reaperrr
66f1cc69d8
Move D2k/TS ingame-observer.yaml to common
2017-02-12 16:45:19 +01:00
reaperrr
6f9f630fdc
Move RA chrome yamls to common
2017-02-12 16:45:15 +01:00
reaperrr
b7125852b5
Remove d2k dependency from TS UI
2017-02-12 15:17:36 +01:00
reaperrr
0c44a49722
Merge pull request #12600 from pchote/externalmods
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Add support for switching to mods from other engine installations.
2017-02-12 13:18:53 +01:00
reaperrr
3ff045f711
Merge pull request #12731 from abcdefg30/oldBase
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Minor removal of rules duplication in ts yaml
2017-02-12 01:49:47 +01:00
Paul Chote
4d982f00e4
Add 32px icons for default mods.
2017-02-11 16:21:34 +00:00
Paul Chote
a52ea71c62
Add AttackCharges trait for TD and TS obelisks.
2017-02-11 16:19:58 +00:00
Paul Chote
a8d46adb2d
Rename tesla attack logic and move to Mods.Cnc.
2017-02-11 16:19:58 +00:00
abcdefg30
8ad37e6e0d
Remove Buildable from unbuildable civilian structures
2017-02-11 15:28:52 +01:00
abcdefg30
7247350780
Remove cloak from ^OldBase
2017-02-11 15:21:01 +01:00
abcdefg30
1b4b146308
Reduce duplication by introducing ^OldBase
2017-02-11 15:21:00 +01:00
abcdefg30
6376e1fd22
Remove unnecessary Tooltip and Buildable definitions from ^CivBuilding
2017-02-11 15:21:00 +01:00
reaperrr
3e1d0074b8
Tweak TS building debris spawns
2017-02-05 02:15:10 +01:00
reaperrr
e25f7948a8
Fix TS debris to behave more like in the original
2017-02-05 02:15:09 +01:00
reaperrr
261e0cd7aa
Move debris to otherweapons.yaml
2017-02-04 14:48:34 +01:00
reaperrr
226e2f7fa4
Merge pull request #12640 from reaperrr/ts-weapon-inherit2
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Slim & tweak TS weapons - part 2
2017-02-04 14:40:27 +01:00
abcdefg30
a413cc81ea
Merge pull request #12605 from reaperrr/ts-weapon-inheritance
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Introduce TargetDamageWarhead + some TS weapon fixes
2017-02-04 00:59:14 +01:00
Paul Chote
958d1cd365
Merge pull request #12671 from abc013/renameUpgradeOverlay
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Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abcdefg30
0074eb5202
Merge pull request #12678 from reaperrr/merge-ts-into-cnc
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Merge Mods.TS into Mods.Cnc
2017-02-03 22:55:52 +01:00
abc013
851c8e6075
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 18:09:56 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00
reaperrr
2ee47ff5cf
Fix Falloff and Spread of TS missiles
2017-02-02 19:32:16 +01:00
reaperrr
2ff745672c
Use inheritance in TS smallguns.yaml
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- using InstantHit projectile with default Blockable: false is intentional (matches original)
- default Spread and Falloff changes are intentional
- removing AA-capability from HarpyClaw is intentional
- adding 'piff' to Sniper is intentional
- Spread change to Sniper is intentional
2017-02-02 19:32:15 +01:00
reaperrr
715d88f86b
Fix RPGTower prone damage
2017-02-02 19:32:11 +01:00
reaperrr
c90f573b77
Move up RPGTower weapon for more consistent order
2017-02-02 19:32:09 +01:00
reaperrr
797465e613
Use inheritance in TS ballisticweapons.yaml
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Notes:
- adding alpha transparency to explosions is intentional
- making 120mm not blockable is intentional
- implicitly changing LaunchAngle of RPGTower to 75 is intentional
- Spread changes to 155mm and Grenade are intentional
- Falloff changes are intentional
- Prone70Percent on Grenade is intentional
2017-02-02 19:32:07 +01:00
reaperrr
30690fbb68
Use Inheritance in TS energyweapons.yaml
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Notes:
- changing Proton smudge from MediumScorch to SmallScorch is intentional
- InfDeath on LtRail was bit-rot
- RangeLimit on Proton was bit-rot
- Gave CyCannon a higher RangeLimit for easier hits on moving targets
2017-02-02 19:32:06 +01:00
Taryn Hill
225619efe8
TS: Don't harm flying jumpjets via DamagedByTerrain
2017-01-31 10:35:50 -06:00
Taryn Hill
82f44b00d2
Add TunnelCondition to ^Visceroid's Mobile trait
2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366
TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel
2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21
TS: Don't heal actors on tiberium if they are in a tunnel
2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9
TS: Do not do terrain/vein damage to actors inside of tunnels
2017-01-31 08:46:09 -06:00
reaperrr
416857c6ea
Various misc TS weapon fixes
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- Falloff of FireballLauncher and Bomb now more like in TS
- Spread of FireballLauncher now matches TS
- Spread of Bomb is now closer to TS (behaviour not entirely identical, because Spread was cell-based and had a ceiling at ~1.5 cells away from impact cell).
- Bomb now destroys Tiberium like in TS
- Visceroid now uses TargetDamage warhead to damage target directly
- Veins now use TargetDamage warhead to damage target directly
2017-01-30 21:22:09 +01:00
reaperrr
ce5c11d4f0
Use inheritance and TargetDamageWH for TS heal weapons
2017-01-30 21:22:07 +01:00
Paul Chote
38bd88e874
Hook up elevated bridges in Drawbridges.
2017-01-29 18:58:35 +00:00
Paul Chote
c00af2a85b
Hook up tunnels and elevated bridges in "A River Runs Near It".
2017-01-29 18:58:35 +00:00
Paul Chote
6f9a32ec3f
Hook up bridges on Tread Lightly.
2017-01-29 18:58:34 +00:00
Paul Chote
d79b2c0869
Hook up tunnels on Hot Springs.
2017-01-29 18:58:34 +00:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
171e558c0a
Remove damaged bridge artwork from random tile selection.
2017-01-29 18:57:36 +00:00
reaperrr
86771c1ff2
Use Inheritance in TS explosions.yaml
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Notes:
- reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels)
- Falloff changes are intentional (in original TS, damage was halved every Spread step)
- effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
2017-01-29 14:53:28 +01:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
reaperrr
d435cbc0c2
Fix Ion Cannon targeting to allow shooting at water
2017-01-22 12:30:38 +01:00
reaperrr
489fb91f26
Remove TS bombsandgrenades.yaml and move its weapons elsewhere
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Grenade and RPGTower weapon to ballisticweapons.yaml, Bomb to otherweapons.yaml
2017-01-22 12:30:38 +01:00
reaperrr
68e45f7c67
Rename TS largeguns.yaml to ballisticweapons.yaml
2017-01-22 12:27:48 +01:00
reaperrr
a41cfc50a8
Enable water splash for TS AA missile
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On the unlikely off chance that the missile might fall into water.
2017-01-22 12:27:48 +01:00