Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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9fa9ec6b5a
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added list of valid target categories to WeaponInfo
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2010-04-02 16:45:10 +13:00 |
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Chris Forbes
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e3ec2f2925
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laser zap gets an IProjectileInfo
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2010-04-02 16:45:10 +13:00 |
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Chris Forbes
|
37398ab275
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remove dead bits of rules.ini
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2010-04-02 16:45:09 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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Chris Forbes
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c5fdda9141
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more cleanup
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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a00abdab85
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removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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7532d635d6
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tesla damage wired up
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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a24c90d6ae
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wire up missiles
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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dda6a939f1
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unhack that a bit; delayed damage works
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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cefee4b1d2
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guts of Combat is on the new model
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
|
Chris Forbes
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d27e7e22e8
|
fix lowercase fail
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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35b354d54e
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flip that upside-down
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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e773ecb290
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wiring new weapon stuff into AttackBase.CheckFire
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2010-04-02 16:44:42 +13:00 |
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Chris Forbes
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51ebf618f6
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usings
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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744eeabb3c
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half a loader
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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0f2d891f4b
|
the rest of the weapons
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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ee8a21ef7d
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some more
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2010-04-02 16:44:39 +13:00 |
|
Chris Forbes
|
24de986d94
|
a bunch more weapons
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2010-04-02 16:44:38 +13:00 |
|
Matthew Bowra-Dean
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4429d311c2
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A good chunk of weapons.yaml done.
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2010-04-02 16:44:38 +13:00 |
|
alzeih
|
b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
|
alzeih
|
dca052dbc8
|
FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
|
2010-04-02 16:21:33 +13:00 |
|
alzeih
|
c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
|
alzeih
|
df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
|
alzeih
|
3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
|
alzeih
|
c29733da63
|
move global defaults to a trait (half done)
|
2010-04-02 01:42:41 +13:00 |
|
Chris Forbes
|
939ec0408e
|
range circles for base defenses
|
2010-03-31 18:00:27 +13:00 |
|
Chris Forbes
|
9270a85619
|
fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
|
2010-03-30 22:13:23 +13:00 |
|
Chris Forbes
|
6423c04983
|
hard edge-of-table again
|
2010-03-30 21:37:21 +13:00 |
|
Chris Forbes
|
1c408f635a
|
#114 fixed
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2010-03-30 19:17:14 +13:00 |
|
Chris Forbes
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20c4d3ef61
|
#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
|
Chris Forbes
|
d211056082
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remove dead crap from ShroudRenderer
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2010-03-30 18:57:56 +13:00 |
|
Chris Forbes
|
e0ff264a7e
|
proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
|
Chris Forbes
|
c159300ecf
|
wire up hide-map crate properly
|
2010-03-30 18:40:58 +13:00 |
|
Chris Forbes
|
a71ba665a7
|
pre-explore a little bit around the mcv at start
|
2010-03-30 18:26:52 +13:00 |
|
Chris Forbes
|
ef761abd94
|
don't render enemy units under fog
|
2010-03-30 18:26:35 +13:00 |
|
Chris Forbes
|
16e78b7cbe
|
shroud support for cnc too
|
2010-03-30 07:55:19 +13:00 |
|
Chris Forbes
|
3a97f806fc
|
rename old Shroud => ShroudRenderer
|
2010-03-30 07:55:19 +13:00 |
|
Chris Forbes
|
1f86540bad
|
inline some fail
|
2010-03-30 07:55:19 +13:00 |
|
Chris Forbes
|
7baaf60eff
|
sortof works
|
2010-03-30 07:55:18 +13:00 |
|
Chris Forbes
|
9bdcd17db8
|
blah
|
2010-03-30 07:55:18 +13:00 |
|
Chris Forbes
|
78aff19fa2
|
hooked into Mobile
|
2010-03-30 07:55:17 +13:00 |
|
Chris Forbes
|
4154543005
|
AddActor and GetVisOrigins done; exploration done
|
2010-03-30 07:55:17 +13:00 |
|
Chris Forbes
|
83a40e5039
|
RemoveActor impl in Shroud trait
|
2010-03-30 07:55:16 +13:00 |
|
Chris Forbes
|
f701048310
|
make it actually correct...
|
2010-03-30 07:55:16 +13:00 |
|
Chris Forbes
|
9e44306ec4
|
no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
|
2010-03-30 07:55:16 +13:00 |
|