Paul Chote
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45a596953e
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Add a Utility class and update command interface.
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2016-08-08 22:23:16 +01:00 |
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Matthias Mailänder
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8df4e9e04c
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Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
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2016-07-10 19:44:19 +02:00 |
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Oliver Brakmann
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9ab2ce2362
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Merge pull request #11520 from reaperrr/IdleWander
Make civilians wander around when idle
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2016-07-04 11:50:35 +02:00 |
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abcdefg30
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430b654460
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Merge pull request #11428 from reaperrr/attack-delay
Allow attack anims/overlays to start before weapons fire
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2016-07-03 18:58:07 +02:00 |
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reaperrr
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75c49620d1
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Introduce INotifyAttack.PreparingAttack
And use it to allow triggering attack animations/overlays at a different point
than the actual weapon firing.
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2016-07-02 16:02:00 +02:00 |
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reaperrr
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87537d9669
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Move WithAttackOverlay to Mods.Common
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2016-07-02 16:02:00 +02:00 |
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Paul Chote
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c706e68b73
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Rework zip file updating.
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2016-07-01 21:58:26 +01:00 |
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reaperrr
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09e365bc4a
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Fix Wanders to be usable on its own
Allows unarmed actors like civilians or harmless critters to wander around when idle.
Additionally made it upgradable.
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2016-06-26 20:30:06 +02:00 |
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Paul Chote
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2355ad9dd1
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Move carryall code to Mods.Common.
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2016-06-21 21:38:19 +01:00 |
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teees
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8724ed29bc
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Support dynamic offsets in ActorPreviews.
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2016-06-15 20:36:08 +01:00 |
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teees
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b7bf7b6ec0
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Move mod-level ActorInits out of the engine.
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2016-06-15 20:35:22 +01:00 |
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Matthias Mailänder
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5029ac705f
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Update to .NET 4.5
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2016-05-19 21:24:21 +02:00 |
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Paul Chote
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c412e4e86c
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Prepare MapCreeps code for trait-defined lobby options.
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2016-05-14 18:54:44 +01:00 |
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reaperrr
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fd5a597966
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Move Render traits to Traits.Render namespace
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2016-04-15 20:43:04 +02:00 |
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Paul Chote
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2915db67c4
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Add depth buffer support to sprites and sequences.
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2016-04-15 09:42:29 -04:00 |
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Paul Chote
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7315ffbcb7
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Fix outdated file headers.
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2016-04-10 09:41:12 -04:00 |
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Oliver Brakmann
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500216937b
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Move ProductionFromMapEdge from D2k to Common
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2016-03-30 02:46:19 +02:00 |
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Matthias Mailänder
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dd0d8c86c6
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Merge pull request #10942 from pchote/remove-map-lazyness
Remove map lazyness.
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2016-03-21 20:23:47 +01:00 |
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Oliver Brakmann
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b1fd74010f
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Fix filename case of sandworm attack sound
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2016-03-19 23:07:59 +01:00 |
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Paul Chote
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4a7ef68b39
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Remove Map.SpawnPoints.
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2016-03-18 20:16:25 +00:00 |
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Paul Chote
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65df25b1a4
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Remove lazy loading of binary map data.
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2016-03-18 20:16:24 +00:00 |
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Paul Chote
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602acabe47
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Remove World.TileSet.
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2016-03-12 19:47:07 +00:00 |
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abcdefg30
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d7bdc840d6
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Merge pull request #10909 from pchote/remove-ruleset-cache
Remove ruleset cache
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2016-03-12 20:41:03 +01:00 |
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Paul Chote
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82a9d69a51
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Remove RulesetCache and push rule parsing to background thread.
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2016-03-11 21:18:32 +00:00 |
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Paul Chote
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a3b1baa654
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Extract default TileSet/Sequence dictionaries to ModData.
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2016-03-11 21:18:32 +00:00 |
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Oliver Brakmann
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0039cbc590
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Fix indentation in ProductionFromMapEdge
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2016-03-05 14:46:16 +01:00 |
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Oliver Brakmann
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df7ec2b029
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Fix ProductionFromMapEdge spawning ground units in inappropriate places
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2016-03-05 14:22:12 +01:00 |
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Oliver Brakmann
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f547a4b6e9
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Add ProductionSpawnLocationInit, used by ProductionFromMapEdge
This enables fixed per-factory actor spawn locations.
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2016-03-05 14:16:57 +01:00 |
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Oliver Brakmann
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a1e6f65f8f
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Use a "real" Move instead of VisualMove in ProductionFromMapEdge
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2016-03-05 14:11:52 +01:00 |
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Oliver Brakmann
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7a29cfeaea
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Add optional use of a rally point to ProductionFromMapEdge
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2016-03-05 14:11:46 +01:00 |
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Paul Chote
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617113fa86
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Rework IReadWritePackage interface.
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2016-02-28 10:18:50 +00:00 |
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Oliver Brakmann
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4f1fa3acec
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Merge pull request #10786 from pchote/mappreview-packages
Remove internal use of map paths.
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2016-02-23 22:52:54 +01:00 |
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Paul Chote
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e71225496b
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Clarify GPL version.
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2016-02-21 16:30:48 +00:00 |
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Paul Chote
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b396965fd9
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Update licence header year.
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2016-02-21 16:27:31 +00:00 |
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Paul Chote
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226081d379
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Remove map saving shim method.
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2016-02-21 16:11:36 +00:00 |
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Paul Chote
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573e26c887
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Load and save maps using packages.
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2016-02-21 16:11:35 +00:00 |
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Paul Chote
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d573e21a48
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Traits open files via the Map.
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2016-02-18 18:12:33 +00:00 |
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Paul Chote
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b347fade71
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Use IReadOnlyFileSystem in artwork loaders.
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2016-02-18 18:12:31 +00:00 |
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Paul Chote
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b0bd252343
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Move Util to Mods.Common.
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2016-01-19 23:35:18 +00:00 |
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Paul Chote
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0039a2bdbf
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Split out an ActivityUtils class.
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2016-01-19 23:34:13 +00:00 |
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Oliver Brakmann
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a04223fcd2
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Merge pull request #10143 from Phrohdoh/interface-reflection
Implement a utility command to check for explicit interface implementation violations.
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2016-01-18 20:23:43 +01:00 |
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Taryn Hill
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25eddb9567
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Explicitly implement ISelectionBar
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2016-01-17 22:33:41 -06:00 |
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RoosterDragon
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8e89a6a696
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Simplify names, remove unused usings, remove redundant casts.
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2016-01-17 21:35:36 +00:00 |
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Pavel Penev
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861d1368a4
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Unhardcode internal terrain palette name from all over the codebase
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2016-01-17 19:02:16 +02:00 |
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Matthias Mailänder
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4012433e10
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test and correct the ActorDataByActorCode
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2016-01-10 21:56:26 +01:00 |
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Sean Hunt
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a7a22d7a49
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Style fixes.
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2016-01-03 12:02:26 -05:00 |
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Paul Chote
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47c97735ed
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Overhaul sand worm rendering and attacking.
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2016-01-03 01:17:30 +00:00 |
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abcdefg30
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fa260ddee1
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Document fields in DamagedWithoutFoundationInfo
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2015-12-20 16:36:13 +01:00 |
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abcdefg30
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c0206b18b0
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Fix DamagedWithoutFoundation causing more damage than it should
Tick caused extra damage in addition to the damage in AddedToWorld,
which lead the actor to have less health than damageThreshold.
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2015-12-20 16:36:11 +01:00 |
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Oliver Brakmann
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02fa63c1b4
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Merge pull request #9853 from penev92/unglobalFileSystem
Unglobal file system
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2015-12-14 20:52:30 +01:00 |
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