Commit Graph

334 Commits

Author SHA1 Message Date
reaperrr
be310ab6a6 Streamline resource anim traits
- Replaces WithSiloAnimation with
  WithResourceLevelSpriteBody.

PlayFetchIndex on a With*Animation trait conflicts
with the animation concept, as it's bound to conflict
with pretty much all 'normal' animation traits and
blocks progress on the animation priority system.

We also already have multiple similar SpriteBody traits,
like WithGateSpriteBody and WithWallSpriteBody.

- Rename WithResources to WithResourceLevelOverlay

Make name more accurate and consistent with sprite body
equivalent.
Also fix TS silo yaml setup (bleed setup stems from times
before WithResources was introduced).
2018-12-24 21:29:42 +13:00
abcdefg30
5e5183549c Overhaul ProductionBar:
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
abcdefg30
7f255a17da Revert "Add conyard.corrino"
This reverts commit a0d4a03530.
2018-11-03 17:30:05 +01:00
Paul Chote
e038b86742 Hook up make animation conditions for the default mods. 2018-10-07 19:29:34 +02:00
Andre Mohren
a68ea0fe2d RepairsUnits notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
90c2249317 PrimaryBuilding notification now optional. 2018-09-24 22:43:14 +02:00
Ectras
d9946f63e4 Renamed EditorTilesetFilter to MapEditorData and added an update rule 2018-09-22 15:12:15 +02:00
Mustafa Alperen Seki
c01bcc61b8 Make D2k Factories don't play ProductionOverlay for Upgrades 2018-07-28 16:17:47 +01:00
Mustafa Alperen Seki
052bfcd023 Update some D2K reveal ranges to match original. 2018-07-04 20:11:55 +02:00
Paul Chote
75f78f8d27 Remove bogus undefined/unused trait property definitions.
None of these exist in current bleed, so this
won't change any in-game behaviour.
2018-06-14 13:40:18 +02:00
Paul Chote
7461657394 Fix Death Hand missile launch audio notification. 2018-06-14 13:40:18 +02:00
lawando
7dd64445fc Rename EmitInfantryOnSell and remove default actor type. 2018-06-02 15:37:35 +02:00
Mustafa Alperen Seki
4bf606b3ca Leave walls as neutral owned after their owner defeated 2018-05-28 10:42:45 +01:00
Mustafa Alperen Seki
cdbc2d2613 Update default mods for OwnerLostAction 2018-05-28 10:42:45 +01:00
Paul Chote
cc04ec607c Allow d2k turrets to replace walls. 2018-04-07 23:32:24 +02:00
abcdefg30
bb801e5948 Fix a "granted condition is never consumed" warning in D2k 2018-02-07 21:22:59 +01:00
Mustafa Alperen Seki
a45e0d9d0a Seperate Imperial and Harkonnen Sardaukars 2018-02-06 21:20:00 +01:00
Mustafa Alperen Seki
a0d4a03530 Add conyard.corrino 2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
7474c38943 Limit D2K Palace SWs to their Faction's Palaces' 2018-02-06 21:09:38 +01:00
Mustafa Alperen Seki
283af60b7c Add PrimaryBuilding: to D2K Palaces 2018-01-13 17:55:57 +01:00
Oliver Brakmann
32b0170785 Fix primary building flag not working properly in D2k 2018-01-13 17:19:38 +01:00
Mustafa Alperen Seki
23a2e8fdce Fix building armors in D2k 2018-01-11 17:50:37 +01:00
C. Helmig
75b7e0a58c Fix d2k walls being always visible through f.o.w. 2018-01-11 17:22:49 +01:00
C. Helmig
14d91452e0 Added primary building and "PRIMARY" text to high tech factory. 2018-01-09 22:39:54 +01:00
C. Helmig
8dd5ba3ac7 Add production bar to high tech factory. 2018-01-09 22:39:54 +01:00
Mustafa Alperen Seki
a80924ebb3 Add Harkonnen 8 2017-12-30 20:18:37 +01:00
Mustafa Alperen Seki
69e9b94c5d Add Campaign Tooltip to D2K 2017-12-30 17:40:09 +01:00
reaperrr
7fb595a437 Upgrade D2k rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Mustafa Alperen Seki
65e4019424 Update some prerequisites to include subfactions too 2017-12-23 18:35:01 +00:00
Mustafa Alperen Seki
395eb36cd1 Update D2K FactionImages
Default is now Ordos, as there are 3 ordos subfactions and 2 for others.
Fremen now uses Atreides Structures as in original, rather than
Harkonnen
2017-12-23 18:28:00 +00:00
Mustafa Alperen Seki
6f41be209c Allow all upgradable structures to build upgrades. 2017-12-18 19:22:07 +00:00
Arular101
64a3187fd1 Increase damage and HP by 10x 2017-12-12 23:56:25 +01:00
Mustafa Alperen Seki
fd1aa07f83 Adjust D2K Building Selection Boxes 2017-12-12 23:02:55 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
e215c5019e Fix regressions introduced by #13998 2017-11-25 03:55:56 +02:00
Mustafa Alperen Seki
ca1448c7ba Add Support of Types for GivesBuildableArea 2017-11-20 16:17:13 +02:00
reaperrr
e0e1f56af5 Adapt D2k to low power/power down refactor 2017-11-13 03:09:05 +02:00
Matthias Mailänder
855f1816f4 Tweak the time until hatch opening and rocket away. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
reaperrr
92c9988eea Fix D2k Palace footprint 2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c Simplify D2k TargetableOffsets rules
By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
8da112dc92 Add D2K Actor Categories 2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
3507ad2f87 Give D2k structures footprint hit-shapes 2017-06-05 14:22:47 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
479795f494 Fix D2k repair pad footprint
To match the original.
2017-05-29 07:41:20 -05:00
Paul Chote
d787429a2e Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00