Chris Forbes
ad181544cd
give cnc towers significantly more hp
2010-08-12 20:44:03 +12:00
Chris Forbes
8f6fe8344b
split PrimaryBuilding from Production
2010-08-09 17:20:34 +12:00
Paul Chote
40b16e33ba
Fix and polish all ra production structures; remove some obsoleted Production subclasses
2010-08-03 18:29:32 +12:00
Paul Chote
053f0f5c7f
Refactoring + cnc weap
2010-08-03 01:03:31 +12:00
Paul Chote
7c562059c2
Fix cnc afld
2010-08-03 00:17:11 +12:00
Paul Chote
cf5cb80c61
Restore cnc helicopters (reservable etc changes deferred)
2010-08-02 23:57:19 +12:00
Paul Chote
711378d352
Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
2010-08-02 23:35:35 +12:00
Paul Chote
7d044a9e1b
Remove custom cnc behavior
2010-08-02 20:43:56 +12:00
Chris Forbes
5b5378ae6c
make tmpl capturable
2010-08-01 12:54:39 +12:00
Paul Chote
9b051a6624
Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death.
2010-07-31 01:50:09 +12:00
Paul Chote
9280dd9f2f
Add some polish
2010-07-30 21:00:23 +12:00
Paul Chote
bde16e4e15
Remove a pile of duplication on mcv undeploy
2010-07-30 21:00:23 +12:00
Paul Chote
bce9791b56
Fix building repair; Kill GlobalDefaults.
2010-07-30 00:41:55 +12:00
Paul Chote
6fba888d45
Shift Actor.Health onto a trait.
...
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
eaa80fab74
Shift Sight onto its own trait. Only cnc for now.
2010-07-28 21:37:43 +12:00
Paul Chote
6854d9853b
Kill Crewed and move WaterBound onto building
2010-07-28 20:48:50 +12:00
Paul Chote
30f16e1a7a
Fix cnc
2010-07-26 20:36:48 +12:00
Paul Chote
3969dc9fb6
Tweak cnc walls; less extreme than ra
2010-07-21 20:50:40 +12:00
alzeih
96d7f8da3f
Fixes
...
Lower cost of NUK2 to 500
Put clock in the right place
2010-07-15 23:18:29 +12:00
Paul Chote
703d536e46
Map object polish (tooltips + pruning)
2010-06-27 23:13:30 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Chris Forbes
75bfedecb2
more heli polish (paul)
2010-06-19 15:06:02 +12:00
Paul Chote
01e95b67d6
Restore ra proc behavior
2010-06-16 20:00:38 +12:00
Paul Chote
88df9ecaa2
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
...
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
2010-06-16 00:33:09 +12:00
Paul Chote
48cf08dc7d
proc comes with 2 free silos; fix silo/proc prereq
2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
2010-06-14 22:15:43 +12:00
Paul Chote
a771e63603
Revamp tech tree and build palette ordering
2010-06-13 22:00:39 +12:00
Paul Chote
dc8178f984
Tweaks
2010-06-13 22:00:39 +12:00
Paul Chote
aba5c777db
The original method worked better; take the best of both worlds
2010-06-13 22:00:39 +12:00
Paul Chote
640ac9b8e6
Trial a new resource model in cnc
2010-06-13 22:00:05 +12:00
Paul Chote
19ed7428c4
Reorder build palette
2010-06-13 21:59:10 +12:00
Paul Chote
6afc34e5c1
SAM Site
2010-06-13 21:59:10 +12:00
Paul Chote
48bc029174
Set building health to cncrules.ini values
2010-06-13 21:59:09 +12:00
Paul Chote
a273f7f07e
Defense queue
2010-06-13 17:00:18 +12:00
Paul Chote
2f99bf5ba5
FACT tooltip
2010-06-13 15:42:46 +12:00
Paul Chote
3edbfc3345
Fix TMPL footprint
2010-06-13 14:32:55 +12:00
Paul Chote
b168bc2365
FIX after vehicle structure; NUK2 after HQ
2010-06-13 14:25:56 +12:00
Paul Chote
7c34252cff
cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000
2010-06-12 23:34:49 +12:00
Chris Forbes
5a5fa37397
fix up cnc nuke enough that it should WORK
2010-05-30 13:45:03 +12:00
Chris Forbes
76bcd7cb26
cnc: make hq a detector, range=8
2010-05-19 19:47:38 +12:00
Chris Forbes
5adfd908c4
cnc: add range circles to defenses
2010-05-19 19:45:32 +12:00
Chris Forbes
82c895adee
cnc: gtwr/atwr are now detectors
2010-05-19 19:44:17 +12:00
Chris Forbes
d142f4eb47
unbitrot cnc
2010-05-14 17:33:04 +12:00
Matthew
7fa6ba6ddd
Fixed offset on OBLI.
2010-04-09 21:06:23 +12:00
Paul Chote
fd5539d110
Reimplement Bibs
2010-04-09 14:50:57 +12:00
alzeih
dca052dbc8
FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
2010-04-02 16:21:33 +13:00
Chris Forbes
1ba65336c2
EYE needs a trait too.
2010-03-23 20:23:06 +13:00
alzeih
b7087136cb
Nuke (cnc and ra). Still needs smoke anim in cnc.
2010-03-18 21:41:23 +13:00