reaperrr
7589e010c3
Back-port some style fixes from ImaAdpcmLoader to AudLoader.
2014-09-14 13:32:37 +02:00
reaperrr
fec5eb178c
Rename Adpcm to ImaAdpcm everywhere.
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To avoid confusion with Microsoft ADPCM and other ADPCMs.
2014-09-14 13:27:46 +02:00
Matthias Mailänder
53f926b792
Merge pull request #6442 from pchote/no-mission-replays
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Closes #6210
2014-09-14 08:54:36 +02:00
Matthias Mailänder
636e1b5102
Merge pull request #6441 from pchote/paste
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Support pasting clipboard text into TextFields.
2014-09-13 15:02:15 +02:00
Matthias Mailänder
f4b3a73af6
remove duplicated "Server: ... the server" wording
2014-09-13 11:22:09 +02:00
Paul Chote
b1de14bc70
Disable replay saving for campaign missions.
2014-09-13 18:08:14 +12:00
ImagoTrigger
eb2124bb89
Adds ability to paste text (ctrl/cmd+v) into chat.
2014-09-13 09:41:59 +12:00
Paul Chote
eddcfd7362
Merge pull request #6426 from obrakmann/fix6421
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Fix a number or bugs wrt shroud/selection interaction in observer mode
2014-09-13 08:34:22 +12:00
Thijs Waalen
2da4a53155
Replace the empty defaults caused by a null default with nil
2014-09-08 21:59:58 +02:00
Oliver Brakmann
44582ae647
Fix another shroud/selection bug in observer mode
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In a player view, enemy units would not be unselected when they entered
the shroud.
2014-09-07 01:10:52 +02:00
Oliver Brakmann
eff54a614b
Fix selection glitch in observer mode
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Fixes #6421 .
2014-09-07 00:52:55 +02:00
reaperrr
5e9b0a964f
Adds InaccuracyModifier.
2014-09-04 20:28:34 +02:00
Paul Chote
674998c0ee
Merge pull request #6335 from obrakmann/fix6311
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Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Matthias Mailänder
c1ca55b303
Merge pull request #6208 from atlimit8/FixUnloadCargo
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Fixed UnloadCargo stacking using new subcell API exposure
2014-08-30 14:38:17 +02:00
atlimit8
8ad1140921
Reduce ICrushable trait lookup & drop -SubCell suffix.
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Replace `a.HasTrait<ICrushable>()` with a.TraitsImplementing<ICrushable>().Any() or equivalent.
2014-08-30 04:43:57 -05:00
Matthias Mailänder
1ffa88a750
Merge pull request #6162 from UberWaffe/WeaponDiplomacyCheck
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Closes #5618
2014-08-30 09:39:05 +02:00
atlimit8
e29b9edfc1
Changes to map.cs, rename IPositionable.IsLeaving{ => Cell}, add IPositionable.GetValidSubCell
2014-08-29 23:30:16 -05:00
atlimit8
63c28ee4d7
Refactored in new enum SubCell
2014-08-29 23:00:53 -05:00
atlimit8
27ad5208fb
Fixed Mobile.SetPosition & other FixUnloadCargo touch-ups
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Fixed Mobile.SetPosition
Finally removed old SubCell enum
Folded MobileInfo.CanEnterCell overloads into one
Renamed IPositionable.{IsMovingFrom => IsLeaving}
Changed Crate.IsLeaving to use crate lifetime
2014-08-29 23:00:53 -05:00
atlimit8
b2c9064545
Refactored [sub-]cell availability logic in IPositionable & ActorMap
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Moved the logic from IPositionable.CanEnterCell & integrated sub-cell selection.
Added IPositionable.IsMovingFrom(CPos location, int subCell = -1) - to detect transient actors
Renamed IPositionable.{GetDesiredSubcell => GetAvailableSubcell} - since it checks for available sub-cells
Reduced IPositionable.CanEnterCell to one method that usually uses IPositionable.GetAvailableSubcell
Added actor checking to ActorMap.{HasFreeSubCell, FreeSubCell, AnyUnitsAt} - used by [sub-]cell availability logic
2014-08-29 23:00:53 -05:00
atlimit8
ff7ad53dee
Fixed UnloadCargo stacking using new subcell API exposure
2014-08-29 23:00:53 -05:00
atlimit8
fe57417aa8
Added int subCell = -1 to IMove.MoveIntoWorld & IPositionable.SetPosition(Actor self, CPos cell)
2014-08-29 23:00:53 -05:00
Tiago Sousa
ce68d67f0b
Disallow same/similar colors ( fixes #2820 )
2014-08-30 01:53:38 +01:00
Paul Chote
921d77f825
Merge pull request #6202 from ScottNZ/spyabilities
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Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Paul Chote
84cb5f14f5
Merge pull request #6318 from Mailaender/log-session-deserialize-exception
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Fixed Session.Deserialize exceptions not throwing properly
2014-08-27 18:39:56 +12:00
reaperrr
4fa199fb10
Merge pull request #6320 from Mailaender/smudge-offset
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Unhardcoded and self-documented more resource/smudge parameters
2014-08-26 22:25:32 +02:00
UberWaffe
1fbcdfc3c3
AffectsParent defaulted to false.
2014-08-25 20:44:21 +02:00
Oliver Brakmann
2f4c81b7c9
Fix end game window conflicting with ingame menu
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Fixes #6311
2014-08-24 17:00:18 +02:00
Matthias Mailänder
5b4f8d1446
unhardcode and self-document more resource/smudge parameters
2014-08-24 08:13:40 +02:00
Paul Chote
944cfd83e2
Merge pull request #6281 from mizipzor/tab-completion
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Added tab completion to in-game and lobby chat.
2014-08-24 17:29:38 +12:00
UberWaffe
e3e5e9eb00
Adds Diplomacy keywords for ValidTarget checks.
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Changes:
Allows diplomacy stance checks to be done on warheads and weapons, using keywords in ValidTargets and InvalidTargets.
2014-08-24 07:00:21 +02:00
Paul Chote
e4b9872f82
Merge pull request #6291 from UberWaffe/ImpactTarget
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Changes Weapon.Impact() to use Target (from WPos).
2014-08-24 09:38:15 +12:00
Curtis Shmyr
345e88d75a
Add IRenderInfantrySequenceModifier
2014-08-23 14:42:16 -06:00
Matthias Mailänder
12876c23a2
fix tried logging to non-existant channel exception
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closes #6168
2014-08-23 19:15:46 +02:00
Matthias Mailänder
bc4c344cb0
Merge pull request #6284 from obrakmann/gdi01-touchup
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More Lua API enhancements
2014-08-23 16:28:36 +02:00
Oliver Brakmann
1c8a56d197
Make ScriptContext available in Actor- and PlayerProperty classes
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Needed to return non-native types to Lua
2014-08-23 16:21:40 +02:00
Matthias Mailänder
7cb7685d62
Merge pull request #6266 from huwpascoe/uiscaling
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Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
76ccb0cf00
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
obrakmann
022c1ae4d1
Merge pull request #6310 from pchote/shroud-reset-fix
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Fix shroud hash updating.
2014-08-23 10:43:56 +02:00
Matthias Mailänder
c25c3441fb
Merge pull request #6305 from pchote/fix-shroud-clear
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Don’t clear shroud outside the map.
2014-08-23 10:34:47 +02:00
Matthias Mailänder
a4ed71bf84
workaroud warning as error CS0067 The event is never used
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closes #6101
2014-08-23 09:53:12 +02:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
Paul Chote
d002a23d67
Change EffectivenessAgainst to CanTargetActor.
2014-08-23 17:14:10 +12:00
Paul Chote
227a523878
Further warhead streamlining.
2014-08-23 17:14:10 +12:00
Paul Chote
57ba1b54b4
Convert weapon plumbing to use integer damage modifiers.
2014-08-23 17:14:10 +12:00
Paul Chote
8e8e02dae8
Move warheads into mod code.
2014-08-23 17:14:10 +12:00
Paul Chote
1261d5891d
Move common DoImpact(Target) method into DamageWarhead.
2014-08-23 17:14:09 +12:00
Paul Chote
531e3cfaf3
Fix shroud hash updating. Fixes #6308 .
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This ensures that multiple Invalidations() in one tick will each update the shroud rendering.
2014-08-23 15:25:39 +12:00