Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
reaperrr
3e1d0074b8
Tweak TS building debris spawns
2017-02-05 02:15:10 +01:00
reaperrr
e25f7948a8
Fix TS debris to behave more like in the original
2017-02-05 02:15:09 +01:00
reaperrr
261e0cd7aa
Move debris to otherweapons.yaml
2017-02-04 14:48:34 +01:00
reaperrr
226e2f7fa4
Merge pull request #12640 from reaperrr/ts-weapon-inherit2
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Slim & tweak TS weapons - part 2
2017-02-04 14:40:27 +01:00
abcdefg30
a413cc81ea
Merge pull request #12605 from reaperrr/ts-weapon-inheritance
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Introduce TargetDamageWarhead + some TS weapon fixes
2017-02-04 00:59:14 +01:00
Paul Chote
958d1cd365
Merge pull request #12671 from abc013/renameUpgradeOverlay
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Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abcdefg30
0074eb5202
Merge pull request #12678 from reaperrr/merge-ts-into-cnc
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Merge Mods.TS into Mods.Cnc
2017-02-03 22:55:52 +01:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
reaperrr
2ee47ff5cf
Fix Falloff and Spread of TS missiles
2017-02-02 19:32:16 +01:00
reaperrr
2ff745672c
Use inheritance in TS smallguns.yaml
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- using InstantHit projectile with default Blockable: false is intentional (matches original)
- default Spread and Falloff changes are intentional
- removing AA-capability from HarpyClaw is intentional
- adding 'piff' to Sniper is intentional
- Spread change to Sniper is intentional
2017-02-02 19:32:15 +01:00
reaperrr
715d88f86b
Fix RPGTower prone damage
2017-02-02 19:32:11 +01:00
reaperrr
c90f573b77
Move up RPGTower weapon for more consistent order
2017-02-02 19:32:09 +01:00
reaperrr
797465e613
Use inheritance in TS ballisticweapons.yaml
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Notes:
- adding alpha transparency to explosions is intentional
- making 120mm not blockable is intentional
- implicitly changing LaunchAngle of RPGTower to 75 is intentional
- Spread changes to 155mm and Grenade are intentional
- Falloff changes are intentional
- Prone70Percent on Grenade is intentional
2017-02-02 19:32:07 +01:00
reaperrr
30690fbb68
Use Inheritance in TS energyweapons.yaml
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Notes:
- changing Proton smudge from MediumScorch to SmallScorch is intentional
- InfDeath on LtRail was bit-rot
- RangeLimit on Proton was bit-rot
- Gave CyCannon a higher RangeLimit for easier hits on moving targets
2017-02-02 19:32:06 +01:00
Taryn Hill
225619efe8
TS: Don't harm flying jumpjets via DamagedByTerrain
2017-01-31 10:35:50 -06:00
Taryn Hill
82f44b00d2
Add TunnelCondition to ^Visceroid's Mobile trait
2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366
TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel
2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21
TS: Don't heal actors on tiberium if they are in a tunnel
2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9
TS: Do not do terrain/vein damage to actors inside of tunnels
2017-01-31 08:46:09 -06:00
reaperrr
416857c6ea
Various misc TS weapon fixes
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- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
2017-01-30 21:22:09 +01:00
reaperrr
ce5c11d4f0
Use inheritance and TargetDamageWH for TS heal weapons
2017-01-30 21:22:07 +01:00
Paul Chote
38bd88e874
Hook up elevated bridges in Drawbridges.
2017-01-29 18:58:35 +00:00
Paul Chote
c00af2a85b
Hook up tunnels and elevated bridges in "A River Runs Near It".
2017-01-29 18:58:35 +00:00
Paul Chote
6f9a32ec3f
Hook up bridges on Tread Lightly.
2017-01-29 18:58:34 +00:00
Paul Chote
d79b2c0869
Hook up tunnels on Hot Springs.
2017-01-29 18:58:34 +00:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
171e558c0a
Remove damaged bridge artwork from random tile selection.
2017-01-29 18:57:36 +00:00
reaperrr
86771c1ff2
Use Inheritance in TS explosions.yaml
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Notes:
- reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels)
- Falloff changes are intentional (in original TS, damage was halved every Spread step)
- effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
2017-01-29 14:53:28 +01:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
reaperrr
d435cbc0c2
Fix Ion Cannon targeting to allow shooting at water
2017-01-22 12:30:38 +01:00
reaperrr
489fb91f26
Remove TS bombsandgrenades.yaml and move its weapons elsewhere
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Grenade and RPGTower weapon to ballisticweapons.yaml, Bomb to otherweapons.yaml
2017-01-22 12:30:38 +01:00
reaperrr
68e45f7c67
Rename TS largeguns.yaml to ballisticweapons.yaml
2017-01-22 12:27:48 +01:00
reaperrr
a41cfc50a8
Enable water splash for TS AA missile
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On the unlikely off chance that the missile might fall into water.
2017-01-22 12:27:48 +01:00
reaperrr
bbff2b3fd4
Remove unnecessary smudge warhead removals
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The smudge WH code now exits early when exploding above ground, so this is no longer necessary.
Also renamed the default smudge WH identifier since the number is (currently) no longer correct and not necessary, either.
2017-01-22 12:27:48 +01:00
reaperrr
2036ed55d7
Remove air-only explosions from TS missiles
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The original didn't differentiate, and the audiovisual contrast is also a bit too strong (and the air explosion sound was a bit annoying).
2017-01-22 12:27:48 +01:00
Oliver Brakmann
145fd2eed0
Merge pull request #12571 from reaperrr/bullet-bounce
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Implement bullet bouncing logic
2017-01-21 22:06:23 +01:00
Paul Chote
1f44e91746
Migrate ProvidesRadar to conditions and remove JamsRadar.
2017-01-21 17:24:54 +00:00
reaperrr
42a8c83aad
Make disc Grenade work like in original TS
2017-01-20 00:55:02 +01:00
reaperrr
eec7333f45
Remove veterancy from Tiberian Fiend
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Matches original game as well.
2017-01-18 21:58:07 +01:00
reaperrr
36920f2279
Fix adult visceroid armor type
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As per original rules.ini.
2017-01-18 21:58:07 +01:00
reaperrr
676bb41bef
Give adult visceroid a larger target scan radius
2017-01-18 21:58:07 +01:00
reaperrr
13faf5c54c
Fix TS Tib Fiend and adult visceroid sight range
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Otherwise they won't attack with shroud enabled!
2017-01-18 21:58:07 +01:00
reaperrr
5d410ee72e
Fix critter owner on shipping maps
2017-01-18 21:58:07 +01:00