Commit Graph

304 Commits

Author SHA1 Message Date
Mustafa Alperen Seki
6f41be209c Allow all upgradable structures to build upgrades. 2017-12-18 19:22:07 +00:00
Arular101
64a3187fd1 Increase damage and HP by 10x 2017-12-12 23:56:25 +01:00
Mustafa Alperen Seki
fd1aa07f83 Adjust D2K Building Selection Boxes 2017-12-12 23:02:55 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
e215c5019e Fix regressions introduced by #13998 2017-11-25 03:55:56 +02:00
Mustafa Alperen Seki
ca1448c7ba Add Support of Types for GivesBuildableArea 2017-11-20 16:17:13 +02:00
reaperrr
e0e1f56af5 Adapt D2k to low power/power down refactor 2017-11-13 03:09:05 +02:00
Matthias Mailänder
855f1816f4 Tweak the time until hatch opening and rocket away. 2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed Add WithNukeLaunchAnimation and -Overlay traits. 2017-09-02 15:10:35 +02:00
reaperrr
92c9988eea Fix D2k Palace footprint 2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c Simplify D2k TargetableOffsets rules
By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
8da112dc92 Add D2K Actor Categories 2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
reaperrr
3507ad2f87 Give D2k structures footprint hit-shapes 2017-06-05 14:22:47 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
479795f494 Fix D2k repair pad footprint
To match the original.
2017-05-29 07:41:20 -05:00
Paul Chote
d787429a2e Merge pull request #12996 from atlimit8/RemoveIDisable-part2
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
1c5427c86f Convert WithIdleOverlay from actor disabled to pausable-conditional. 2017-05-06 17:19:42 -05:00
Paul Chote
7a7b668f2b Merge pull request #12999 from reaperrr/RevealOnDeath
Add RevealOnDeath trait
2017-05-01 11:17:18 +01:00
reaperrr
dbe4b670d0 Make D2k structures reveal shroud on death 2017-05-01 11:57:12 +02:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
Paul Chote
1811e17a5f Merge pull request #12841 from ltem/d2k-fix-lights
Fix welding lights of Dune 2000 structures
2017-03-03 22:17:28 +00:00
reaperrr
4c02112cc6 Tweak Ornithopter bombs
In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV

compared to bleed.
2017-02-25 21:14:43 +01:00
ltem
46165f8d00 Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged 2017-02-25 15:28:57 +01:00
Paul Chote
f19df7b509 Merge pull request #12770 from reaperrr/polish-d2k-weapons
Polish D2k weapons and add wall explosion
2017-02-17 22:04:16 +00:00
reaperrr
2dcd920af5 Fix D2k wall armor type
TibEd said 'none', but that can't be true, as in the original anti-tank weapons are far more effective versus walls than machine guns, so I decided to just use the wall armor type.
2017-02-14 01:56:26 +01:00
reaperrr
8dd66b41c2 Fix D2k Wall debris count and types
Two debris, of which one is large, matches the original.
Also made max range match weapon range.
2017-02-14 01:56:24 +01:00
reaperrr
9b34aa4d6b Set up D2k wall explosion 2017-02-14 01:56:19 +01:00
abcdefg30
c65f310d2b Fix missing sequences in d2k 2017-02-12 18:34:33 +01:00
ltem
677df8d4da Quickfix for Trike offset + Adding Height parameter to wall's
BlockProjectiles
2017-02-11 18:17:33 +01:00
Mustafa Alperen Seki
ed2d98b275 Edit some D2K descriptions 2017-01-30 17:18:10 +02:00
Paul Chote
1f44e91746 Migrate ProvidesRadar to conditions and remove JamsRadar. 2017-01-21 17:24:54 +00:00
elena-v2
003772a7bf Remove CanPowerDown/RequiresPower from starports
Starports are production facilities and the ability to toggle their power
status conflicts with the expected behaviour from other official OpenRA
mods.
2017-01-12 10:47:20 -08:00
ltem
b1a1464505 Added Tooltip to (Large) Concrete Slab; Renamed IX Lab -> IX Research Center 2017-01-08 16:05:14 +01:00
C. Helmig
f79e9a23f9 Removed unnecessary conyard prerequisites 2017-01-02 19:18:31 +01:00
abcdefg30
4bf53541f4 Tiedied the d2k building build menu icon order up 2017-01-02 19:17:08 +01:00
reaperrr
079908d238 Make NukePower use RevealShroudEffect instead of camera actor
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Paul Chote
1ef3e246d1 Convert GlobalUpgradable to conditions. 2016-12-13 19:30:41 +00:00
Paul Chote
e0583af663 Convert PrimaryBuilding to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
56fa3db051 Update D2K rules and shellmap. 2016-11-19 17:19:27 +00:00
Tyson Liddell
90baf2871b Added Buildable Description to D2K construction yard 2016-10-16 12:10:22 +11:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
Matthias Mailänder
8df4e9e04c Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Matthias Mailänder
2b67a53f7e Remove Red Alert primary sprite font from Dune 2000. 2016-07-03 21:32:02 +02:00
Matthias Mailänder
5cffccb679 Add Death Hand missile launch detected. 2016-06-19 18:48:20 +02:00