Paul Chote
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1a5ff440d1
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Add the stealth generator to TS.
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2014-10-04 14:01:45 +13:00 |
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Matthias Mailänder
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8489340276
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Merge pull request #6556 from pchote/upgrade-all-the-things
Add support for time-limited actor upgrades.
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2014-10-03 11:46:20 +02:00 |
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abcdefg30
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d1e9d7d19d
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Harvester now autoharvest when produced
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2014-10-02 16:41:55 +02:00 |
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reaperrr
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d7be83dcd7
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Merge pull request #6627 from s1ww/cnc_cash_ticks
Normalizing CashTicks AUD for TD
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2014-10-01 22:05:24 +02:00 |
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Paul Chote
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fd14ebddb8
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Remove the now-redundant ScriptInvulnerable trait.
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2014-10-01 21:50:18 +13:00 |
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Paul Chote
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8a014393a3
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Rename UnitUpgradeCrateAction to GrantUpgradeCrateAction.
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2014-10-01 21:29:22 +13:00 |
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Paul Chote
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22574e920b
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Detonate demo trucks when they are iron-curtained.
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2014-10-01 21:29:22 +13:00 |
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Paul Chote
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abba61dd8c
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Replace RemoveOnConditions with KillsSelf.
Upgrades offer more flexibility than prerequisites.
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2014-10-01 21:29:21 +13:00 |
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Paul Chote
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bb44d76762
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Add a GrantUpgradeWarhead and initial TS EMP implementation.
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2014-10-01 21:29:21 +13:00 |
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Paul Chote
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a03305762f
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Add the invulnerability crate to RA.
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2014-10-01 21:29:21 +13:00 |
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Paul Chote
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968486a03e
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Reimplement iron curtain as a generic stat upgrade.
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2014-10-01 21:29:19 +13:00 |
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Paul Chote
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c697a1e7b4
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Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
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2014-10-01 21:28:45 +13:00 |
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Paul Chote
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b4c826237e
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Remove duplicated IronCurtainable rules.
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2014-10-01 20:58:40 +13:00 |
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Matthias Mailänder
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a666e963eb
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Merge pull request #6504 from s1ww/mapchooser_filter
Closes #6374
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2014-09-30 21:27:36 +02:00 |
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Oliver Brakmann
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df64f79753
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Whitespace fixes
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2014-09-30 19:25:09 +13:00 |
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Oliver Brakmann
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154ebc5857
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Update gdi04c to use cell triggers
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2014-09-30 19:25:09 +13:00 |
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s1ww
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c2e08922f5
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Normalizing CashTicks AUD for TD
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2014-09-30 07:20:17 +02:00 |
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Paul Chote
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3f7f7e1164
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Merge pull request #6607 from reaperrr/fix-vehicle-c4
Remove C4 demolishability from RA vehicles
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2014-09-29 21:17:20 +13:00 |
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s1ww
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db99b816db
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Implementing search feature in map choosers
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2014-09-29 06:59:42 +02:00 |
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reaperrr
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1b53b23663
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Fixes mines and explosion crates not damaging crusher/collector
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2014-09-28 23:10:29 +02:00 |
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reaperrr
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5e9948918e
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Remove C4 demolishability from RA vehicles
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2014-09-28 22:02:43 +02:00 |
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Matthias Mailänder
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867ebcec3b
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port allies-01 to new Lua API
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2014-09-28 10:53:01 +02:00 |
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Matthias Mailänder
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04b5c74a15
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Merge pull request #6584 from obrakmann/fix6579_lowres_ui_overlap
Fix overlap of in-game UI elements at low resolutions
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2014-09-28 07:12:49 +02:00 |
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Oliver Brakmann
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403e7ec929
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Fix overlap of in-game UI elements when using low resolutions
Fixes #6579
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2014-09-28 00:51:51 +02:00 |
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Matthias Mailänder
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35f6617726
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Merge pull request #6580 from reaperrr/ts-eliteweap
Implements original TS elite weapons
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2014-09-27 21:41:27 +02:00 |
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abcdefg30
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128ae6e1b7
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Fixed wrong constructionyard placing on map brimstone
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2014-09-27 14:46:21 +02:00 |
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reaperrr
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4e169a0441
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TS elite weapons
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2014-09-27 14:41:46 +02:00 |
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Matthias Mailänder
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71a872c53c
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Merge pull request #6553 from Phrohdoh/TSGridFixes
More TS art offset fixes.
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2014-09-27 13:36:59 +02:00 |
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reaperrr
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ffeff5c7b6
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Merge pull request #6575 from pchote/selfhealing
Add elite self-healing bonus
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2014-09-27 13:19:24 +02:00 |
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Paul Chote
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2bbdd0ae06
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Add self-healing for elite units.
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2014-09-27 22:14:45 +12:00 |
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Paul Chote
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372d03c320
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Convert SelfHealing to upgrades.
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2014-09-27 22:14:45 +12:00 |
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abcdefg30
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22dc63620f
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Unhardcoded productionbar colors
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2014-09-26 14:55:42 +02:00 |
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obrakmann
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7bb89ba664
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Merge pull request #6543 from s1ww/upgraded_gui
Upgrading player gui redux
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2014-09-26 09:49:22 +02:00 |
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s1ww
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b4705add88
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Upgrading player gui
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2014-09-26 07:02:15 +02:00 |
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Matthias Mailänder
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0428814fe5
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Merge pull request #6477 from s1ww/bleed
Updating outdated maps
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2014-09-25 06:53:35 +02:00 |
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s1ww
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8cba84d47d
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Reworked railmines for each tileset
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2014-09-25 04:38:09 +02:00 |
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Taryn Hill
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2988c500c0
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More TS art fixes.
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2014-09-24 14:20:14 -05:00 |
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LipkeGu
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ee079fa01c
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Adjusting the Z-Offset for the turret of "Nod SAM Site"
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2014-09-24 17:11:40 +02:00 |
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LipkeGu
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8ac97f6297
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Assign the correct voice to the "Nod Banshee Fighter"
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2014-09-24 03:48:43 +02:00 |
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LipkeGu
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74dc01908e
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Update cursors.yaml
insert the "missing" space
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2014-09-22 16:20:58 +02:00 |
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steelphase
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7199b6fd96
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Mod Chooser move.
Moved code for mod chooser to mod.common.
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2014-09-21 14:27:20 -04:00 |
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steelphase
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f948bf0d1b
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Add Mod.Common Graphics
Moved Graphics to Mod.Common
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2014-09-21 01:34:35 -04:00 |
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Matthias Mailänder
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ded39d1933
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Merge pull request #6519 from abcdefg30/trainingcamp
Repaired Trainingcamp map
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2014-09-21 07:13:58 +02:00 |
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Paul Chote
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01c5af4046
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Revert "Polishing/normalizing new GUI"
This reverts commit 5020c7a73e.
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2014-09-21 12:59:04 +12:00 |
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Paul Chote
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a3acf2aaca
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Merge pull request #6516 from LipkeGu/patch-1
Make the TS Construction Yard selectable
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2014-09-21 12:08:06 +12:00 |
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Matthias Mailänder
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ea11906938
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Merge pull request #6518 from s1ww/player_gui
Polishing/normalizing new GUI
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2014-09-20 20:12:14 +02:00 |
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abcdefg30
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698d57ed82
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Made dog buildable at fort lonestar
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2014-09-20 17:40:10 +02:00 |
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abcdefg30
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02adaea35d
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Fixed training camp map
Removed unused traits,
fixed prerequisites
and fixed two typos.
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2014-09-20 17:40:09 +02:00 |
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s1ww
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5020c7a73e
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Polishing/normalizing new GUI
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2014-09-20 17:18:42 +02:00 |
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LipkeGu
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dce744c51d
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Make the TS Construction Yard selectable
Increasing the size of the selection box to make the Construction Yard selectable.
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2014-09-20 16:31:28 +02:00 |
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