Commit Graph

39 Commits

Author SHA1 Message Date
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Paul Chote
f9ca2114a9 Update TS decorations. 2020-03-24 00:07:10 -05:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00
tovl
922c6e9c40 Fix harvesters losing their last harvesting position when carried by carryall. 2019-07-19 10:49:24 +02:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
abcdefg30
a6716e2c2d Fix TS units not using the being-captured condition 2018-10-15 19:16:27 +02:00
reaperrr
079570190c Make TS use Locomotor 2018-05-03 10:49:21 +02:00
Arular101
4ea6a3c18c Small adjustments 2017-12-28 10:12:52 +01:00
Arular101
ede72410ff Increase damage and HP by 100x 2017-12-28 10:12:52 +01:00
reaperrr
6e59fe3bc2 Adapt TS to removal of IsDisabled checks from Attack* traits 2017-11-25 03:55:56 +02:00
Paul Chote
049ed086f9 Add assault move to TS. 2017-09-11 19:08:33 +02:00
Paul Chote
2e801a55ce Update ts AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Paul Chote
d2973801e4 Update TS LocalOffsets for new coordinate system. 2017-05-07 13:47:12 +01:00
reaperrr
882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
Paul Chote
bb5f25e0dc Disable actor sight while inside tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
72f61ed95c Start reorganising TS Inherits. 2016-12-23 11:29:24 +00:00
Paul Chote
4a179e4824 Remove ^EmpDisableMobile inherit. 2016-12-23 11:29:24 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
983a24199a Remove notmobile condition from TS. 2016-12-06 17:21:12 +00:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
colonelpopcorn
9c069ae3be Upgraded rules for Tiberian Sun mod. 2016-03-22 16:58:38 -04:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
teees
3088230c29 Add EjectOnDeath for civilian transport vehicles 2016-01-27 14:19:41 +01:00
teees
e721bb9602 Use correct crushing behavior 2016-01-27 14:19:41 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
Pavel Penev
acd11d4521 Merge pull request #9212 from OpenRA/trucka
Added the unloaded truck to Tiberian Sun
2015-09-02 14:53:10 +03:00
Matthias Mailänder
2ed240527e add train locomotive and waggons 2015-08-31 22:22:49 +02:00
Matthias Mailänder
252b102886 add the unloaded truck 2015-08-31 18:30:22 +02:00
Paul Chote
a2517b42bb Fix 4tnk muzzle offsets. 2015-08-01 20:41:30 +01:00
reaperrr
8da5f5b7ab Cleaned TS yaml rules.
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
Matthias Mailänder
e2e9ce9d7e check sequence image at RenderSprites level 2015-06-11 21:18:25 +02:00
Paul Chote
a3ba925458 Make special vehicles unbuildable. 2015-03-31 19:11:38 +01:00
Paul Chote
1f4fe0a44d Move civilian vehicles to their own yaml file. 2015-03-31 19:11:37 +01:00