Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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ca0d993c1a
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add radius to Selectable, used to adjust distance for damage calculation
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2010-04-02 16:47:07 +13:00 |
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Chris Forbes
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b2cb4dcc29
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... the change that this was all FOR
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2010-04-02 16:46:53 +13:00 |
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Chris Forbes
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0596b08f2c
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rules-based terrain cost, part 1
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2010-04-02 16:45:41 +13:00 |
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Chris Forbes
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45f9ec2f7e
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upgraded cnc to use the new weaponmodel
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2010-04-02 16:45:40 +13:00 |
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Chris Forbes
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ef73720f79
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put buildspeed, nuke, etc back to normal... oops
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2010-04-02 16:45:39 +13:00 |
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Chris Forbes
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08dda12328
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naming fixes
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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ca3c6ee5fe
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damage stuff in any part of the cell; don't put smudge in water
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2010-04-02 16:45:38 +13:00 |
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Chris Forbes
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03a037a84f
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nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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c63697e181
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explode crates wired up again
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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fb8549aa36
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fix up mines
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2010-04-02 16:45:37 +13:00 |
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Chris Forbes
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10e7afc10c
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wired up Explodes again; categories != targettypes
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2010-04-02 16:45:12 +13:00 |
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Chris Forbes
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268c714ac2
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fixed up weapon validity stuff
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2010-04-02 16:45:11 +13:00 |
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Chris Forbes
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9fa9ec6b5a
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added list of valid target categories to WeaponInfo
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2010-04-02 16:45:10 +13:00 |
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Chris Forbes
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e3ec2f2925
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laser zap gets an IProjectileInfo
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2010-04-02 16:45:10 +13:00 |
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Chris Forbes
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37398ab275
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remove dead bits of rules.ini
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2010-04-02 16:45:09 +13:00 |
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Chris Forbes
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38605faecf
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much simpler rules loader
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2010-04-02 16:45:03 +13:00 |
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Chris Forbes
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c5fdda9141
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more cleanup
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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1f1e748f1b
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removed old WeaponInfo
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2010-04-02 16:45:01 +13:00 |
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Chris Forbes
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a00abdab85
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removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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7532d635d6
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tesla damage wired up
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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a24c90d6ae
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wire up missiles
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2010-04-02 16:45:00 +13:00 |
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Chris Forbes
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dda6a939f1
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unhack that a bit; delayed damage works
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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cefee4b1d2
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guts of Combat is on the new model
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2010-04-02 16:44:59 +13:00 |
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Chris Forbes
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11121baf23
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bullet/lobbed sortof work now
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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d27e7e22e8
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fix lowercase fail
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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35b354d54e
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flip that upside-down
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2010-04-02 16:44:58 +13:00 |
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Chris Forbes
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e773ecb290
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wiring new weapon stuff into AttackBase.CheckFire
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2010-04-02 16:44:42 +13:00 |
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Chris Forbes
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51ebf618f6
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usings
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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b4f5baf1a7
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load ALL the weaponinfo properly
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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744eeabb3c
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half a loader
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2010-04-02 16:44:40 +13:00 |
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Chris Forbes
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0f2d891f4b
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the rest of the weapons
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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ee8a21ef7d
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some more
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2010-04-02 16:44:39 +13:00 |
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Chris Forbes
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24de986d94
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a bunch more weapons
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2010-04-02 16:44:38 +13:00 |
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Matthew Bowra-Dean
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4429d311c2
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A good chunk of weapons.yaml done.
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2010-04-02 16:44:38 +13:00 |
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alzeih
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b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
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alzeih
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dca052dbc8
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FIX uses unit repair values with RepairsUnits trait, Buildings use right repair values, nuke unused GeneralInfo
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2010-04-02 16:21:33 +13:00 |
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alzeih
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c54d904e2b
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Some trait info moved from GlobalDefaults to sane places
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2010-04-02 15:30:04 +13:00 |
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alzeih
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df336aee70
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Move default values into GlobalDefaultsInfo, add to cnc.
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2010-04-02 13:03:59 +13:00 |
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alzeih
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3123b4d83b
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Migration to World.Defaults complete (for RA)
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2010-04-02 02:16:20 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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939ec0408e
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range circles for base defenses
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2010-03-31 18:00:27 +13:00 |
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Chris Forbes
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9270a85619
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fix units disappearing if their topleftmost cell was not in the map (proc at top edge, etc)
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2010-03-30 22:13:23 +13:00 |
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Chris Forbes
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6423c04983
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hard edge-of-table again
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2010-03-30 21:37:21 +13:00 |
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Chris Forbes
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1c408f635a
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#114 fixed
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2010-03-30 19:17:14 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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d211056082
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remove dead crap from ShroudRenderer
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2010-03-30 18:57:56 +13:00 |
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Chris Forbes
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e0ff264a7e
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proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
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Chris Forbes
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c159300ecf
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wire up hide-map crate properly
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2010-03-30 18:40:58 +13:00 |
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Chris Forbes
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a71ba665a7
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pre-explore a little bit around the mcv at start
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2010-03-30 18:26:52 +13:00 |
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