Commit Graph

2360 Commits

Author SHA1 Message Date
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
9fa9ec6b5a added list of valid target categories to WeaponInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
e3ec2f2925 laser zap gets an IProjectileInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
37398ab275 remove dead bits of rules.ini 2010-04-02 16:45:09 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
7532d635d6 tesla damage wired up 2010-04-02 16:45:00 +13:00
Chris Forbes
a24c90d6ae wire up missiles 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
cefee4b1d2 guts of Combat is on the new model 2010-04-02 16:44:59 +13:00
Chris Forbes
11121baf23 bullet/lobbed sortof work now 2010-04-02 16:44:58 +13:00
Chris Forbes
d27e7e22e8 fix lowercase fail 2010-04-02 16:44:58 +13:00
Chris Forbes
35b354d54e flip that upside-down 2010-04-02 16:44:58 +13:00
Chris Forbes
e773ecb290 wiring new weapon stuff into AttackBase.CheckFire 2010-04-02 16:44:42 +13:00
Chris Forbes
51ebf618f6 usings 2010-04-02 16:44:40 +13:00
Chris Forbes
b4f5baf1a7 load ALL the weaponinfo properly 2010-04-02 16:44:40 +13:00
Chris Forbes
744eeabb3c half a loader 2010-04-02 16:44:40 +13:00
Chris Forbes
0f2d891f4b the rest of the weapons 2010-04-02 16:44:39 +13:00
Chris Forbes
ee8a21ef7d some more 2010-04-02 16:44:39 +13:00
Chris Forbes
24de986d94 a bunch more weapons 2010-04-02 16:44:38 +13:00
Matthew Bowra-Dean
4429d311c2 A good chunk of weapons.yaml done. 2010-04-02 16:44:38 +13:00
alzeih
b5fb199c22 removed ShroudRate (unused) 2010-04-02 16:34:13 +13:00
alzeih
dca052dbc8 FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo 2010-04-02 16:21:33 +13:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
alzeih
3123b4d83b Migration to World.Defaults complete (for RA) 2010-04-02 02:16:20 +13:00
alzeih
c29733da63 move global defaults to a trait (half done) 2010-04-02 01:42:41 +13:00
Chris Forbes
939ec0408e range circles for base defenses 2010-03-31 18:00:27 +13:00
Chris Forbes
9270a85619 fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc) 2010-03-30 22:13:23 +13:00
Chris Forbes
6423c04983 hard edge-of-table again 2010-03-30 21:37:21 +13:00
Chris Forbes
1c408f635a #114 fixed 2010-03-30 19:17:14 +13:00
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
d211056082 remove dead crap from ShroudRenderer 2010-03-30 18:57:56 +13:00
Chris Forbes
e0ff264a7e proper dirty handling in new Shroud trait 2010-03-30 18:56:45 +13:00
Chris Forbes
c159300ecf wire up hide-map crate properly 2010-03-30 18:40:58 +13:00
Chris Forbes
a71ba665a7 pre-explore a little bit around the mcv at start 2010-03-30 18:26:52 +13:00
Chris Forbes
ef761abd94 don't render enemy units under fog 2010-03-30 18:26:35 +13:00
Chris Forbes
16e78b7cbe shroud support for cnc too 2010-03-30 07:55:19 +13:00
Chris Forbes
3a97f806fc rename old Shroud => ShroudRenderer 2010-03-30 07:55:19 +13:00
Chris Forbes
1f86540bad inline some fail 2010-03-30 07:55:19 +13:00
Chris Forbes
7baaf60eff sortof works 2010-03-30 07:55:18 +13:00
Chris Forbes
9bdcd17db8 blah 2010-03-30 07:55:18 +13:00
Chris Forbes
78aff19fa2 hooked into Mobile 2010-03-30 07:55:17 +13:00
Chris Forbes
4154543005 AddActor and GetVisOrigins done; exploration done 2010-03-30 07:55:17 +13:00
Chris Forbes
83a40e5039 RemoveActor impl in Shroud trait 2010-03-30 07:55:16 +13:00
Chris Forbes
f701048310 make it actually correct... 2010-03-30 07:55:16 +13:00
Chris Forbes
9e44306ec4 no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack 2010-03-30 07:55:16 +13:00