Commit Graph

  • e215c5019e Fix regressions introduced by #13998 reaperrr 2017-11-15 20:15:49 +01:00
  • 6e59fe3bc2 Adapt TS to removal of IsDisabled checks from Attack* traits reaperrr 2017-10-17 16:51:35 +02:00
  • 456d32f3eb Make Attack* traits PausableConditional and replace IsDisabled with IsTraitDisabled checks reaperrr 2017-10-17 16:38:25 +02:00
  • 68487d1197 Replace turret IsDisabled check with AT.IsTraitDisabled check reaperrr 2017-10-17 16:37:35 +02:00
  • cea2658f31 Remove IsDisabled from AffectsShroud traits reaperrr 2017-09-12 20:44:25 +02:00
  • 00cd7a8da5 Adapt TS to removal of actor IsDisabled check in Cloak reaperrr 2017-09-13 20:57:58 +02:00
  • ede6d5a57d Remove Actor.IsDisabled check from Cloak reaperrr 2017-09-12 20:43:29 +02:00
  • 9c729c77bc Add Real tough guy difficulty to Allies04 Smittytron 2017-11-20 19:12:21 -06:00
  • 7c901c27f1 Generate a versioned tarball during package creation. Paul Chote 2017-11-12 12:42:40 +00:00
  • 8ce460ad8c Fix badgers showing owner row on RA mod. Mustafa Alperen Seki 2017-11-22 09:17:24 +03:00
  • 56b6aabbb8 Use new IAutoRenderSize for determining actor render bounds reaperrr 2017-09-10 10:44:31 +02:00
  • 2501a93b87 Remove superflous AutoSelectionSize from TS high bridge placeholder reaperrr 2017-10-08 19:10:27 +02:00
  • 5a596d27c9 Switch RenderNameTag to use SelectionOverlayBounds reaperrr 2017-08-29 22:34:25 +02:00
  • 6711af63eb Move SelectionBarsRenderable to Mods.Common reaperrr 2017-08-29 22:24:40 +02:00
  • be290cfabd Split Actor.Bounds into RenderBounds and SelectableBounds reaperrr 2017-08-25 13:18:09 +02:00
  • ca1448c7ba Add Support of Types for GivesBuildableArea Mustafa Alperen Seki 2017-07-13 17:04:09 +02:00
  • 4cbc2ee6f3 Add support for custom sell cursors. Paul Chote 2017-11-15 17:45:14 +00:00
  • 5030a2257e Delegate cursor selection to GlobalButtonOrderGenerator subclasses. Paul Chote 2017-11-15 17:44:13 +00:00
  • 586dd6541b More Changes Arular101 2017-11-17 22:03:15 +01:00
  • 9c61f524f0 Tooltip fixes Arular101 2017-11-17 11:03:27 +01:00
  • 10fb487abf Update macOS launcher/dependencies to latest tag. Paul Chote 2017-11-18 15:24:43 +00:00
  • 25968ee66f Allow WithIdleOverlayInfo to render while the actor is being build. Andre Mohren 2017-11-13 12:00:38 +00:00
  • 7b12cf887d Add Harkonnen 6b Mustafa Alperen Seki 2017-10-12 18:57:44 +03:00
  • 01c1e08bd8 Add Original Remap Palette for RA Mod Campaign Mustafa Alperen Seki 2017-10-30 18:06:54 +03:00
  • 3e5829355d Small override fix mission Intervention Arular101 2017-11-19 14:30:21 +01:00
  • 48df21c4a5 Fix the insertion transport not being removed in allies03b abcdefg30 2017-10-06 11:53:52 +02:00
  • 8654bcc244 Fix the FreePrisoners objective being completed without freeing prisoners abcdefg30 2017-10-06 11:50:09 +02:00
  • dddc5dc80f Capturing also fires OnRemovedFromWorld abcdefg30 2017-10-06 10:55:20 +02:00
  • 3e3d98c735 Resolve a TODO in allies03a.lua abcdefg30 2017-10-06 10:54:32 +02:00
  • f16f9b8ae3 Allies06a Radar Reveal Arular101 2017-11-10 15:01:01 +01:00
  • 29ec16f15d Some changes to crate unit bonuses Mustafa Alperen Seki 2017-10-17 20:43:48 +03:00
  • 1e94ded9dd Changed Warhead to Warhead@1Dam FrameLimiter 2017-11-17 13:13:41 -05:00
  • edd9e39dcd Removed redundent LaunchAngle override on 8Inch FrameLimiter 2017-11-17 11:27:22 -05:00
  • cfe1a8cd02 Removed the redundant overrides FrameLimiter 2017-11-16 11:26:43 -05:00
  • e6f73dc68f Updated weapon trait names for drop-zone-w mission FrameLimiter 2017-11-13 23:43:03 -05:00
  • c70efd4a14 Fixes PortaTesla Warhead override for drop-zone-tikiaki FrameLimiter 2017-11-17 14:46:39 -05:00
  • b7c3bc4e25 Fixes PortaTesla Warhead override for drop-zone FrameLimiter 2017-11-17 14:28:51 -05:00
  • 471d7ae40d Run GC more during loading. RoosterDragon 2017-11-17 18:18:38 +00:00
  • a71a5cc71d Reduce the size of the sheets created for fonts. RoosterDragon 2017-11-11 18:38:53 +00:00
  • 713cdaef5d Reduce allocations needed by ReplayConnection. RoosterDragon 2017-11-12 12:06:16 +00:00
  • f4502e9aa7 Map editor fix for misplaced T09.Husk FrameLimiter 2017-11-17 12:21:12 -05:00
  • a5d7218dee Removed TilesetOverride for desert tree husk t08 FrameLimiter 2017-11-16 11:58:49 -05:00
  • 773a619d2d Palette fix for desert tree husks FrameLimiter 2017-11-17 12:29:18 -05:00
  • 20a25c2f5e TD disable DetectCloaked on low power Smittytron 2017-11-15 07:00:48 -06:00
  • 070c54d069 Disable DetectCloaked on low power Tesla Coil Smittytron 2017-11-16 19:04:03 -06:00
  • 2836cec0a3 Fix reinforcements in Nod06a not playing a notification abcdefg30 2017-11-14 11:33:53 +01:00
  • f35f6c0813 Move Sprite handling from Disguise to WithDisguisingInfantryBody Mustafa Alperen Seki 2017-11-15 14:21:58 +03:00
  • ecdfcda43e Add DisguisedAsCondition Mustafa Alperen Seki 2017-10-20 14:55:30 +03:00
  • 3efce265a8 Reduce barrel explosion damage vs wood armor Arular101 2017-11-08 10:12:49 +01:00
  • 9d45528496 Remove Airstrike from nod06a Normal Difficulty Smittytron 2017-11-11 17:23:45 -06:00
  • 8bec765925 Campaign file changes and cleanup Arular101 2017-11-10 00:31:57 +01:00
  • fd9cd78810 Fix spy voices Arular101 2017-11-08 21:49:01 +01:00
  • bb600620a9 Add ShowTicks to InfiltrateForCash Mustafa Alperen Seki 2017-11-15 13:34:58 +03:00
  • c762453607 (External)Capturable are now conditional Forcecore 2017-10-21 16:34:24 +00:00
  • a7620c97f0 Some internal renamings in power-related traits reaperrr 2017-11-13 01:34:35 +01:00
  • 7f5f2eac6f Don't scale RepairIndicator with zoom reaperrr 2017-10-06 23:52:15 +02:00
  • d328b9b7d8 Adapt RA to low power/power-down refactor reaperrr 2017-09-12 19:56:21 +02:00
  • bb790b83e6 Adapt TD to low power/power-down refactor reaperrr 2017-09-12 19:30:04 +02:00
  • e0e1f56af5 Adapt D2k to low power/power down refactor reaperrr 2017-09-11 23:13:16 +02:00
  • 7537daf74e Adapt TS to power-related trait refactorings reaperrr 2017-08-04 13:28:47 +02:00
  • 99edc71c54 PowerDown/low power refactor upgrade rule reaperrr 2017-09-11 22:41:17 +02:00
  • 917c6884ed Make WithSpriteBody a pausable trait reaperrr 2017-09-12 19:26:54 +02:00
  • 786a0eb07f Refactor PowerManager and RequiresPower to use conditions reaperrr 2017-08-04 13:28:02 +02:00
  • 6c02e3f2b7 Refactor CanPowerDown to provide a condition instead of triggering IsDisabled reaperrr 2017-08-04 12:25:46 +02:00
  • 8d7eb0bc47 Fix order deserialization when there is no indended order subject Pavel Penev 2017-11-05 14:25:10 +02:00
  • d602ec6485 Rename SelfReloads to AutoReloads reaperrr 2017-11-12 00:49:15 +01:00
  • 18c371d702 Changed AmmoCondition to support condition stacking reaperrr 2017-11-04 10:45:22 +01:00
  • 9dabc9d672 Upgrade rule for adapting to removal of Armament.OutOfAmmo reaperrr 2017-10-15 19:24:21 +02:00
  • 8b7a71685c Remove AmmoPool-awareness from Armament reaperrr 2017-10-15 18:28:33 +02:00
  • ded92f394c Upgrade rule for AmmoPool.SelfReloads removal reaperrr 2017-06-23 19:18:17 +02:00
  • 6f95080aa4 Add ReloadAmmoPool and adapt AmmoPool reaperrr 2017-06-23 14:47:26 +02:00
  • a017018bee Fix official mods Aircraft.RearmBuildings setups reaperrr 2017-11-12 01:39:36 +01:00
  • d49c98ce18 Move activity implementation now uses ChildActivity Forcecore 2017-10-21 16:54:53 +00:00
  • 3092927a7f Added a visual explosion to e4 abc013 2017-10-03 14:00:48 +02:00
  • 3ce6cac9f3 Clarify gdi07 Secondary Objective Smittytron 2017-11-11 19:59:53 -06:00
  • fdac023a8d Rename V2 Rocket to V2 Rocket Launcher Arular101 2017-11-05 12:20:57 +01:00
  • f4dbf55510 Chrono into map edge fix Andrii Yukhymchak 2017-10-18 23:08:04 +03:00
  • e65ffc8be2 Change remaining Vulcan vs Light values to 50 Smittytron 2017-10-22 11:44:21 -05:00
  • ef878c6aeb Introduced CaptureTypes for TransformOnCapture Forcecore 2017-06-17 11:05:38 -05:00
  • 3aa91a08cc Fix Fake Naval Yard's Name Mustafa Alperen Seki 2017-11-06 22:04:12 +03:00
  • a8d27257eb Remove custom aud for cruiser in shellmap Arular101 2017-11-10 18:53:25 +01:00
  • dadfc0b09c Fix AutoTargetPriority traits of ra infantry Mustafa Alperen Seki 2017-11-06 22:24:08 +03:00
  • 0377c8ae20 Replace bogus values in the Fort Lonestar rules abcdefg30 2017-11-08 19:01:46 +01:00
  • eac9286b78 Fix tiling errors on some RA maps abcdefg30 2017-11-08 18:13:53 +01:00
  • ba50fbba18 Dont show refund text if Sellable: trait is disabled. Mustafa Alperen Seki 2017-11-03 15:11:03 +03:00
  • 4c78a05081 ADD GrantConditionOnAttack Trait Forcecore 2017-07-26 22:23:34 -05:00
  • 8914227811 Add ShowTicks to sellable Mustafa Alperen Seki 2017-11-03 19:34:10 +03:00
  • a3636c69d9 Update macOS launcher with space-in-filename metadata registration fix. Paul Chote 2017-10-22 18:38:26 +01:00
  • faf2634e3d Upgrade mod rules. Paul Chote 2017-10-21 14:05:47 +00:00
  • d2f0e5ac2d Replace Allow(Allies|Neutral|Enemies) with ValidStances enum. Paul Chote 2017-10-21 14:34:29 +01:00
  • 1caf982c1f Support multiple capture types on Capturable. Paul Chote 2017-10-21 13:29:07 +00:00
  • 77feb3f76d Add GPS Dots for Comm Center and Forward Command Mustafa Alperen Seki 2017-10-28 12:12:49 +03:00
  • 4fe7ffed85 Simplify and fix code quality in GpsDot. Paul Chote 2017-10-22 16:25:32 +00:00
  • 1376ad674e Remove Player.CanViewActor and .CanTargetActor. Paul Chote 2017-10-05 16:59:42 +00:00
  • 47634b25f9 Remove IFogVisibilityModifier. Paul Chote 2017-10-05 17:54:14 +01:00
  • 4dba9f5b88 Add RevealDisguiseType.Move. Paul Chote 2017-10-21 18:56:59 +01:00
  • 7afd219742 Expose Disguise ValidStances and TargetTypes to yaml. Paul Chote 2017-10-21 18:42:38 +01:00
  • c9c7c5744c Explicitly implement interfaces in Disguise trait. Paul Chote 2017-10-21 18:27:47 +01:00
  • bfe540cd8b Add Harkonnen 6a Mustafa Alperen Seki 2017-10-12 18:53:21 +03:00
  • 025d5c8d05 Fix the "Secure the convoy's path" objective being completed without securing a path abcdefg30 2017-10-06 12:28:51 +02:00