Commit Graph

249 Commits

Author SHA1 Message Date
Pavel Penev
6f8b3c45b4 Add RenderDebugState trait 2015-12-07 01:41:19 +02:00
abcdefg30
466279e23b Remove junk ProximityCaptor values 2015-12-05 01:56:32 +01:00
Oliver Brakmann
5174da6d93 Merge pull request #10048 from r34ch/scientist-on-sell
Add CHAN to EmitInfantryOnSell on certain structures.
2015-12-01 21:34:31 +01:00
Matthias Mailänder
035dc3fc5c Merge pull request #9943 from abcdefg30/moreexplosions
Add more variations to building explosions in ra
2015-12-01 20:05:05 +01:00
DArcy Rush
5d7a088f18 Add CHAN to EmitInfantryOnSell on certain structures. 2015-11-21 09:39:05 +00:00
DArcy Rush
6db8eac009 Hide ammobox healthbar. 2015-11-19 22:57:19 +00:00
abcdefg30
a1fd16f6c9 Add a flipped napalm explosion for buildings 2015-11-14 00:41:30 +01:00
abcdefg30
e238c583d5 Add more variations to building explosions 2015-11-14 00:10:33 +01:00
atlimit8
7c1e93a880 Merge pull request #9730 from r34ch/fake-structures-detonate
Fake structures detonate to mask health difference.
2015-10-25 09:12:02 -05:00
DArcy Rush
60ad19b625 Fake structures use 'DamageThreshold' under 'Explodes'.
This change means that fake structures take damage at the same
rate as their real counterparts, but explode at 90% of their
max health.

MSLF and PDOF have been given a health buff as only one fake
version of each can be built.

Also fixed mission Monster Tank Madness. Actor v19.Husk required
HealthInfo.
2015-10-25 11:51:27 +00:00
abcdefg30
1a7a184730 Add cloak to HIJACKER 2015-10-22 16:43:10 +02:00
Oliver Brakmann
05e18fe682 Fix aircraft husk crash velocity
This fixes the long glide time aircraft husks had when they were shot down. They are falling down to earth much faster now and the distance covered matches that from release-20150614
2015-09-27 22:53:01 +02:00
RoosterDragon
e016227ddf Merge pull request #9327 from Mailaender/bridge-render-sizes
Fixed bridge rendering glitches
2015-09-26 19:54:43 +01:00
Matthias Mailänder
c3dce785a5 add custom selection sizes to aid the renderer 2015-09-20 14:58:39 +02:00
Paul Chote
141575fc45 Merge pull request #9339 from reaperrr/sbag-fence
Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
81b8754ffa Make only concrete walls block fire in RA 2015-09-16 00:51:42 +02:00
reaperrr
c2a0ca49a6 Cut yaml duplication between anti-actor mines 2015-09-09 00:16:23 +02:00
reaperrr
7c7506fafb Merge pull request #9096 from deniz1a/hide-crate
Hides crates under fog.
2015-09-07 22:35:46 +02:00
reaperrr
543dc8e5d0 Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
2015-09-04 17:15:16 +02:00
deniz1a
fb87bf0b90 Hides crates under fog of war. 2015-09-04 13:01:01 +03:00
reaperrr
6b9a511bd5 Added ^SpriteActor and streamlined RA defaults
To fix potential BodyOrientation issues and reduce risk of future
regressions.
2015-09-03 22:39:57 +02:00
atlimit8
6986cd9f0e Remove TargetableAircraft 2015-09-02 23:19:00 -05:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
Pavel Penev
2042fccefd Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
Matthias Mailänder
da0c80dc3d fix bridges not defining body orientation 2015-08-29 08:15:17 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
cb95eeb914 Fix RA target validation
0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
atlimit8
59cd477e3e Consolidate defense structure rules into ^Defense for ra mod 2015-08-23 22:39:13 -05:00
reaperrr
9780bb26c2 RA yaml changes 2015-08-24 00:48:58 +02:00
abcdefg30
87580d0aab Add a GpsRemoveFrozenActor trait 2015-08-22 21:36:30 +02:00
reaperrr
b5352c24a0 Rebalance RA rankups 2015-08-09 12:46:41 +02:00
Matthias Mailänder
2119b26e18 Merge pull request #8790 from pchote/restore-aircraft-height
Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
Paul Chote
04a71f4dc5 Revert "Fix fallrates for parachutable things to match lowered release altitude"
This reverts commit f7a02eeca5.
2015-07-25 23:31:38 +01:00
reaperrr
fe346e5401 Replace RenderBuilding where already possible 2015-07-25 10:28:06 +02:00
abcdefg30
df02604a9a Fix WithParachute on ^Vehicle 2015-07-18 21:22:39 +02:00
Oliver Brakmann
1d9c6251c0 Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738 Automatically upgraded YAMLs. 2015-07-14 20:39:08 +01:00
Matija Hustić
b2a26c57bc Adjusted other users of timed upgrades. 2015-07-14 03:08:48 +01:00
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
atlimit8
5513030627 Make GainsExperience upgrades explicit. 2015-07-09 23:54:11 -05:00
reaperrr
b8014b7d4d Increased CustomSelectionSize of crates to make them easier to target 2015-07-05 00:48:54 +02:00
reaperrr
9af2dcfaba Removed Selectable from RA ^Crate default 2015-07-05 00:47:50 +02:00
Pavel Penev
a871a28ece Merge pull request #8527 from pchote/split-vis-origins
Introduce new options for shroud visibility and revealing.
2015-07-04 23:00:42 +03:00
Paul Chote
6bc4fae084 Upgrade RA rules. 2015-07-04 17:07:07 +01:00
Oliver Brakmann
51f05f2f2e Fix wrong attack sequence being used for civilian infantry 2015-07-04 15:29:39 +02:00