Commit Graph

14990 Commits

Author SHA1 Message Date
Chris Forbes
080e94f970 Merge pull request #7153 from reaperrr/ra-common20
More RA/Common reorganisation
2014-12-20 15:24:11 +13:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
de224a381d Make WithRotor independent from WithTurret
Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
Paul Chote
5b011e6baf Merge pull request #7072 from obrakmann/fmv-overhaul
Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Paul Chote
e3068a8032 Merge pull request #6964 from obrakmann/fix6589_add_short_game_option
Short Game option
2014-12-19 17:20:47 +13:00
Oliver Brakmann
2ec36b65aa Merge pull request #7146 from MustaphaTR/d2k-starting-units
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 20:42:44 +01:00
Oliver Brakmann
441f30f021 Punctuation fixes 2014-12-18 20:24:37 +01:00
Oliver Brakmann
5a6282d6f9 Adjust missions 2014-12-18 20:24:37 +01:00
Oliver Brakmann
f182e3be1d Adjust minigames 2014-12-18 20:24:37 +01:00
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
Oliver Brakmann
4b9b1df96b Add short game option to GUI 2014-12-18 20:24:37 +01:00
Oliver Brakmann
280b30961f Add plumbing for short game option 2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271 Move mission objectives and victory conditions to Mods.Common 2014-12-18 20:03:26 +01:00
Oliver Brakmann
e342619ac7 Add video support to legacy map importer
This enables the map importer to map the .ini video definitions to ours.

The mapping generally is as follows:

Intro => BackgroundInfo
Brief => Briefing
Action => GameStart
Win => GameWon
Lose => GameLost

An issue in some Red Alert maps means that this mapping is not always
quite correct. In those maps that do not have a 'Brief' video defined
(scg03a is an example), Westwood has assigned the video that should
probaby have been the 'Action' video to the 'Intro' slot instead. I can
only assume that that was done due to some limitation in the original
game code. Mappers will have to correct that assignment manually in
those cases.
2014-12-18 18:59:42 +01:00
Oliver Brakmann
1564e6c0dd Update missions for yaml-defined FMV playback 2014-12-18 18:59:42 +01:00
Oliver Brakmann
04bd4627d4 Add yaml-defined FMV playback to GUI elements 2014-12-18 18:59:42 +01:00
Mustafa Alperen Seki
cd53de198c D2k - Added more Rifle Inf. to Starting Units. 2014-12-18 13:41:49 +02:00
Paul Chote
cb471bb36b Merge pull request #7133 from reaperrr/ra-reorg10
Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
Oliver Brakmann
1175215bf3 Merge pull request #7039 from Mailaender/bring-back-teamchat-tab
Brought back TAB to switch team/all chat when nothing has been typed yet
2014-12-17 22:18:14 +01:00
reaperrr
c19d096d92 Bring Mods.D2k in line with our new folder/namespace structure 2014-12-17 13:10:50 +01:00
Chris Forbes
3bb3eebeb9 Merge pull request #7138 from DavidARussell/bleed
Applys decloak to units activating a C4 demolition or infiltrate ability
2014-12-17 22:32:16 +13:00
Paul Chote
e1a701d21b Merge pull request #7143 from Unit158/AUTHORS
Add Unit158 to AUTHORS
2014-12-17 15:24:41 +13:00
Chicken man
15620e8da8 Add Unit158 to AUTHORS 2014-12-16 19:09:04 -05:00
David Russell
5e2df2c39a Decloak on demolish and infiltrate
Per issue #7028, infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
Paul Chote
f186f22bfc Merge pull request #7073 from Mailaender/travis-csharp
Added official Travis C# support
2014-12-16 20:58:55 +13:00
reaperrr
b5872d9fa5 Reorganise RA-specific parts of Mods.RA a little more 2014-12-15 00:01:36 +01:00
Paul Chote
1f90b9b74b Merge pull request #7129 from reaperrr/ra-common15
More Mods.RA/Mods.Common reorganisation
2014-12-15 08:15:41 +13:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
reaperrr
91c19b0f66 Move various RA-specific traits to the new folder/namespace structure 2014-12-14 17:11:52 +01:00
reaperrr
b217730caa Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common 2014-12-14 17:11:52 +01:00
reaperrr
0015c1319e Rename Util.cs to BuildingUtils.cs 2014-12-14 17:11:51 +01:00
reaperrr
4bf50c9153 Move more traits from Mods.RA to Mods.Common 2014-12-14 17:11:50 +01:00
Oliver Brakmann
8723aa86fb Merge pull request #6679 from Mailaender/change-owner-warhead
Implemented Deviator nerve gas missiles as warheads
2014-12-14 16:28:58 +01:00
Matthias Mailänder
9e650adef8 implement Ordos nerve gas missiles as warheads
closes #2838
2014-12-14 16:03:16 +01:00
Matthias Mailänder
b6ed3c1c0d Merge pull request #7108 from RoosterDragon/faster-path-init
Cache the initial path layer for faster path search startups.
2014-12-14 15:52:06 +01:00
Matthias Mailänder
f55b95017c Merge pull request #7122 from penev92/bleed_moveFiles
Move more files away from OpenRA.Mods.RA
2014-12-14 15:40:46 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Matthias Mailänder
611e3038b2 Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer
Fix: Game can no longer drop you in a single player game.
2014-12-14 10:50:36 +01:00
Scott
0e220c65d3 Merge pull request #7127 from pchote/stylecop
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 19:37:11 +13:00
Paul Chote
0f332472f1 Fix StyleCop nits in Mods.TS. 2014-12-14 17:13:23 +13:00
Paul Chote
4504df1de9 Fix StyleCop nits in Mods.Cnc. 2014-12-14 17:11:20 +13:00
Paul Chote
ecd3809bc2 Fix a collection of whitespace-style issues in Mods.Common. 2014-12-14 17:06:43 +13:00
WolfGaming
20fe03b6c1 Added comment and a static field for localhost. 2014-12-14 02:26:42 +00:00
Oliver Brakmann
299a933dac Merge pull request #7123 from pchote/style-cleanup
Clean up some code style issues.
2014-12-14 00:06:52 +01:00
Paul Chote
eefd7dba2c Fix some minor style issues in Attack*. 2014-12-14 11:31:04 +13:00
Paul Chote
ebdb260650 Fix style issues from a recent PR. 2014-12-14 11:31:04 +13:00
Paul Chote
a50ccd1020 Remove the AttackSwallow Info field overloading. 2014-12-14 10:49:35 +13:00
RoosterDragon
f01f8d92b3 Cache the initial path layer for faster path search startups.
Reinitializing the initial cell info layer for the path search took a fair bit of time. We cache this initial setup so it only has to be done each time the map size changes. A CopyValuesFrom method in CellLayer is provided which copies values between layers by just copying the internal arrays for super speed.

This speeds up InitCellInfo 10x.
2014-12-13 21:44:32 +00:00
WolfGaming
f191babec8 Fix: Game can no longer drop you in a single player game. 2014-12-13 16:04:00 +00:00
Matthias Mailänder
8e001663dc Merge pull request #6821 from penev92/bleed_sandworm
Closes #2245
2014-12-13 14:16:55 +01:00