Paul Chote
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4c4783262f
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Simplify the replay browser code.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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c30b18a9d6
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Introduce MapCache and MapPreview for improved UI map previews.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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63068d5a7c
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Fix Map.GetSpawnPoints to return CPos.
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2014-03-16 21:45:59 +13:00 |
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Paul Chote
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3392d00294
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More style fixes.
Also fixes bogus recursive storage of OnGameStart
when a player is disconnected from the server.
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2014-03-16 21:45:59 +13:00 |
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Matthias Mailänder
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e4d5404c6c
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StyleCop
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2014-03-16 21:45:59 +13:00 |
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Matthias Mailänder
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634567f98e
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don't display headers when player panel is invisible
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2014-03-16 21:45:58 +13:00 |
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Matthias Mailänder
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fafd9e81a9
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convert to Unix line endings
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2014-03-16 21:45:58 +13:00 |
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Matthias Mailänder
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c1453791d0
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Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
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2014-03-16 09:04:16 +01:00 |
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Curtis Shmyr
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a5d5067f7a
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Update CHANGELOG
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2014-03-15 14:21:05 -06:00 |
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Curtis Shmyr
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f8f60e52bc
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Replace Spy* with Disguise* for certain classes
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2014-03-15 14:20:57 -06:00 |
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Curtis Shmyr
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8576c24988
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Add IEffectiveOwner trait
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2014-03-14 19:36:51 -06:00 |
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Paul Chote
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26e75621c3
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Merge pull request #4864 from Mailaender/overlay-fix
Fixed husk flames
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2014-03-15 10:38:30 +13:00 |
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Paul Chote
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baf3c55f26
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A simple fix for BelowUnits breaking z-offsets.
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2014-03-14 18:52:47 +01:00 |
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Matthias Mailänder
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90c8072591
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render smoke above units
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2014-03-14 18:52:47 +01:00 |
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Matthias Mailänder
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716fce4462
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fixed ZOffset for burning husks
closes #4762
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2014-03-14 18:52:45 +01:00 |
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Matthias Mailänder
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5d9b2d8b6e
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Merge pull request #4855 from ScottNZ/phase-transport
Improve cloaking logic and add phase transport
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2014-03-14 11:40:18 +01:00 |
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Paul Chote
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5daef851e8
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Merge pull request #4822 from Mailaender/map-test
Added checks for all map.yaml with Travis
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2014-03-14 23:01:26 +13:00 |
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Matthias Mailänder
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bc7c4ea6cd
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don't check map.yaml with empty Rules: section
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2014-03-14 10:53:03 +01:00 |
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Paul Chote
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d785cc04a2
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Merge pull request #4402 from Mailaender/gdi03
Added the 3rd GDI mission
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2014-03-14 22:52:15 +13:00 |
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ScottNZ
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104fb2d7c6
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Update CHANGELOG for cloak fixes and phase transport addition
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2014-03-14 22:41:46 +13:00 |
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Paul Chote
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67cbc1db1b
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Merge pull request #4233 from Mailaender/replay-timestep
Enabled a Timestep controller for replays and only there
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2014-03-14 22:38:16 +13:00 |
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ScottNZ
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3980b6b7f2
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Change submarine default stance to ReturnFire
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2014-03-14 22:33:39 +13:00 |
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ScottNZ
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8af0310686
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Let submarines detect other submarines
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2014-03-14 22:33:39 +13:00 |
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ScottNZ
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34d1ccb82c
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Let hboxes detect cloaked units
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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fc2c46a2c2
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Let spy plane detect cloaked units
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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4c1b70e28d
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Let only mine layers detect enemy mines
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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5a5ed657d4
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Let sniper detect cloaked units
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2014-03-14 22:33:37 +13:00 |
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ScottNZ
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acea219f55
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Remove actor generation increment when entering cloak
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2014-03-14 22:33:37 +13:00 |
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ScottNZ
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70dea5303f
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Change sniper to use ReturnFire instead of HoldFire stance by default
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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687f1f9bcd
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Implement phase transport
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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704c4c17f8
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Adjust tooltip description for gunboat to mention its cloak detection ability
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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15019d5b06
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Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc
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2014-03-14 22:33:35 +13:00 |
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ScottNZ
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5df88cb186
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Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it
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2014-03-14 22:33:35 +13:00 |
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ScottNZ
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963db53b7b
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Adjust tooltip description for destroyer to mention its cloak detection ability
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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f80710ac7a
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Let cloaked units optionally uncloak when unloading
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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9f69d13336
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Let mobile radar jammer detect cloaked units
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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58c648daa9
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Let attack dog detect cloaked units
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2014-03-14 22:33:33 +13:00 |
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ScottNZ
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5deb5e6686
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Let radar dome detect cloaked units
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2014-03-14 22:33:33 +13:00 |
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Paul Chote
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7e9793fa90
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Fix the timestep jank threshold.
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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d5edbc2bc7
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Tick the game timer status independently of the game rate.
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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45ad52f737
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Adjust C&C replay UI.
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2014-03-14 10:07:54 +01:00 |
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Paul Chote
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c21b27cddb
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Add some more robustness against UI-introduced desyncs.
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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0d6517ec25
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keep the catch up for small delays and truncate larger ones
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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3b78d6f343
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use relative tick time intervals
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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212cf93ca4
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separate World and Ui LastTickTime
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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0c20e38443
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add a pause/slowdown/play/fastforward button for replays
closes #4633
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2014-03-14 10:07:54 +01:00 |
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Matthias Mailänder
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c5ef9cbfb2
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moved internal time step setting to Game
player should not be able change it as it is not synced yet
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2014-03-14 10:07:32 +01:00 |
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Paul Chote
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ba79e33d40
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Merge pull request #4656 from Mailaender/everyone-shroud
Added a spectator player that shares shroud with everyone
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2014-03-14 21:50:02 +13:00 |
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Matthias Mailänder
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fbf408b886
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add a spectator player that shares shroud with everyone
closes #4607
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2014-03-13 21:57:59 +01:00 |
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Matthias Mailänder
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987f285714
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Merge pull request #4857 from pchote/ra-balance-changelog
Add changelog entry for Radar Dome cost tweak.
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2014-03-13 21:40:55 +01:00 |
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