Commit Graph

  • 3ba610b535 Implement new master server ping protocol. Paul Chote 2017-12-25 13:20:13 +00:00
  • a3882501b1 Ignore malformed LAN advertisements instead of crashing. Paul Chote 2017-12-25 13:22:29 +00:00
  • ec97214c16 Fix ProductionOverlay crash. Paul Chote 2017-12-25 12:14:32 +00:00
  • 4be593123d add me (jongleur1983) to AUTHORS Unknown 2017-12-24 11:04:54 +01:00
  • 73bd80ebc5 #14542: order CarrryAll to the target's location, not to 0,0 Peter Amrehn 2017-12-22 16:22:34 +01:00
  • ebd8a2b193 Adhere to the ZeroBranePackage conventions. Matthias 2017-12-12 09:56:38 +01:00
  • 0b446167b6 Unify and tweak layout of MP browser window. Paul Chote 2017-12-22 14:45:52 +00:00
  • 959804b167 Restore separated server creation dialog. Paul Chote 2017-12-22 13:59:18 +00:00
  • 5256fb7bbd Restore separated direct connect dialog. Paul Chote 2017-12-17 18:36:15 +00:00
  • 205c45198c Remove secondary AllowPortForward setting. Paul Chote 2017-12-22 13:13:50 +00:00
  • 38cb3dea05 Make vehicles spawn husks with a neutral owner abcdefg30 2017-12-05 14:19:39 +01:00
  • a6258485c9 Add a "EffectiveOwnerFromOwner" property to change the effective owner of a spawned actor abcdefg30 2017-12-05 14:31:03 +01:00
  • b99d21b818 Add support for carrying effective owners over to husk actors abcdefg30 2017-08-08 14:47:15 +02:00
  • b9987dcbda Add a fallback to InternalOwner if the victim was defeated abcdefg30 2017-08-08 14:32:42 +02:00
  • d4d9959159 Let Husk implement IEffectiveOwner abcdefg30 2017-08-08 14:31:45 +02:00
  • eab93ccf97 Add an EffectiveOwnerInit abcdefg30 2017-08-08 14:31:23 +02:00
  • 503b91d391 Remove an unused using abcdefg30 2017-05-11 15:51:13 +02:00
  • bd52e56aaf Add the possibility to deny spawning actors for dead players abcdefg30 2017-05-11 14:15:16 +02:00
  • e42e766bb6 Prevent incorrect usage of ModelRenderer. RoosterDragon 2017-12-23 17:24:57 +00:00
  • 4c64a37e1d Reject invalid orders from unvalidated clients. Paul Chote 2017-12-23 11:06:06 +00:00
  • e2f3989f46 Fix that conditions for InitialUnits are not given Mustafa Alperen Seki 2017-12-09 20:10:36 +03:00
  • 65e4019424 Update some prerequisites to include subfactions too Mustafa Alperen Seki 2017-11-30 13:45:56 +03:00
  • 4490eb3a2a Change Smuggler Starport and Merc HFac Cameo to use Ordos ones Mustafa Alperen Seki 2017-11-30 13:51:09 +03:00
  • d762411b95 Update D2K voice and notifications to include subfactions Mustafa Alperen Seki 2017-11-30 13:50:23 +03:00
  • 395eb36cd1 Update D2K FactionImages Mustafa Alperen Seki 2017-11-30 13:49:56 +03:00
  • fbc18dfb18 Use HashSet instead of IEnumerable to pass actors to renderable lists reaperrr 2017-11-18 23:37:07 +01:00
  • 04fb0f209d Spatially partition some actor overlays reaperrr 2017-09-28 11:15:40 +02:00
  • 6ef95405bf Split overlay renderable generation to separate list reaperrr 2017-09-28 10:53:59 +02:00
  • 4993e74748 Fix SelectionBox line depths. Paul Chote 2017-12-22 19:47:23 +00:00
  • 2794b14f52 Calculate actor preview bounds directly. Paul Chote 2017-12-22 18:12:55 +00:00
  • 7bf3d5d7f6 Fix Cruiser's Turret Mustafa Alperen Seki 2017-12-22 14:43:09 +03:00
  • 27cc487575 Add Harkonnen 9a Mustafa Alperen Seki 2017-10-20 14:23:12 +03:00
  • 3af3299921 Fix a crash in PlaceBuilding.cs abcdefg30 2017-12-22 00:46:16 +01:00
  • 41dd7ca428 Fix NukeLaunch being displayed too early reaperrr 2017-12-22 00:02:50 +01:00
  • 028f7c6546 Adjust TD airstrike targeting to account for limited visibility. Paul Chote 2017-12-10 16:59:33 +00:00
  • 2ad42b6a7e Account for visibility when selecting AI superweapon targets. Paul Chote 2017-12-10 16:58:48 +00:00
  • 9dc330b300 Update FrozenActor TargetTypes alongside other variable state. Paul Chote 2017-12-10 16:57:16 +00:00
  • b9e03ac009 Add FrozenActorLayer.FrozenActorsInRegion. Paul Chote 2017-12-10 16:56:54 +00:00
  • b221787350 Allow CellRegions to be created with MPos. Paul Chote 2017-12-13 19:30:39 +00:00
  • d24d80f483 Update minigames for bounty checkbox. Paul Chote 2017-12-12 21:51:46 +00:00
  • cd4f54ade3 Add Kill Bounties checkbox to RA. Paul Chote 2017-12-12 21:44:16 +00:00
  • 1a73a2578b Make GivesBounty conditional. Paul Chote 2017-11-15 17:03:16 +00:00
  • e79680e22c Add LobbyPrerequisiteCheckbox trait. Paul Chote 2017-11-15 17:03:02 +00:00
  • f8b75bbed4 Fixed HarvesterInsurance assuming all refineries get free harvesters via FreeActorWithDelivery Pavel Penev 2017-12-19 02:37:20 +02:00
  • 956dbb762c Add Harkonnen 7 Mustafa Alperen Seki 2017-10-16 14:33:53 +03:00
  • 14c608786d Fix ReloadAmmoPool upgrade rule reaperrr 2017-12-21 18:56:28 +01:00
  • cfb293a53a Add a pull request template with important contributor information. Paul Chote 2017-12-21 18:37:55 +00:00
  • ec4cf0646f Rewrite Serialize to improve clarity. Paul Chote 2017-12-17 11:08:33 +00:00
  • 5b51261dd3 Serialize the correct target type. Paul Chote 2017-12-17 11:07:47 +00:00
  • 9c88fc154f Remove redundant switch from order serialization. Paul Chote 2017-12-17 11:07:06 +00:00
  • 987d0b77ac When dumping syncable traits, use a struct for the synced values. RoosterDragon 2017-12-14 20:11:00 +00:00
  • ca01a1f186 Presize MemoryStream when possible. RoosterDragon 2017-12-07 21:28:43 +00:00
  • 5d8c9a560a Release audio resource for video when StopVideo is called. RoosterDragon 2017-06-14 20:14:19 +01:00
  • 3f8c1ad5df Don't allocate a full-sized array when creating a VertexBuffer. RoosterDragon 2017-11-20 20:11:29 +00:00
  • c269525397 Fix support power tooltip time coloring. Paul Chote 2017-12-17 13:49:12 +00:00
  • 77ef13816f Add 4PLAY10 Mustafa Alperen Seki 2017-12-15 20:36:46 +03:00
  • 09f4c6339e Add 4PLAY8 Mustafa Alperen Seki 2017-12-15 20:35:39 +03:00
  • 2251078dde Add 4PLAY5 Mustafa Alperen Seki 2017-12-15 20:28:08 +03:00
  • 365251f845 Add 4PLAY1 Mustafa Alperen Seki 2017-12-15 20:26:10 +03:00
  • c6f0b3e1a0 Add 2PLAY14 Mustafa Alperen Seki 2017-12-15 20:32:57 +03:00
  • 31206de855 Add 2PLAY11 Mustafa Alperen Seki 2017-12-15 20:28:58 +03:00
  • fe3534ebcd Add 2PLAY9 Mustafa Alperen Seki 2017-12-15 20:25:11 +03:00
  • 0dd52acd98 Add 2PLAY4 Mustafa Alperen Seki 2017-12-15 20:24:11 +03:00
  • a36242d524 Add 2PLAY3 Mustafa Alperen Seki 2017-12-15 20:23:11 +03:00
  • ecc09256d8 Add 2PLAY5 Mustafa Alperen Seki 2017-12-15 18:48:37 +03:00
  • fe01afe794 Move Update Queue to bottom on Player.yaml and ingame-player.yaml Mustafa Alperen Seki 2017-12-08 21:51:53 +03:00
  • 6f41be209c Allow all upgradable structures to build upgrades. Mustafa Alperen Seki 2017-11-27 09:49:10 +03:00
  • e35e93557c Remove obsolete NearestCellTo helper. Paul Chote 2017-12-17 12:32:19 +00:00
  • 30cafcbc25 Use Util.AdjacentCells to determine ExternalCapture validity. Paul Chote 2017-12-17 12:31:55 +00:00
  • 85c54e04d9 Replace LINQ in AirStates.CountAntiAirUnits reaperrr 2017-12-12 03:42:16 +01:00
  • 01a88862b3 Remove IDisable for good reaperrr 2017-11-19 18:12:55 +01:00
  • c1cba4ecc1 Make Gate more independent from Building and pausable-conditional Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks reaperrr 2017-11-19 17:10:29 +01:00
  • 383840135f Replace IsDisabled checks in production with IsTraitPaused/Disabled checks reaperrr 2017-11-19 17:45:44 +01:00
  • 3aa8b3ae29 Remove unit.IsDisabled check from AirStates reaperrr 2017-11-19 17:24:36 +01:00
  • be761de768 Compute map UIDs without copying all data to a MemoryStream. RoosterDragon 2017-12-07 21:30:51 +00:00
  • 49f0e4ebcf Fix incorrectly named lobby option properties. Paul Chote 2017-12-16 18:46:26 +00:00
  • 1a405b17ba Register the current mod even if LaunchPath is bogus. Paul Chote 2017-11-25 20:44:10 +00:00
  • a9d1d374b8 Remove draw line 2D helper method. RoosterDragon 2017-12-15 19:22:20 +00:00
  • de38313579 Cache VariableExpressions on load. RoosterDragon 2017-12-16 14:34:38 +00:00
  • bf21fc5213 Use StringComparison.Ordinal for StartsWith checks in TechTree.cs. RoosterDragon 2017-12-16 16:12:00 +00:00
  • 13edaefcac Avoid LINQ when building map domains. RoosterDragon 2017-12-15 19:52:56 +00:00
  • dd2ae9fe5e Avoid LINQ in some Tick methods. RoosterDragon 2017-12-15 19:26:09 +00:00
  • 86f9b8807e Add EffectiveOwner to Lua Scripting API. Kevin Hinton 2017-12-13 05:53:02 +00:00
  • 72a11ec2a5 Removed duplicate values in defaults.yaml FrameLimiter 2017-12-14 15:03:02 -05:00
  • 60633dfdf2 Removed duplicate values in civilian.yaml FrameLimiter 2017-12-14 14:59:26 -05:00
  • a6dc9c3b21 Removed duplicate value in allies-01 rules.yaml FrameLimiter 2017-12-14 14:27:10 -05:00
  • 5b51f2a0fa Avoid format strings in some places. RoosterDragon 2017-12-15 19:27:27 +00:00
  • f78c3bef33 Allow VS 2017 to format solution file. RoosterDragon 2017-12-16 15:25:32 +00:00
  • c8c7629bce Convert some stray spaces to tabs. RoosterDragon 2017-12-15 19:31:00 +00:00
  • 502c3e2bf5 Remove global chat integration. Paul Chote 2017-12-13 19:16:41 +00:00
  • 488cec64b8 Added support for filtering exits by production type. GSonderling 2017-12-09 22:22:48 +00:00
  • 1bf59e885d Upgrade rules for increasing HP and damage by 10x for the D2K mod Arular101 2017-12-12 23:01:04 +01:00
  • 50185d3ccd Small adjustments Arular101 2017-12-12 18:39:27 +01:00
  • 64a3187fd1 Increase damage and HP by 10x Arular101 2017-11-30 16:43:04 +01:00
  • a1b3fe2bda Parabombs tooltip for airfield Arular101 2017-11-24 20:00:01 +01:00
  • 56634564f2 Parabomb tooltip fixes Arular101 2017-11-10 16:39:49 +01:00
  • fd1aa07f83 Adjust D2K Building Selection Boxes Mustafa Alperen Seki 2017-11-22 09:43:24 +03:00
  • 3ad6a87920 Center the vertical alignment of lobby options if less than the panel height. Paul Chote 2017-12-09 21:47:31 +00:00
  • 3f67feab0e Rename boolean LobbyOption fields. Paul Chote 2017-12-12 20:22:58 +00:00
  • 36fccbc453 Add Checkbox/Dropdown to lobby options yaml fields. Paul Chote 2017-12-09 21:02:56 +00:00