Oliver Brakmann
04bd4627d4
Add yaml-defined FMV playback to GUI elements
2014-12-18 18:59:42 +01:00
Mustafa Alperen Seki
cd53de198c
D2k - Added more Rifle Inf. to Starting Units.
2014-12-18 13:41:49 +02:00
Paul Chote
cb471bb36b
Merge pull request #7133 from reaperrr/ra-reorg10
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Reorganise Mods.D2k, more reorganisation for Mods.RA
2014-12-18 23:00:21 +13:00
Oliver Brakmann
1175215bf3
Merge pull request #7039 from Mailaender/bring-back-teamchat-tab
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Brought back TAB to switch team/all chat when nothing has been typed yet
2014-12-17 22:18:14 +01:00
reaperrr
c19d096d92
Bring Mods.D2k in line with our new folder/namespace structure
2014-12-17 13:10:50 +01:00
Chris Forbes
3bb3eebeb9
Merge pull request #7138 from DavidARussell/bleed
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Applys decloak to units activating a C4 demolition or infiltrate ability
2014-12-17 22:32:16 +13:00
Paul Chote
e1a701d21b
Merge pull request #7143 from Unit158/AUTHORS
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Add Unit158 to AUTHORS
2014-12-17 15:24:41 +13:00
Chicken man
15620e8da8
Add Unit158 to AUTHORS
2014-12-16 19:09:04 -05:00
David Russell
5e2df2c39a
Decloak on demolish and infiltrate
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Per issue #7028 , infiltrating or demolishing a building will now cause an
infantry unit to decloak (if it has a cloak ability). This behaviour is
configurable (defaults to true in both cases) using the
DecloakOnInfiltrate and DecloakOnDemolish options.
2014-12-16 22:25:49 +00:00
RoosterDragon
3511fbbf2c
Generate sync reports faster by delaying ToString calls until it is written to disk.
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Values for the report are generated by calling ToString on members, we avoid calling this on value types for performance. By instead just copying the value we can delay calling ToString until later and avoid spending time and memory creating strings that usually go unused.
2014-12-16 18:39:02 +00:00
Paul Chote
f186f22bfc
Merge pull request #7073 from Mailaender/travis-csharp
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Added official Travis C# support
2014-12-16 20:58:55 +13:00
reaperrr
b5872d9fa5
Reorganise RA-specific parts of Mods.RA a little more
2014-12-15 00:01:36 +01:00
Paul Chote
1f90b9b74b
Merge pull request #7129 from reaperrr/ra-common15
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More Mods.RA/Mods.Common reorganisation
2014-12-15 08:15:41 +13:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
reaperrr
91c19b0f66
Move various RA-specific traits to the new folder/namespace structure
2014-12-14 17:11:52 +01:00
reaperrr
b217730caa
Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common
2014-12-14 17:11:52 +01:00
reaperrr
0015c1319e
Rename Util.cs to BuildingUtils.cs
2014-12-14 17:11:51 +01:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
Oliver Brakmann
8723aa86fb
Merge pull request #6679 from Mailaender/change-owner-warhead
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Implemented Deviator nerve gas missiles as warheads
2014-12-14 16:28:58 +01:00
Matthias Mailänder
9e650adef8
implement Ordos nerve gas missiles as warheads
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closes #2838
2014-12-14 16:03:16 +01:00
Matthias Mailänder
b6ed3c1c0d
Merge pull request #7108 from RoosterDragon/faster-path-init
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Cache the initial path layer for faster path search startups.
2014-12-14 15:52:06 +01:00
Matthias Mailänder
f55b95017c
Merge pull request #7122 from penev92/bleed_moveFiles
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Move more files away from OpenRA.Mods.RA
2014-12-14 15:40:46 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Matthias Mailänder
611e3038b2
Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer
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Fix: Game can no longer drop you in a single player game.
2014-12-14 10:50:36 +01:00
Scott
0e220c65d3
Merge pull request #7127 from pchote/stylecop
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Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 19:37:11 +13:00
Paul Chote
0f332472f1
Fix StyleCop nits in Mods.TS.
2014-12-14 17:13:23 +13:00
Paul Chote
4504df1de9
Fix StyleCop nits in Mods.Cnc.
2014-12-14 17:11:20 +13:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
WolfGaming
20fe03b6c1
Added comment and a static field for localhost.
2014-12-14 02:26:42 +00:00
penev92
fbda9dc1b1
Fix worms getting stuck when target reaches rock
2014-12-14 02:32:01 +02:00
Oliver Brakmann
299a933dac
Merge pull request #7123 from pchote/style-cleanup
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Clean up some code style issues.
2014-12-14 00:06:52 +01:00
Paul Chote
eefd7dba2c
Fix some minor style issues in Attack*.
2014-12-14 11:31:04 +13:00
Paul Chote
ebdb260650
Fix style issues from a recent PR.
2014-12-14 11:31:04 +13:00
Paul Chote
a50ccd1020
Remove the AttackSwallow Info field overloading.
2014-12-14 10:49:35 +13:00
RoosterDragon
f01f8d92b3
Cache the initial path layer for faster path search startups.
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Reinitializing the initial cell info layer for the path search took a fair bit of time. We cache this initial setup so it only has to be done each time the map size changes. A CopyValuesFrom method in CellLayer is provided which copies values between layers by just copying the internal arrays for super speed.
This speeds up InitCellInfo 10x.
2014-12-13 21:44:32 +00:00
WolfGaming
f191babec8
Fix: Game can no longer drop you in a single player game.
2014-12-13 16:04:00 +00:00
Matthias Mailänder
8e001663dc
Merge pull request #6821 from penev92/bleed_sandworm
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Closes #2245
2014-12-13 14:16:55 +01:00
obrakmann
515e2c572c
Merge pull request #7097 from abcdefg30/difficulty03a
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Polished allies03a
2014-12-13 13:53:42 +01:00
penev92
f57625f9e6
Add WormAttack notification, fix worm min count and spawn interval
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Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
b4d1a605da
Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp
2014-12-13 14:02:45 +02:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
abcdefg30
ddf4a4a656
Don't hunt cloaked units
2014-12-13 11:46:18 +01:00
abcdefg30
2729233735
Polished allies03a
2014-12-13 11:24:11 +01:00
Matthias Mailänder
5da5bce405
Merge pull request #7102 from ScottNZ/parachutable
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Fixes #7101
2014-12-13 08:14:23 +01:00
Matthias Mailänder
e353c93b76
Merge pull request #7107 from reaperrr/ra-common-move01
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Made Common namespaces more consistent
2014-12-12 22:19:54 +01:00
obrakmann
aba00eaf64
Merge pull request #7116 from reaperrr/attackmove-split
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Splits AttackMove into trait and activity
2014-12-12 21:29:13 +01:00
reaperrr
56ac46541a
Merge pull request #7119 from Mailaender/allies01-tanya-crash
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Fixed a Fatal Lua Error in the first Allies mission
2014-12-12 13:30:56 +01:00
reaperrr
584a6b2e75
Splits AttackMove into trait and activity.
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Moves them to subfolders/namespaces accordingly.
2014-12-12 13:24:30 +01:00