Commit Graph

  • ea32c758eb Expose default UI labels and tooltips to yaml. Paul Chote 2017-11-19 17:32:05 +00:00
  • 99908c4d80 Move hardcoded list of lobby options into yaml. Paul Chote 2017-12-09 20:28:25 +00:00
  • 2e24c14503 Make SpawnMPUnitsInfo fields readonly. Paul Chote 2017-11-14 17:56:36 +00:00
  • 2c17780b94 Make ShroudInfo fields readonly. Paul Chote 2017-11-14 17:56:27 +00:00
  • 763630f547 Make DeveloperInfo fields readonly. Paul Chote 2017-11-14 17:36:52 +00:00
  • 97cdce7448 Add additional metadata to lobby options. Paul Chote 2017-12-09 20:17:39 +00:00
  • b71b2ad523 Upgrade rules for increasing HP and damage by 100x for the TD mod Arular101 2017-12-12 20:57:50 +01:00
  • 7ad989fc43 Adjust values in custom maps and missions Arular101 2017-12-02 11:58:43 +01:00
  • 4e62531b11 Adjust values to match current damage Arular101 2017-11-28 17:14:44 +01:00
  • 2e681ba674 Increase damage and HP by 100x Arular101 2017-11-28 16:39:32 +01:00
  • 917d6b7627 Upgrade rules for increasing HP and damage by 100x for the RA mod Arular101 2017-12-12 19:59:25 +01:00
  • 261126194c Balance changes from #14471 Arular101 2017-12-05 20:19:22 +01:00
  • 8069247726 Adjust values in custom maps and missions Arular101 2017-11-28 12:51:42 +01:00
  • a429a62bf9 Adjust values to match current damage Arular101 2017-11-26 20:28:13 +01:00
  • e049452f22 Increase damage and HP by 100x Arular101 2017-11-26 20:12:41 +01:00
  • 7760c41bd9 Avoid array resizing in OpenAlAsyncLoadSound. RoosterDragon 2017-11-22 19:35:38 +00:00
  • 0899d02377 Avoid allocations when generating RadarSignatureCells. RoosterDragon 2017-11-23 19:00:28 +00:00
  • c69df4eedf Make subfactions use UI for their main faction Mustafa Alperen Seki 2017-11-30 13:39:39 +03:00
  • 6633483d12 Increase infantry mouse bounds to improve usability. Paul Chote 2017-12-08 22:23:08 +00:00
  • 55b6084b60 Add a lint test for conflicting Interactable and Selectable. Paul Chote 2017-12-08 22:44:58 +00:00
  • c87409ed1a Remove legacy bounds code. Paul Chote 2017-12-09 00:01:00 +00:00
  • bf57eceeec Select highest priority actor when not drag selecting. Paul Chote 2017-12-08 22:20:32 +00:00
  • ff5b4b15b3 Introduce IDecorationBounds to replace Actor.SelectionOverlayBounds. Paul Chote 2017-12-08 17:31:36 +00:00
  • 6f5d035e79 Introduce IMouseBounds and split/rework mouse rectangles. Paul Chote 2017-12-07 23:15:07 +00:00
  • 8fcc80b05a Use IRender.ScreenBounds in ScreenMap. Paul Chote 2017-12-09 19:09:17 +00:00
  • fa65fef4d1 Add IRenderModifier.ModifyScreenBounds to support WithShadow. Paul Chote 2017-12-09 19:04:34 +00:00
  • 86bfe28ade Add ScreenBounds method to IRender interface. Paul Chote 2017-12-05 17:40:45 +00:00
  • 46f6263061 Update ScreenMap state in a single pass at the end of the tick. Paul Chote 2017-12-05 17:37:18 +00:00
  • 373aaee004 Use World.(AddTo|RemoveFrom)Maps in Immobile/Building. Paul Chote 2017-12-03 20:55:23 +00:00
  • 9e18ec7314 Simplify ScreenMap bounds checking. Paul Chote 2017-12-03 15:17:07 +00:00
  • cdc426d162 Add IActorPreview.ScreenBounds. Paul Chote 2017-12-05 18:27:17 +00:00
  • 29255c8e01 Add IModel.AggregateBounds and ModelAnimation.ScreenBounds. Paul Chote 2017-12-05 17:20:49 +00:00
  • 506b677527 Add ModelAnimation.IsVisible property. Paul Chote 2017-12-05 17:34:46 +00:00
  • 041431d966 Add ISpriteSequence.Bounds and Animation(WithOffset).ScreenBounds. Paul Chote 2017-12-05 16:26:44 +00:00
  • 85c5259361 Fix AI crashing when trying to make parachuted harvester search map for resources while mid-air reaperrr 2017-12-08 02:12:51 +01:00
  • b5ffe17d60 Make AI skip harvester orders if map has no resources reaperrr 2017-12-06 21:02:35 +01:00
  • 9ad0d78cdd Make the AI only consider harvesters 'idle' if last resource search failed reaperrr 2017-12-02 08:45:35 +01:00
  • 4d553900cf Move up harv.IsEmpty check in HackyAI reaperrr 2017-12-02 08:37:42 +01:00
  • 70ffa99203 Fix some uses of Exts.IsTraitEnabled. RoosterDragon 2017-12-07 20:43:23 +00:00
  • 9241c0f8b7 Provide only one overload of IsTraitEnabled. RoosterDragon 2017-12-07 20:42:58 +00:00
  • c75a866f0d Lazily allocate sheet builder in ModelRenderer. RoosterDragon 2017-11-17 18:49:12 +00:00
  • ec84b61316 Reduce memory required in MovementClassDomainIndex RoosterDragon 2017-11-23 20:44:48 +00:00
  • 2dd1bd2d39 Initialize map inverse cell projections with capacity 1. RoosterDragon 2017-11-22 19:04:09 +00:00
  • 8ef8c60a1a Remove allocations when enumerating sync hashes on an actor. RoosterDragon 2017-11-17 21:37:16 +00:00
  • 5338784e45 Fix bad uses of FirstEnabledTraitOrDefault on TraitInfos. RoosterDragon 2017-12-07 21:00:50 +00:00
  • 7a7eed4fb7 Add FirstEnabledTraitOrDefault helper method. RoosterDragon 2017-11-17 19:10:03 +00:00
  • cb670d83b3 Set PredictedStance when changing stance from Lua. Paul Chote 2017-11-25 20:24:35 +00:00
  • 1a20dd15cb Fix D2k hightech factory sprite offsets reaperrr 2017-12-01 23:19:16 +01:00
  • 2218b1a078 Fix terrain type of d2k tile #401 reaperrr 2017-11-26 19:17:31 +01:00
  • ce88d50d9c Fix offset and animation speed of D2k refinery smoke overlay reaperrr 2017-11-26 17:06:25 +01:00
  • 7ebea32be9 Remove hardcoded settings backend. Paul Chote 2017-11-18 17:53:11 +00:00
  • eb3ab682e8 Remove unused hotkeys from each mod. Paul Chote 2017-11-11 21:13:07 +00:00
  • b4c5346346 Migrate hotkey linter to HotkeyManager. Paul Chote 2017-11-11 21:56:10 +00:00
  • 74c390d1d0 Migrate input settings to HotkeyManager. Paul Chote 2017-11-05 21:11:14 +00:00
  • 2f79173044 Migrate hotkey consumers to HotkeyManager. Paul Chote 2017-10-28 09:12:54 +01:00
  • 35a3df3736 Duplicate default hotkeys in yaml. Paul Chote 2017-10-28 09:07:26 +01:00
  • f98907f42e Add HotkeyManager class. Paul Chote 2017-12-06 20:07:15 +00:00
  • 811427adc4 Add HotkeyReference.IsActivatedBy method. Paul Chote 2017-11-05 20:03:27 +00:00
  • c4237d6a1a Rename NamedHotkey to HotkeyReference. Paul Chote 2017-11-05 19:38:06 +00:00
  • 6dd42f7ab1 Replace bogus ROF values in missions abcdefg30 2017-11-08 17:50:27 +01:00
  • 62ab6ae6f1 OccupiedCells and TargetableCells must return arrays, not just enumerables. RoosterDragon 2017-11-17 21:23:17 +00:00
  • da036c5728 Fixes EditorTilesetFilter for T04 cactus FrameLimiter 2017-12-03 09:50:11 -05:00
  • 3d8ab75faf RA Balance changes (December 2017) Smittytron 2017-12-02 21:36:05 -06:00
  • 9d2935935c Add a debug visualization for screen map rectangles. Paul Chote 2017-12-03 23:06:48 +00:00
  • 0f512088d2 Unify ingame-debug.yaml. Paul Chote 2017-12-03 22:32:22 +00:00
  • 1a1c6368fc Fix ScreenMap handling of flipped sprites. Paul Chote 2017-11-25 18:43:41 +00:00
  • 1b94378f71 Disable the new build radius lobby option for minigames Arular101 2017-11-25 11:21:00 +01:00
  • f4086e4fe0 Update one of the dead worm tiles Mustafa Alperen Seki 2017-11-30 14:33:43 +03:00
  • 77ae802b9c Added D2k asset installer d2k-e Pavel Penev 2017-11-28 03:10:35 +02:00
  • 8f5787a57f Added D2k asset installer d2k-d Pavel Penev 2017-11-28 03:05:44 +02:00
  • 45a2f5e6c1 Added D2k asset installer d2k-c Pavel Penev 2017-11-28 02:55:59 +02:00
  • 649971d517 Renamed D2k asset installers to systematize namings Pavel Penev 2017-11-28 02:52:02 +02:00
  • 450cbeea96 Added an extra bit of installer data to Install.log Pavel Penev 2017-11-28 02:31:18 +02:00
  • e09d502ce1 Make mod launchers run the game inside a child launcher instead of via OpenRA.Game.exe Pavel Penev 2017-11-27 18:32:36 +02:00
  • bd67bd24c0 Pull out game loop initialization from OpenRA.Program into OpenRA.Game and exception handling into its own class under OpenRA.Game/Support Pavel Penev 2017-11-27 18:17:54 +02:00
  • f249554b4f Fix swapped waypoint naming in Survival 01 abcdefg30 2017-11-29 00:34:01 +01:00
  • 53dabfeb49 Move all waypoints of Survival 01 inside the map bounds abcdefg30 2017-11-29 00:32:55 +01:00
  • 3a94312fcd Move all waypoints of Evacuation inside the map bounds abcdefg30 2017-11-29 00:32:42 +01:00
  • 616ee6cce4 Remove a misplaced camera actor abcdefg30 2017-11-29 00:31:58 +01:00
  • 6a97502e09 Reuse buffers when loading Xcc databases. RoosterDragon 2017-11-17 19:39:15 +00:00
  • c48ddbdfa5 Fix Mammoth Mk2 render bounds reaperrr 2017-11-21 20:19:01 +01:00
  • d21992130a Fix TS harvester render bounds reaperrr 2017-11-21 20:17:51 +01:00
  • 4994716cf7 Ignore empty children when aggregating EventBounds. Paul Chote 2017-11-25 16:47:02 +00:00
  • 65a2410738 Fixed bug in map Retry Install dsimmons87 2017-11-23 21:10:22 +00:00
  • 8fea476a0d Fix NRE when ProvidesPrerequisite is defined on the player actor. Paul Chote 2017-11-26 16:52:50 +00:00
  • ed67cea852 Fix a crash in Disguise.cs when order.TargetActor is null abcdefg30 2017-11-19 02:30:45 +01:00
  • c83dda4ce7 Initialize AsActor as self.Info abcdefg30 2017-11-19 02:14:16 +01:00
  • 4c707ad6a6 Fix WithDisguisingInfantryBody crashing when losing the disguise abcdefg30 2017-11-19 02:00:13 +01:00
  • 02d57c5fee Soviet05 Radar Reveal Arular101 2017-11-10 16:39:49 +01:00
  • 2043576857 Add Modified Outpost tooltip to Ordos4. Mustafa Alperen Seki 2017-11-19 20:15:14 +03:00
  • 15b77f8d91 Add Harkonnen 5 Mustafa Alperen Seki 2017-10-15 19:26:59 +03:00
  • b898b5001a Rename AttackBase.IsAttacking to IsAiming to make its uses and assumptions clear. Paul Chote 2017-11-26 11:55:05 +00:00
  • ea05221180 Count AttackStatus.NeedsToTurn as valid for AttackBase.IsAttacking. Paul Chote 2017-11-26 11:53:01 +00:00
  • 8a38c6ef23 WithTextDecoration Fix Marwan 2017-11-19 17:12:18 -05:00
  • 43d100246f Remove ^TowerHusk: Mustafa Alperen Seki 2017-11-22 09:55:09 +03:00
  • 73134b0417 Rename D2K vehicle husks Mustafa Alperen Seki 2017-11-22 09:52:56 +03:00
  • d5622ae1ca Fix TD cliff tiles 29-31 Smittytron 2017-11-24 09:18:41 -06:00
  • 3ed18f51e3 Fix V2 Rocket Launcher facings Arular101 2017-11-20 10:37:34 +01:00
  • 855042894c Fix bogus cached PowerState for map placed actors. Paul Chote 2017-11-24 21:46:35 +00:00
  • 5ec3ad0957 Fix turrets following target even if AttackTurreted is disabled or paused reaperrr 2017-11-16 15:26:15 +01:00