Alexander Boll
6a2b9fc41b
added mission 5 nod
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Update nod05
2015-05-10 19:43:42 +02:00
Alexander Boll
912ab4d1b8
added nod4b
2015-05-09 12:10:35 +02:00
abcdefg30
3f7fc18ee7
Run the utility on all maps and polish stuff
2015-05-03 11:00:50 +02:00
abcdefg30
51433e7c64
Updated all maps with the utility
2015-05-01 14:16:21 +02:00
Matthias Mailänder
6653322096
Merge pull request #8011 from penev92/bleed_fixTakeCover
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Move prone-related logic from DamageWarhead to TakeCover
2015-04-26 16:20:27 +02:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
Alexander Boll
0f0c400657
added mission nod4a
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Polish nod04a a bit
2015-04-26 12:59:23 +02:00
Pavel Penev
494d2f274a
Merge pull request #7463 from Smith00101010/gdi05b
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Added CnC: gdi05b
2015-04-25 06:48:06 +03:00
abcdefg30
c0b8fce427
Remove the interval hack from gdi05a
2015-04-19 21:48:15 +02:00
Moshe Schmidt
7d6f367d84
Added CnC: gdi05b
2015-04-13 22:31:51 +02:00
Oliver Brakmann
ba977c040f
gdi05a: ensure base discovery trigger fires in time
2015-04-03 16:27:48 +02:00
Oliver Brakmann
253d97ca5d
Fix sandbag ownership and build prerequisites for gdi05a
2015-04-03 13:16:57 +02:00
Oliver Brakmann
1070d752f3
Turn event handler into no-op for captured factories in gdi05a
2015-04-03 13:14:25 +02:00
Oliver Brakmann
ff49cdcc5f
Use the OnPlayerDiscovered trigger in gdi05a
2015-03-21 15:19:19 +02:00
Alexander Boll
52c67aef76
added hunt to every movement
2015-02-10 21:08:20 +01:00
Alexander Boll
e4647a8333
added nod mission 2b
2015-02-10 21:08:19 +01:00
Alexander Boll
9a09421800
fixed mission 2a and cleaned the code
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changed according style code and added production trigger
corrected tech tree
removed comments and corrected same style issues
added gdi tech tree and changed produce to build
changed image format and replace spaces with tabs
deleted unnecessary tabs, added tooltips and corrected name
added lua file from nod 2a
changed according style code and added production trigger
deleted unnecessary tabs, added tooltips and corrected name
fixed image size
changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description
restored facing values unequal zero und fixed image position
Polish things a bit
Have player's units move into the map at the start
Polish some things
2015-02-06 21:11:18 +01:00
Oliver Brakmann
1b4dc3d1fe
Add mission gdi05a
2015-02-01 18:12:46 +01:00
Oliver Brakmann
479259b9d7
Update mission gdi03
2015-02-01 15:50:18 +01:00
Christopher Grant
ec79915323
Updated Break of Day
2015-01-31 18:04:35 -05:00
Matthias Mailänder
c3e3a47746
play mission won theme
2015-01-25 14:43:36 +01:00
Matthias Mailänder
3489794713
replace PlayMusicOnMapLoad trait with Lua Media.PlayMusic method
2015-01-25 14:43:36 +01:00
abcdefg30
80195d3fd0
Removed unused actors and reordered the rest
2015-01-11 16:36:49 +01:00
abcdefg30
4be5c03385
Removed Facing: 0 and Health: 1
2015-01-11 16:04:41 +01:00
Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
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and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Oliver Brakmann
caa38f034e
Update missions with new map option
2014-12-28 19:26:40 +01:00
Matthias Mailänder
94fcfccef9
add the intro videos to the first missions
2014-12-26 19:40:03 +01:00
Oliver Brakmann
659d677cdb
Merge pull request #7052 from Mailaender/gdi01-polishing
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Fixed GDI01 secondary objectives and mission descriptions
2014-12-24 14:30:40 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
Matthias Mailänder
c04bb13e71
fix redeploying failing the secondary objective
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code cleanup
2014-12-22 09:56:36 +01:00
Matthias Mailänder
b294816489
left-click orders have been deprecated
2014-12-22 09:45:18 +01:00
Paul Chote
5b011e6baf
Merge pull request #7072 from obrakmann/fmv-overhaul
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Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
Oliver Brakmann
f182e3be1d
Adjust minigames
2014-12-18 20:24:37 +01:00
Oliver Brakmann
1564e6c0dd
Update missions for yaml-defined FMV playback
2014-12-18 18:59:42 +01:00
abcdefg30
c62d33c4bb
let nod attack from different directions
2014-11-22 14:59:09 +01:00
Matthias Mailänder
2dad3b5a59
fix harvesters crushing the sand bags
2014-11-22 14:59:09 +01:00
Matthias Mailänder
a29a16b921
port gdi03 to the new Lua API
2014-11-22 14:59:08 +01:00
Matthias Mailänder
8245b818f8
remove lonely tab
2014-11-22 14:57:16 +01:00
Matthias Mailänder
d418afaab9
don't re-use regular multiplayer crates
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fixes #6869
2014-11-10 20:20:10 +01:00
Matthias Mailänder
4f919f5f4b
remove Year 501
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closes #6447
2014-10-28 07:37:10 +01:00
Matthias Mailänder
1478822a2f
Merge pull request #6836 from pchote/polish-gdi0102
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Closes #6757
Closes #6834
2014-10-26 08:02:46 +01:00
Matthias Mailänder
cb7ed7bf61
Merge pull request #6837 from obrakmann/mission-polish
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Another mission polish PR
2014-10-26 07:47:47 +01:00
Paul Chote
99c0d8bd53
Require silos to be captured or destroyed in GDI02.
2014-10-26 13:43:35 +13:00
Oliver Brakmann
cb9f186097
Prevent viceroids from appearing in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
fd8cd4ddea
Enable fog in TD missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
1a63a0a167
Fix chat sounds overlapping with playing FMV in missions
2014-10-26 00:38:32 +02:00
Oliver Brakmann
90d517a448
Fix crates in gdi04a/b
2014-10-26 00:38:32 +02:00
Paul Chote
6f7d20681b
Polish GDI01:
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* Insert initial forces via landing craft.
* Remove unbuildable concrete wall from production palette.
* Fix chat sounds and reinforcement notification overlapping FMV.
* Cut down the excessive starting forces to encourage base building.
* Require Silo capture/destruction for victory.
2014-10-26 09:29:34 +13:00
Paul Chote
8b66162e99
Fix landing craft reinforcements in GDI01 and GDI02.
2014-10-26 09:21:43 +13:00