Commit Graph

229 Commits

Author SHA1 Message Date
Oliver Brakmann
de0a62eb42 Add a lobby option to control spawning creeps (viceroids/worms)
The lobby option is only exposed in d2k currently, not in TD or TS.
2014-12-28 19:26:39 +01:00
reaperrr
311e347ad2 Style fixes 2014-12-26 22:10:52 +01:00
reaperrr
9dfd369446 Move some Building traits and related elements to Mods.Common 2014-12-26 21:38:49 +01:00
reaperrr
2f67a88b93 Move Armament, Attack* and various other traits to Traits namespace 2014-12-26 21:38:48 +01:00
reaperrr
51fe951cd6 Move SupportPowers to Traits namespace 2014-12-26 21:38:47 +01:00
reaperrr
d58807cdb8 Dissolve RA.Buildings namespace.
Move a handfull related, loose traits to RA.Traits as well.
2014-12-26 21:38:46 +01:00
Paul Chote
288a89168f Fix d2k naming style nits. 2014-12-26 12:13:10 +13:00
Paul Chote
2726108cff Fix d2k spacing and ordering style nits. 2014-12-26 12:13:09 +13:00
Paul Chote
91807cb53c Remove redundant StyleCop definitions. 2014-12-25 10:10:57 +01:00
Paul Chote
3086cc6154 Disable SA1024 and SA1035.
These rules generate many false positives, and do not help with code readability within OpenRA.
2014-12-25 10:10:57 +01:00
penev92
681042caec Further RA project cleanup 2014-12-23 15:18:07 +02:00
reaperrr
070a3839d4 Remove obsolete D2k sln
Closes #7163.
2014-12-22 18:13:31 +01:00
reaperrr
5c5210f5e3 Dissolve Move namespace into Activities & Traits 2014-12-22 17:32:08 +01:00
reaperrr
2d7c1a3394 Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace 2014-12-19 13:18:36 +01:00
reaperrr
c19d096d92 Bring Mods.D2k in line with our new folder/namespace structure 2014-12-17 13:10:50 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
Matthias Mailänder
9e650adef8 implement Ordos nerve gas missiles as warheads
closes #2838
2014-12-14 16:03:16 +01:00
Paul Chote
ebdb260650 Fix style issues from a recent PR. 2014-12-14 11:31:04 +13:00
Paul Chote
a50ccd1020 Remove the AttackSwallow Info field overloading. 2014-12-14 10:49:35 +13:00
penev92
f57625f9e6 Add WormAttack notification, fix worm min count and spawn interval
Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
b4d1a605da Add RadarPing on worm spawn, fix wandering issue, add new Wormspawner.shp 2014-12-13 14:02:45 +02:00
penev92
61cb74adb4 Improved visuals, added WormSign norification 2014-12-13 14:02:44 +02:00
penev92
c4efd269d4 Step three in implementing sandworms
Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
Paul Chote
51f874fae2 Merge pull request #7033 from Mailaender/d2k-carryall-tweaks
Tweaked spice harvester carryalls
2014-12-07 11:09:55 +13:00
atlimit8
92779cc496 Support multiple Power traits 2014-12-04 14:19:50 -06:00
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
Matthias Mailänder
6ecc6d67cd fix overlapping shadows 2014-11-30 10:54:36 +01:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
reaperrr
7240f8db9f Adds description to BuildPaletteWidget. 2014-11-23 18:14:02 +01:00
reaperrr
aad6ad00a1 Adds description to ChooseBuildTabOnSelect 2014-11-23 18:13:35 +01:00
reaperrr
1a032d6f6c Reorganize Mods.D2k 2014-11-16 17:03:52 +01:00
Matthias Mailänder
bad8f70210 Merge pull request #6921 from reaperrr/common-traits01
Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00
Paul Chote
563efd678a Revert "DevEnableTech now displays from all factions"
This reverts commit 5d5f302d07.
2014-11-15 09:20:04 +13:00
reaperrr
0cbcae93a9 Move Valued, CustomSellValue and CustomBuildTimeValue to Common 2014-11-14 01:01:46 +01:00
reaperrr
477f5aac94 Move Power and PowerdownIndicator effect to Mods.Common 2014-11-06 18:43:00 +01:00
reaperrr
5aec72ce6d Adds Mods.Common usings where necessary. 2014-11-05 20:46:53 +01:00
penev92
623642f9d5 Moved RenderSprites.cs from Mods.RA to Common 2014-11-02 18:33:47 +02:00
obrakmann
2b6295608a Merge pull request #6689 from huwpascoe/alltech
DevEnableTech now displays from all factions
2014-11-01 21:02:31 +01:00
Matthias Mailänder
337bcac045 name order these properly 2014-10-21 22:25:14 +02:00
huwpascoe
5d5f302d07 DevEnableTech now displays from all factions 2014-10-19 20:28:29 +01:00
Paul Chote
311a909f18 Fix the in-game widget hierarchy. 2014-10-17 22:11:06 +13:00
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
Paul Chote
ca38193264 Move R8 sprite loading into Mods.D2k. 2014-10-07 09:55:49 +13:00
steelphase
2f87a62ee8 Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Oliver Brakmann
ef35ee2204 Load end-game dialog only after game ends, not already when it starts
This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.

Fixes #6547.
2014-09-25 21:02:39 +02:00
Matthias Mailänder
bb21f8b5fa Merge pull request #6473 from obrakmann/fix6422
Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Oliver Brakmann
928ee9c625 Add a chat tab to end-game window
Fixes #6422
2014-09-20 12:17:53 +02:00