Commit Graph

15177 Commits

Author SHA1 Message Date
Ingemar Ådahl
03815a1c8d Copy mod .mdb symbol file together with .dll
Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
Matthias Mailänder
99156451c0 bring back Chinook infantry insertion 2014-08-31 20:38:19 +02:00
Matthias Mailänder
0b8ae4088e use the new reinforcements methods 2014-08-31 20:38:19 +02:00
Matthias Mailänder
03afd1db5d avoid magic numbers 2014-08-31 20:38:19 +02:00
Matthias Mailänder
a7389a0e45 make this a seasonal easter egg 2014-08-31 20:38:16 +02:00
huwpascoe
ffd17af363 Disconnected clients now listed as '(Gone)'. 2014-08-31 18:25:23 +01:00
Matthias Mailänder
5b12ba1c21 refactor and move ShipUnitTypes to the top 2014-08-31 14:45:11 +02:00
Matthias Mailänder
154f6ba297 remove bogus space tabs 2014-08-31 14:29:24 +02:00
Oliver Brakmann
e0af4cf671 Port nod03b to New Lua 2014-08-31 12:53:56 +02:00
Oliver Brakmann
e50b8fafb0 Fix a typo in gdi02 2014-08-31 12:37:28 +02:00
Oliver Brakmann
105a928195 Port nod03a to New Lua 2014-08-31 12:36:24 +02:00
Paul Chote
9ed9096551 Merge pull request #6324 from obrakmann/gdi02
Port gdi02 to New Lua
2014-08-31 21:57:57 +12:00
Paul Chote
c2d748e711 Merge pull request #6326 from obrakmann/nod01
Port nod01 to New Lua
2014-08-31 21:54:12 +12:00
Oliver Brakmann
62baed1c5f Port gdi02 to New Lua 2014-08-31 11:50:41 +02:00
obrakmann
a23cdc6178 Merge pull request #6369 from Mailaender/nickname-change-message
Added a server message about nickname changes
2014-08-31 11:40:17 +02:00
obrakmann
7b8e774b08 Merge pull request #6319 from abcdefg30/fortlonestar
Small cleanup on fort-lonestar map
2014-08-31 11:30:39 +02:00
Matthias Mailänder
a81ce5f318 replace bogus tab with space 2014-08-31 09:23:10 +02:00
Matthias Mailänder
981fff95e1 add missing TakeCover trait 2014-08-31 09:23:10 +02:00
Matthias Mailänder
1c65b29a30 fix infantry without idle anim staying in fire animation state
closes #5884
2014-08-31 09:23:10 +02:00
Matthias Mailänder
52de40f252 remove bogus tab 2014-08-31 09:23:05 +02:00
Matthias Mailänder
44441bf20e remove unused duplicate stand sequences 2014-08-31 09:16:39 +02:00
Matthias Mailänder
4fd4089e54 self-document and un-hardcode the prone sequence prefix 2014-08-31 09:16:39 +02:00
Matthias Mailänder
c867d04986 inform players about nickname changes in the lobby 2014-08-31 09:11:24 +02:00
reaperrr
d438f0efde Fix wrong sequence lengths 2014-08-31 00:33:48 +02:00
reaperrr
80b03dc624 Fix D2k infantry death sequences. 2014-08-31 00:05:14 +02:00
obrakmann
c72bca68ea Merge pull request #6372 from reaperrr/infdeath-to-deathtype
Renamed InfDeath to DeathType
2014-08-30 23:40:48 +02:00
Paul Chote
479b8e13d6 Merge pull request #5891 from Mailaender/d2k-captureable-tech
Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
abcdefg30
5b97076769 Readd correct buildingspeed modifier 2014-08-30 18:24:17 +02:00
Matthias Mailänder
911f79e86f fix production queues and prerequisites 2014-08-30 18:16:36 +02:00
abcdefg30
9a87a7cd10 moved mediamessage to avoid spam 2014-08-30 18:16:36 +02:00
abcdefg30
2e431bb95b removed unused buildable: owner: ... 2014-08-30 18:16:35 +02:00
abcdefg30
adcfdbd391 added ftur and removed hbox 2014-08-30 18:16:35 +02:00
abcdefg30
1e3804b729 unit -> units to avoid crashes 2014-08-30 18:16:34 +02:00
reaperrr
c17b284051 UpgradeRules for InfDeath -> DeathType renaming. 2014-08-30 18:06:07 +02:00
reaperrr
3725ce4f7b InfDeath -> DeathType renaming. 2014-08-30 18:06:05 +02:00
Matthias Mailänder
c1ca55b303 Merge pull request #6208 from atlimit8/FixUnloadCargo
Fixed UnloadCargo stacking using new subcell API exposure
2014-08-30 14:38:17 +02:00
Matthias Mailänder
afe3560fc5 Merge pull request #6346 from abcdefg30/dropzones
Updated dropzone maps
2014-08-30 14:13:50 +02:00
Matthias Mailänder
0470118f2a Merge pull request #6351 from abcdefg30/fixshore
Fixes #6195
2014-08-30 14:03:41 +02:00
reaperrr
0cd244641a Merge pull request #6368 from Mailaender/squishy-unhardcode
Removed hard-coded squishy sounds to avoid confusion
2014-08-30 12:53:51 +02:00
obrakmann
0181347141 Merge pull request #6304 from pchote/fix-laser-vis
Don’t display LaserZap if source and dest are hidden.
2014-08-30 12:02:49 +02:00
atlimit8
8ad1140921 Reduce ICrushable trait lookup & drop -SubCell suffix.
Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
2014-08-30 04:43:57 -05:00
Matthias Mailänder
db1e9b9c24 don't hard-code sounds for one mod to avoid confusion 2014-08-30 10:32:57 +02:00
Matthias Mailänder
fb1a33da1d Merge pull request #6366 from reaperrr/sound-cleanup
Minor sound fixes for RA and TS
2014-08-30 10:13:23 +02:00
Matthias Mailänder
a92dd17d92 Merge pull request #6279 from mizipzor/new-dialong-png-fix
Fix for blinking vivid red color on unread news
2014-08-30 10:04:22 +02:00
Matthias Mailänder
1ffa88a750 Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
Closes #5618
2014-08-30 09:39:05 +02:00
Matthias Mailänder
dadc0903be Merge pull request #6239 from TiagoMLSousa/ISSUE2820_DisableSimilarColors
Issue #2820 - Disable similar colors
2014-08-30 09:21:18 +02:00
atlimit8
e29b9edfc1 Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell 2014-08-29 23:30:16 -05:00
atlimit8
63c28ee4d7 Refactored in new enum SubCell 2014-08-29 23:00:53 -05:00
atlimit8
27ad5208fb Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00
atlimit8
b2c9064545 Refactored [sub-]cell availability logic in IPositionable & ActorMap
Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
2014-08-29 23:00:53 -05:00