Commit Graph

5832 Commits

Author SHA1 Message Date
Chris Forbes
2f02b5c453 a pile of plane simplifications 2010-03-27 10:40:14 +13:00
Chris Forbes
d2ad90aa5b saner planes, part 1 2010-03-27 10:17:43 +13:00
Chris Forbes
13e6711a3b further unhacking to localise extended damage state stuff to JUST WALLS 2010-03-27 10:11:24 +13:00
Chris Forbes
faa8f54e7c impose the hack on WALLs, not everything-else 2010-03-27 10:05:01 +13:00
Chris Forbes
dd6f61a29f fix bridge damage states 2010-03-27 09:59:42 +13:00
Chris Forbes
a00faf4b9f set up some sensible build-palette order for RA 2010-03-27 09:52:02 +13:00
Chris Forbes
31a1ab7525 reduce batch count a LOT; build palette order is now explicit 2010-03-27 09:52:02 +13:00
Chris Forbes
97dc615832 unhack weird neutral player getter 2010-03-27 09:42:43 +13:00
Chris Forbes
9c0c1e7827 moved NeutralPlayer creation a bit earlier; bridge sections are now owned by NeutralPlayer rather than null 2010-03-27 09:41:49 +13:00
Chris Forbes
2829b0229b hmmn.. 2010-03-27 09:35:47 +13:00
Chris Forbes
ad36252ee1 clean up plane cruise altitude crap => yaml 2010-03-27 00:07:08 +13:00
Paul Chote
08f7d58c86 Fix cnc AFLD 2010-03-25 14:00:25 +13:00
Chris Forbes
dba4859e9a fix dumb naming in WorldRenderer 2010-03-24 08:35:05 +13:00
Chris Forbes
41fe6f01fc fixed up the chrome/widgets tree 2010-03-24 08:30:59 +13:00
Chris Forbes
8772089173 less bs. 2010-03-24 07:42:27 +13:00
Chris Forbes
2ab155f689 don't show broken servers (address=null) in server browser 2010-03-23 22:03:13 +13:00
Chris Forbes
d038a2a772 fix crash in AttackTurreted. 2010-03-23 21:15:30 +13:00
Chris Forbes
cd1cffe3da fix dumb crash in SpatialBins 2010-03-23 20:51:34 +13:00
Chris Forbes
4fc8f32b9b add IonCannon power 2010-03-23 20:14:35 +13:00
Chris Forbes
c3fcfa776f helper for 'hide all children, then show THIS menu' 2010-03-23 08:09:21 +13:00
Chris Forbes
f3394d3c7c integrated (clickable) labels in checkboxes 2010-03-23 07:58:58 +13:00
Chris Forbes
a6ed985c70 added perf text option to settings menu 2010-03-23 07:48:16 +13:00
Chris Forbes
b15ef59a41 add perf graph debug switch to settings menu 2010-03-23 07:41:30 +13:00
Chris Forbes
411b73a75e settings menu w/ working debug options 2010-03-23 07:39:52 +13:00
Chris Forbes
c84109f964 turn off that hax debug 2010-03-22 21:08:35 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
15ba89e957 more hax 2010-03-22 20:35:57 +13:00
Chris Forbes
7d0bd51ff4 draw bounds overlay 2010-03-22 20:15:52 +13:00
Chris Forbes
f44b8c53b0 fix crash on moving the mouse outside the map 2010-03-22 20:08:59 +13:00
Bob
984c453c0d fixed binding to specific versions of the Tao dlls 2010-03-22 19:31:28 +12:00
Bob
dca15cadb9 fixed line-endings on *.cs 2010-03-22 19:28:37 +12:00
Chris Forbes
15813b04a8 oops. 2010-03-22 19:19:44 +13:00
Chris Forbes
0d54d00375 use spatial index for whatever we can 2010-03-22 19:02:23 +13:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Chris Forbes
2ed7cc5cc2 add more perf diagnostics for removing this fail with units selected.. 2010-03-22 18:06:36 +13:00
Chris Forbes
c8cb683373 fix crash on blank names 2010-03-22 18:01:06 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Paul Chote
f0d86b39d7 set dirty bit 2010-03-21 21:19:05 +13:00
Paul Chote
cce0c8f228 hide-map crate 2010-03-21 21:14:26 +13:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Paul Chote
ec4fd62640 Fix weapon crates 2010-03-21 20:49:36 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Paul Chote
a489b4aa56 Fix naming 2010-03-21 20:49:35 +13:00
Chris Forbes
a4c3ef7e38 fix shift-numkeys 2010-03-21 20:47:06 +13:00
Chris Forbes
cc5dbdaef1 fix production speed 2010-03-21 20:01:07 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Bob
9017aa9cd6 oops, NoDelay :S 2010-03-21 18:35:13 +12:00