Commit Graph

11865 Commits

Author SHA1 Message Date
Paul Chote
4c4783262f Simplify the replay browser code. 2014-03-16 21:45:59 +13:00
Paul Chote
c30b18a9d6 Introduce MapCache and MapPreview for improved UI map previews. 2014-03-16 21:45:59 +13:00
Paul Chote
63068d5a7c Fix Map.GetSpawnPoints to return CPos. 2014-03-16 21:45:59 +13:00
Paul Chote
3392d00294 More style fixes.
Also fixes bogus recursive storage of OnGameStart
when a player is disconnected from the server.
2014-03-16 21:45:59 +13:00
Matthias Mailänder
e4d5404c6c StyleCop 2014-03-16 21:45:59 +13:00
Matthias Mailänder
634567f98e don't display headers when player panel is invisible 2014-03-16 21:45:58 +13:00
Matthias Mailänder
fafd9e81a9 convert to Unix line endings 2014-03-16 21:45:58 +13:00
Matthias Mailänder
c1453791d0 Merge pull request #4858 from cjshmyr/spyfix
Spy class refactoring
2014-03-16 09:04:16 +01:00
Curtis Shmyr
a5d5067f7a Update CHANGELOG 2014-03-15 14:21:05 -06:00
Curtis Shmyr
f8f60e52bc Replace Spy* with Disguise* for certain classes 2014-03-15 14:20:57 -06:00
Curtis Shmyr
8576c24988 Add IEffectiveOwner trait 2014-03-14 19:36:51 -06:00
Paul Chote
26e75621c3 Merge pull request #4864 from Mailaender/overlay-fix
Fixed husk flames
2014-03-15 10:38:30 +13:00
Paul Chote
baf3c55f26 A simple fix for BelowUnits breaking z-offsets. 2014-03-14 18:52:47 +01:00
Matthias Mailänder
90c8072591 render smoke above units 2014-03-14 18:52:47 +01:00
Matthias Mailänder
716fce4462 fixed ZOffset for burning husks
closes #4762
2014-03-14 18:52:45 +01:00
Matthias Mailänder
5d9b2d8b6e Merge pull request #4855 from ScottNZ/phase-transport
Improve cloaking logic and add phase transport
2014-03-14 11:40:18 +01:00
Paul Chote
5daef851e8 Merge pull request #4822 from Mailaender/map-test
Added checks for all map.yaml with Travis
2014-03-14 23:01:26 +13:00
Matthias Mailänder
bc7c4ea6cd don't check map.yaml with empty Rules: section 2014-03-14 10:53:03 +01:00
Paul Chote
d785cc04a2 Merge pull request #4402 from Mailaender/gdi03
Added the 3rd GDI mission
2014-03-14 22:52:15 +13:00
ScottNZ
104fb2d7c6 Update CHANGELOG for cloak fixes and phase transport addition 2014-03-14 22:41:46 +13:00
Paul Chote
67cbc1db1b Merge pull request #4233 from Mailaender/replay-timestep
Enabled a Timestep controller for replays and only there
2014-03-14 22:38:16 +13:00
ScottNZ
3980b6b7f2 Change submarine default stance to ReturnFire 2014-03-14 22:33:39 +13:00
ScottNZ
8af0310686 Let submarines detect other submarines 2014-03-14 22:33:39 +13:00
ScottNZ
34d1ccb82c Let hboxes detect cloaked units 2014-03-14 22:33:38 +13:00
ScottNZ
fc2c46a2c2 Let spy plane detect cloaked units 2014-03-14 22:33:38 +13:00
ScottNZ
4c1b70e28d Let only mine layers detect enemy mines 2014-03-14 22:33:38 +13:00
ScottNZ
5a5ed657d4 Let sniper detect cloaked units 2014-03-14 22:33:37 +13:00
ScottNZ
acea219f55 Remove actor generation increment when entering cloak 2014-03-14 22:33:37 +13:00
ScottNZ
70dea5303f Change sniper to use ReturnFire instead of HoldFire stance by default 2014-03-14 22:33:36 +13:00
ScottNZ
687f1f9bcd Implement phase transport 2014-03-14 22:33:36 +13:00
ScottNZ
704c4c17f8 Adjust tooltip description for gunboat to mention its cloak detection ability 2014-03-14 22:33:36 +13:00
ScottNZ
15019d5b06 Add CloakTypes to prevent ships from detecting cloaked non-submarine units etc 2014-03-14 22:33:35 +13:00
ScottNZ
5df88cb186 Remove cloak detection from ca and lst. Increase pt's cloak detection range to 4 and render a cloak detection range circle for it 2014-03-14 22:33:35 +13:00
ScottNZ
963db53b7b Adjust tooltip description for destroyer to mention its cloak detection ability 2014-03-14 22:33:34 +13:00
ScottNZ
f80710ac7a Let cloaked units optionally uncloak when unloading 2014-03-14 22:33:34 +13:00
ScottNZ
9f69d13336 Let mobile radar jammer detect cloaked units 2014-03-14 22:33:34 +13:00
ScottNZ
58c648daa9 Let attack dog detect cloaked units 2014-03-14 22:33:33 +13:00
ScottNZ
5deb5e6686 Let radar dome detect cloaked units 2014-03-14 22:33:33 +13:00
Paul Chote
7e9793fa90 Fix the timestep jank threshold. 2014-03-14 10:07:54 +01:00
Paul Chote
d5edbc2bc7 Tick the game timer status independently of the game rate. 2014-03-14 10:07:54 +01:00
Paul Chote
45ad52f737 Adjust C&C replay UI. 2014-03-14 10:07:54 +01:00
Paul Chote
c21b27cddb Add some more robustness against UI-introduced desyncs. 2014-03-14 10:07:54 +01:00
Matthias Mailänder
0d6517ec25 keep the catch up for small delays and truncate larger ones 2014-03-14 10:07:54 +01:00
Matthias Mailänder
3b78d6f343 use relative tick time intervals 2014-03-14 10:07:54 +01:00
Matthias Mailänder
212cf93ca4 separate World and Ui LastTickTime 2014-03-14 10:07:54 +01:00
Matthias Mailänder
0c20e38443 add a pause/slowdown/play/fastforward button for replays
closes #4633
2014-03-14 10:07:54 +01:00
Matthias Mailänder
c5ef9cbfb2 moved internal time step setting to Game
player should not be able change it as it is not synced yet
2014-03-14 10:07:32 +01:00
Paul Chote
ba79e33d40 Merge pull request #4656 from Mailaender/everyone-shroud
Added a spectator player that shares shroud with everyone
2014-03-14 21:50:02 +13:00
Matthias Mailänder
fbf408b886 add a spectator player that shares shroud with everyone
closes #4607
2014-03-13 21:57:59 +01:00
Matthias Mailänder
987f285714 Merge pull request #4857 from pchote/ra-balance-changelog
Add changelog entry for Radar Dome cost tweak.
2014-03-13 21:40:55 +01:00