaperrr 2018-11-01 05:58:10 +01:00
  • c05527c561 Add ARM architecture support to dependency configuration. Paul Chote 2018-10-29 17:45:54 +00:00
  • 5a0c1459b2 Add MPSpawnUnits>BaseActorOffset Mustafa Alperen Seki 2018-10-29 19:58:23 +03:00
  • d46e47d16d Fix target lines still being visible after an owner change abcdefg30 2018-10-27 21:13:39 +02:00
  • 8b8a14e0b8 Proper usage of IHealthInfo. Andre Mohren 2018-10-30 07:34:41 +01:00
  • 2ad8179672 Add PngSheetMetadata sprite metadata. Paul Chote 2018-10-24 15:28:03 +01:00
  • 6b7f1c6458 Use EmbeddedSpritePalette in D2k. Paul Chote 2018-10-07 17:39:07 +00:00
  • eb61c45e14 Add EmbeddedSpritePalette sprite metadata. Paul Chote 2018-10-07 17:40:05 +00:00
  • dee6d03626 Allow sprites to store custom metadata. Paul Chote 2018-10-01 10:57:00 +00:00
  • 0b89883012 Prevent ReturnToBase from causing a divide by zero crash abcdefg30 2018-10-05 20:11:10 +02:00
  • e05baf6ec7 Reduce RA helipad reload animation speed reaperrr 2018-10-21 19:11:31 +02:00
  • 1a16ef3537 Add RenameCrateActionNotification to bleed update path Mustafa Alperen Seki 2018-10-28 13:09:00 +03:00
  • 9cbe7bc62d Fix infantry getting stuck in the last attack frame abcdefg30 2018-10-13 00:06:59 +02:00
  • cc036cfd62 Implement AnnounceOnBuildInfo.OnlyToOwner Andre Mohren 2018-10-24 20:44:54 +00:00
  • 98006d3870 Make CrateAction>Sound to play for everyone Mustafa Alperen Seki 2018-10-12 18:57:44 +03:00
  • 2dcd377aaf Update main mods for CrateAction>Notification rename Mustafa Alperen Seki 2018-10-12 15:52:43 +03:00
  • 5f17f0b5b0 Add actual notification support for *CrateAction traits Mustafa Alperen Seki 2018-10-12 15:50:46 +03:00
  • f066655bb7 Rename CrateAction>Notification to Sound Mustafa Alperen Seki 2018-10-12 15:50:13 +03:00
  • f18ce8cfda Make HitShape mandatory for damaging actors and refactor warheads. reaperrr 2018-10-25 21:15:34 +00:00
  • e2050dfdc9 Fix FindActorsOnCircle summary reaperrr 2018-03-25 03:36:13 +02:00
  • b815e80e99 Reorganize RA missions list Smittytron 2018-10-08 19:24:02 -05:00
  • f3cbc5f72b Make CrateAction conditional. Mustafa Alperen Seki 2018-10-21 16:22:22 +03:00
  • 93977782a7 Updated Description for TerrainSpeeds Ectras 2018-10-15 23:00:15 +02:00
  • 3e73357619 Remove IsIdle check from DrawLineToTarget.OnBecomingIdle reaperrr 2018-10-01 21:26:08 +02:00
  • 422ba16ed9 Run TickIdle from inside Actor.Tick instead of World.Tick reaperrr 2018-10-01 19:39:01 +02:00
  • cf4dc42c8f Fix lint warnings in RA missions abcdefg30 2018-10-10 01:28:19 +02:00
  • a6716e2c2d Fix TS units not using the being-captured condition abcdefg30 2018-10-10 01:20:01 +02:00
  • ed5bb1b1a1 Fix RA vehicles not using the being-captured condition abcdefg30 2018-10-10 01:19:45 +02:00
  • a06cfb4004 Move TerrainRenderer to a mod-defined trait. Paul Chote 2018-10-01 18:09:26 +01:00
  • fec9fe1ad4 Aircraft Takeoff & Landing Sounds (Fixed-Wing) Inq8 2018-09-18 06:54:09 +01:00
  • 9cf8cba750 Touchup Allies08a errors Smittytron 2018-10-07 19:34:02 -05:00
  • 9972d69c5d Change capture Production lock back to exit lock Mustafa Alperen Seki 2018-10-07 18:38:16 +00:00
  • faa35946b8 Make Exit Conditional Mustafa Alperen Seki 2018-10-08 20:45:38 +00:00
  • 47c4be9191 Update mods for LowPowerSlowdown to LowPowerModifier Mustafa Alperen Seki 2018-09-29 16:39:00 +03:00
  • 9bcb222a2d Add Update rule for LPSlowdown to LPModifier Mustafa Alperen Seki 2018-09-29 16:37:06 +03:00
  • 5b00c12ca3 Change default value of LowPowerModifier to 100 Mustafa Alperen Seki 2018-09-29 16:37:31 +03:00
  • 53304a0353 Change LowPowerSlowdown to LowPowerModifier Mustafa Alperen Seki 2018-09-29 16:36:21 +03:00
  • 831ec0aeda Add Allies08a Smittytron 2018-09-01 22:30:09 -05:00
  • e038b86742 Hook up make animation conditions for the default mods. Paul Chote 2018-10-07 16:29:19 +00:00
  • 14607f55c5 Replace INotifyBuildComplete in render traits with conditions. Paul Chote 2018-10-05 20:16:36 +00:00
  • 26b0a06a17 Remove a wrong empty line from ra/rules/player.yaml abcdefg30 2018-10-07 19:27:16 +02:00
  • 450dc70375 Refactored cursors.yaml to use palettes from rules. Andre Mohren 2018-09-29 19:17:51 +02:00
  • c71f97e2c6 Update editor sidebar when a player is removed. Noam 2018-10-04 00:12:33 +03:00
  • 52900f8112 Correct the amount of money found in crates in allies03 abcdefg30 2018-10-01 12:14:54 +02:00
  • 1abfaa94af Remove unwanted overrides from allies-03*. Paul Chote 2018-10-07 16:54:03 +01:00
  • 769f9429f9 Stop vehicle movement when a hijacker is entering. Paul Chote 2018-10-07 15:00:24 +01:00
  • de8fa56461 Remove obsolete building lock check from BaseProvider. Paul Chote 2018-10-06 15:06:29 +01:00
  • 22bd7fd90b Remove obsolete code. Paul Chote 2018-09-30 11:14:09 +01:00
  • b1b35c1e1b Rework RA Engineer behaviour. Paul Chote 2018-09-30 11:09:04 +01:00
  • ccad3bd185 Add MergeCaptureTraits update rule. Paul Chote 2018-10-06 21:41:10 +00:00
  • a4405009c8 Add PreventsAutoTarget. Paul Chote 2018-09-29 23:26:48 +01:00
  • 132268bc49 Remove default building capture type. Paul Chote 2018-09-29 22:33:13 +01:00