Commit Graph

449 Commits

Author SHA1 Message Date
Chris Forbes
76b4d702e3 Remove unused INotify interface
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
2015-06-30 15:11:50 +12:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Paul Chote
b887d2bfd7 Introduce IDefaultVisibility. 2015-06-19 22:02:06 +01:00
reaperrr
2986277490 Improved SelectionDecoration description & removed ISelectionDecoration interface 2015-06-17 21:37:24 +02:00
reaperrr
a3bd007ac7 Moved SelectionDecorations to Mods.Common
And added more settings.

Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
Paul Chote
8ae3afa3c5 Properly clean up traits that used to hook only death. 2015-05-29 19:21:35 +01:00
reaperrr
5f68516070 Cleaned up IVoiced-related code.
Added Volume control and descriptions to Voiced.

Streamline voice checks in WorldUtils and DeathSounds.
2015-05-22 01:51:54 +02:00
reaperrr
251d3e6864 Move PlayVoice and PlayVoiceLocal from Sound to Voiced.
Move HasVoice, HasVoices and GetVoices from WorldUtils to Voiced.
2015-05-22 01:51:53 +02:00
reaperrr
0d05fdefbb Extract actor voice set into Voiced trait 2015-05-22 01:51:51 +02:00
Paul Chote
9e5e1f1a89 Add methods to IOccupySpaceInfo. 2015-05-15 17:08:31 +01:00
Paul Chote
7eae157ad8 Rework player palette loading. 2015-05-10 00:01:14 +01:00
RoosterDragon
2937a31463 Make IsDisabled a method on Actor.
This allows us to cache the disabled traits, which simplifies life for some callers since we relieve them of having to cache it, as well as improving perf for all IsDisabled calls.
2015-04-25 20:42:26 +01:00
Paul Chote
145f7b28f5 Adjust IRadarSignature to support per-cell colors. 2015-04-19 22:27:47 +12:00
reaperrr
f9332c9efe Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable 2015-03-27 00:04:37 +01:00
penev92
1b616123ef Introduce INotifyDiscovered interface and use it to move notifications from EnemyWatcher to AnnounceOnSeen 2015-03-21 07:53:41 +02:00
WolfGaming
bf3ddcfbf1 Implemented an interface that allows traits to add custom information to tooltips. 2015-03-19 05:53:44 +00:00
Paul Chote
00a2146299 Adjust GetImage plumbing in preparation for race-specific sequences. 2015-03-02 20:46:24 +00:00
Bynnar18
0abe8f9b2b Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme. 2015-03-01 14:58:19 -06:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
44cd174a8d StyleCop clean OpenRA.Game 2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
atlimit8
bbd54cb32f Added IDisabledTrait & rewrote upgrade code using a level-based approach.
Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked.  The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality.  A trait can register for multiple upgrade types which then all affect the internal level counter.

	IDisabledTrait for identifying (and filtering) disabled traits
	UpgradableTrait provides an abstract base for traits to support upgrade levels
	Added IDisabledTrait support to GlobalButtonOrderGenerator

	Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
obrakmann
a91084c0f8 Merge pull request #6613 from pchote/remove-mp-tooltips
Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
atlimit8
3f6e1a608a Added IDisableMove 2014-10-03 08:07:05 -05:00
Paul Chote
80f42b4921 Add support for generic tooltip names. 2014-10-03 20:25:33 +13:00
atlimit8
83acbe0266 Extended IMove for Enter logic 2014-10-02 20:47:28 -05:00
reaperrr
5e9b0a964f Adds InaccuracyModifier. 2014-09-04 20:28:34 +02:00
Matthias Mailänder
c1ca55b303 Merge pull request #6208 from atlimit8/FixUnloadCargo
Fixed UnloadCargo stacking using new subcell API exposure
2014-08-30 14:38:17 +02:00
atlimit8
8ad1140921 Reduce ICrushable trait lookup & drop -SubCell suffix.
Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
2014-08-30 04:43:57 -05:00
Matthias Mailänder
1ffa88a750 Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
Closes #5618
2014-08-30 09:39:05 +02:00
atlimit8
e29b9edfc1 Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell 2014-08-29 23:30:16 -05:00
atlimit8
63c28ee4d7 Refactored in new enum SubCell 2014-08-29 23:00:53 -05:00
atlimit8
27ad5208fb Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00
atlimit8
b2c9064545 Refactored [sub-]cell availability logic in IPositionable & ActorMap
Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
2014-08-29 23:00:53 -05:00
atlimit8
ff7ad53dee Fixed UnloadCargo stacking using new subcell API exposure 2014-08-29 23:00:53 -05:00
atlimit8
fe57417aa8 Added int subCell = -1 to IMove.MoveIntoWorld & IPositionable.SetPosition(Actor self, CPos cell) 2014-08-29 23:00:53 -05:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
UberWaffe
e3e5e9eb00 Adds Diplomacy keywords for ValidTarget checks.
Changes:

Allows diplomacy stance checks to be done on warheads and weapons, using keywords in ValidTargets and InvalidTargets.
2014-08-24 07:00:21 +02:00
Curtis Shmyr
345e88d75a Add IRenderInfantrySequenceModifier 2014-08-23 14:42:16 -06:00
reaperrr
4469b5f5ca Introduces ReloadModifier
and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
Matthias Mailänder
df09d16a1c Merge pull request #6218 from pchote/percentmods
Change attribute modifiers to use integers.
2014-08-16 17:28:37 +02:00
Paul Chote
c80a12f99c Merge pull request #5937 from reaperrr/explosions2
Implements more sophisticated explosion animation/sound system
2014-08-16 01:58:11 +12:00
reaperrr
ef54f011bb Change ImpactTypes from array to bitfield approach. 2014-08-13 11:45:58 +02:00
Paul Chote
01cd6efbd0 Convert firepower modifiers to integer percentages. 2014-08-12 11:41:09 +12:00
Paul Chote
84d3497e96 Convert speed modifiers to integer percentages. 2014-08-12 11:41:09 +12:00
Paul Chote
0425416ce2 Convert damage modifiers to integer percentages. 2014-08-12 11:41:09 +12:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00