Commit Graph

988 Commits

Author SHA1 Message Date
Paul Chote
6633483d12 Increase infantry mouse bounds to improve usability. 2017-12-11 19:45:07 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Mustafa Alperen Seki
43d100246f Remove ^TowerHusk: 2017-11-26 15:26:44 +01:00
Mustafa Alperen Seki
73134b0417 Rename D2K vehicle husks 2017-11-26 15:26:44 +01:00
reaperrr
e215c5019e Fix regressions introduced by #13998 2017-11-25 03:55:56 +02:00
reaperrr
56b6aabbb8 Use new IAutoRenderSize for determining actor render bounds 2017-11-21 01:00:09 +02:00
Mustafa Alperen Seki
ca1448c7ba Add Support of Types for GivesBuildableArea 2017-11-20 16:17:13 +02:00
reaperrr
e0e1f56af5 Adapt D2k to low power/power down refactor 2017-11-13 03:09:05 +02:00
abcdefg30
4bca0c4c24 Fix devastators being carryable while overloading 2017-10-08 18:48:28 +01:00
abcdefg30
49e1af7f3f Fix the devastator lint warnings 2017-10-08 18:48:28 +01:00
abc013
dfe2076826 Fix passive vehicles can become ranks 2017-10-06 22:24:24 +02:00
Matthias Mailänder
d64a9e6afc Add Devastator reactor overload upon deployment 2017-10-06 18:14:17 +02:00
Paul Chote
3575e82078 Add assault move to D2K. 2017-09-11 19:08:33 +02:00
Matthias Mailänder
855f1816f4 Tweak the time until hatch opening and rocket away. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
reaperrr
28ffcfea3c Upgrade rule for setting VTOL to true for CanHover actors 2017-08-31 18:03:59 +02:00
Forcecore
72236b66f6 D2K Thumper deploy animation fix 2017-08-27 13:22:00 +02:00
Matthias Mailänder
988353e431 Remove cloak sounds not featured in the original.
closes #9519
2017-08-25 19:42:38 +02:00
abcdefg30
d78b29b545 Fix sietches being repairable and remove the Power trait (unused) 2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d Make D2K Missions use Vanilla Remap Colors 2017-08-17 18:46:06 +02:00
rob-v
d4e9e0e069 Add Visualization chat commands 2017-07-23 15:08:24 +02:00
abcdefg30
0b6b997e81 Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode 2017-07-14 23:18:28 +01:00
reaperrr
92c9988eea Fix D2k Palace footprint 2017-07-13 17:43:41 +02:00
reaperrr
d95d7e0b0f Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c Simplify D2k TargetableOffsets rules
By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
Paul Chote
96a1c8d54b Update internal ra/cnc/d2k/ts bot types. 2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
8da112dc92 Add D2K Actor Categories 2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
Paul Chote
88ab77ce0f Polish Random faction tooltips. 2017-06-27 23:27:53 +02:00
Paul Chote
d81a07931f Fix D2K units not auto-targeting defenses in Defend stance. 2017-06-25 22:49:37 +02:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
3507ad2f87 Give D2k structures footprint hit-shapes 2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
reaperrr
479795f494 Fix D2k repair pad footprint
To match the original.
2017-05-29 07:41:20 -05:00
Paul Chote
d787429a2e Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
1c5427c86f Convert WithIdleOverlay from actor disabled to pausable-conditional. 2017-05-06 17:19:42 -05:00
Paul Chote
7a7b668f2b Merge pull request #12999 from reaperrr/RevealOnDeath
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dbe4b670d0 Make D2k structures reveal shroud on death 2017-05-01 11:57:12 +02:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
reaperrr
6045ad2ecf Make D2k units reveal shroud on destruction
For 4 seconds.
2017-04-24 19:12:31 +02:00
reaperrr
1e63013eb1 Add support for random sounds to AmbientSound 2017-04-22 14:36:55 +02:00
reaperrr
4fdda9efd2 Remove wrong space and 2nd free line from d2k yamls 2017-03-31 10:55:01 +02:00
Mustafa Alperen Seki
5ccfcb1cb9 Remove Sonic Tanks' immunity to other friendly sonic tanks. 2017-03-26 10:15:19 +02:00