reaperrr
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b84e27ef98
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Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
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2016-06-12 14:25:28 +02:00 |
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Matthias Mailänder
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53c1222ce2
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Avoid the 0c prefix for laser beam width.
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2016-05-15 15:56:50 +02:00 |
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Matthias Mailänder
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5d32b65a9c
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Decrease the width of all laser weapons.
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2016-05-08 20:34:05 +02:00 |
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Matthias Mailänder
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33198f4da4
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Add transparency to the sonic beam.
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2016-05-08 20:33:19 +02:00 |
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reaperrr
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e75cda66ec
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Upgrade TS missile rules
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2016-02-14 13:41:27 +01:00 |
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Pavel Penev
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489ee9fc54
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Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
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2016-01-31 16:22:47 +02:00 |
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Pavel Penev
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7e3ec91d30
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Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
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2016-01-31 16:22:09 +02:00 |
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reaperrr
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56ab3f43da
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Remove bitrotted WeaponInfo.Charges
There is no logic attached anymore (or never was).
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2016-01-24 12:58:39 +01:00 |
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Whinis
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ad81b2ee68
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Fixes Obelisk not attacking again after a forced attack command
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2016-01-23 11:40:51 -05:00 |
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Paul Chote
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9f7f759da4
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Fix filename case on weapon reports.
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2016-01-17 19:24:40 +00:00 |
|
Paul Chote
|
4f1d8b7ac9
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Remove spurious final newline from mod files.
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2016-01-02 20:06:53 +00:00 |
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reaperrr
|
a7b5800d6f
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Make AreaBeam and LaserZap Z sorting customizable
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2015-12-28 21:28:27 +00:00 |
|
Paul Chote
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92d0261005
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Overhaul LazerZap and AreaBeam rendering.
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2015-12-10 23:25:59 +00:00 |
|
UberWaffe
|
8b9df5f32c
|
Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
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2015-12-05 00:23:56 +02:00 |
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atlimit8
|
949994f10b
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Convert MiniYaml colors to hex
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2015-10-27 16:10:33 -05:00 |
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reaperrr
|
78def7330e
|
Make TS laser weapon names more descriptive and remove comments
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2015-10-21 10:07:50 +02:00 |
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Matija Hustić
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12b4f8ccf4
|
Programatic YAML upgrade
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2015-10-11 22:03:06 +02:00 |
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Zimmermann Gyula
|
4521157901
|
Fix TS water effect palettes.
Also copied over the waterpiffs from RA because TS equvivalent has no
fitting palette/only singular piff exists - w_piffs didn't.
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2015-08-02 23:30:51 +02:00 |
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penev92
|
1c44fcbad4
|
Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
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2015-05-24 00:15:09 +03:00 |
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penev92
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ea01439377
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Add an upgrade rule for DamageWarheads
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2015-04-26 14:29:10 +03:00 |
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reaperrr
|
0efce0e94a
|
Brings TS weapons more in line with the original's rules
Adds trails to missiles.
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2015-04-01 23:48:59 +02:00 |
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reaperrr
|
fbfc38fe1b
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Fix TS weapon names to match the original
|
2015-04-01 22:42:01 +02:00 |
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reaperrr
|
ca67407358
|
Split TS weapons.yaml into several categorized yamls
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2015-04-01 22:42:01 +02:00 |
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