Gustas
d427072cc9
Extract StoresResources from Harvester
2023-09-23 19:06:07 +02:00
Gustas
d77fd5c13e
Simplify weapon yaml definitions
2023-09-23 14:33:27 +02:00
Matthias Mailänder
c609c4af14
Extract text feedback messages.
2023-08-19 20:46:04 +03:00
Gustas
d0974cfdd2
Abstract docking logic from Harvester and Refinery
2023-08-08 14:48:59 +02:00
Gustas
659ec5e335
Make phase transport uncloak on loading cargo
2023-07-14 17:25:30 +02:00
Gustas
f4dc29f9db
Add missing balance changes
2023-05-18 18:30:53 -05:00
Mustafa Alperen Seki
54340591e3
Unhardcode VeteranProductionIconOverlay.
2022-08-16 15:08:51 +03:00
Gustas
36a86c2cd8
Nerf supply truck XP gain
2022-07-06 19:55:49 -05:00
Ivaylo Draganov
bc676fbf78
Add text notifications to many in-game events
2022-04-30 12:39:29 +01:00
abcdefg30
889425ab0f
Remove AttackFrontal's FacingTolerance and define it explicitly in rules
2022-03-13 11:16:47 +01:00
dnqbob
831bed2c4d
Add enter-cloak & exit-cloak effect for Cloak
2022-02-12 19:30:21 +01:00
Gustas
975da89400
RAGL balance changes
2021-11-27 13:33:55 +01:00
abcdefg30
b8e343bee9
Fix Phase Transports not uncloaking while unloading
2021-09-12 10:47:33 +02:00
darkademic
cbd82c7204
Updated RA unit speeds to account for move jumpy-ness fix.
2021-06-04 23:17:41 +02:00
Paul Chote
7c0e4b25ae
Specify interaction bounds relative to the mod tile size.
2021-03-27 16:31:50 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Paul Chote
77ffc20a5f
Convert Attack*.FacingTolerance to WAngle.
2020-11-30 16:39:48 +01:00
Pavel Penev
4135045ca4
Added valid TerrainTypes to the Minelayer trait
...
Also added a configurable deploy cursor and fixed Minelayer target cell validation checks, which should make for a much better experiencing when dragging over an area with blocking terrain, shroud, fog, etc.
2020-10-24 12:20:15 +02:00
abcdefg30
e0d53126d6
Remove the Light Tank husk
2020-08-20 19:17:39 +02:00
abcdefg30
12ff1dd14c
Add RAGL balance changes
2020-08-20 19:17:39 +02:00
abcdefg30
edab10e6a6
Make the Phase Transport uncloak during repair by mechanics
2020-08-16 21:01:16 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
d193ef856e
Fix harvest animation facing glitch.
2020-05-30 19:58:03 +02:00
reaperrr
6a545bb942
Streamline RA target types
...
No more sharing of target types between terrain
and actors (except bridges), removed 'Ground(Actor)'
from WaterActors (was only used by weapons/warheads,
which can just list both ground- and water types.
2020-05-24 13:26:40 +02:00
Paul Chote
c2156af7b0
Restore missing minelayer pips.
2020-04-29 22:59:48 +02:00
Punsho
ca3cfc0184
RA Balance patch
2020-03-29 21:57:12 +02:00
Paul Chote
2b6c104011
Update RA decorations.
2020-03-24 00:07:10 -05:00
tovl
c18857f15d
Let immovable actors block individual minefield cells.
2020-02-06 22:26:15 +01:00
Paul Chote
b1f7c5c4e3
Remove overlapping vision ranges from RA actors.
...
This brings a significant perf saving by reducing
the number of evaluated tiles.
2019-12-23 13:53:08 +01:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
abcdefg30
55c3f313b1
Remove 'yes' and 'no' in favor of 'true' and 'false'
2019-10-12 00:07:05 +02:00
Jonas A. Lind
1557f4c134
Redo buildpaletteorder for RA vehicles
...
Restructure RA's vehicle build tab. More streamlined and better looking.
2019-10-06 20:22:16 +02:00
Punsho
38f5d2c100
RA balance changes for September 2019
2019-10-05 11:03:06 +01:00
Punsho
78d7f79817
Fix ctank and stank building faster then they should
2019-09-26 17:13:42 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
Punsho
70dc053c5f
RA balance changes
2019-07-20 12:09:54 +01:00
Ivaylo Draganov
e23054631d
Add "Flat" and "Low Priority" selection modes to default mods
2019-06-29 20:46:12 +02:00
abcdefg30
27cfa9b1f0
Fix MAD tanks always being repairable
2019-06-06 00:48:50 +02:00
reaperrr
0eb0a5a2bd
Add WithHarvesterSpriteBody
...
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Orb
cbbafd096d
MGG Speed Reduction
2019-03-02 17:50:41 +01:00
Orb
e7134282c2
Balance Changes for Next Release by Orb
2019-03-02 17:50:41 +01:00
Paul Chote
d750db26b7
Replace AttackSuicides with AttackFrontal and conditions in RA.
2019-02-01 23:18:18 +00:00
Paul Chote
2d9822638f
Enable ForceFireIgnoresActors on artillery-style units.
2019-01-28 00:14:27 +01:00
Clément Bœsch
3aedeefced
RA: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
89161b61ec
Remove neutral-owner workaround from RA husks.
2018-11-25 19:20:28 +01:00
Paul Chote
807a40c209
Remove IExplodeModifier interface.
2018-11-22 22:16:56 +01:00