Paul Chote
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f7212ef757
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Correct bridge / tree / mine color
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2010-07-22 19:50:41 +12:00 |
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Paul Chote
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3969dc9fb6
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Tweak cnc walls; less extreme than ra
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2010-07-21 20:50:40 +12:00 |
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Paul Chote
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862cab9cbe
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Disable Hazards and 5-per-cell infantry until they work properly
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2010-07-10 13:28:52 +12:00 |
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Chris Forbes
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8e68449af1
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voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
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2010-07-04 14:25:34 +12:00 |
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Paul Chote
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915c9460cf
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Theater specific artwork done properly
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2010-06-28 12:38:35 +12:00 |
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Paul Chote
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703d536e46
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Map object polish (tooltips + pruning)
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2010-06-27 23:13:30 +12:00 |
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Paul Chote
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b12b774deb
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Kill some obsoleted data
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2010-06-27 22:39:02 +12:00 |
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Paul Chote
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f37a4ec9ed
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Add bridges to cnc
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2010-06-27 17:50:05 +12:00 |
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Paul Chote
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cdbe2d3a34
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Friendly tree tooltips
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2010-06-27 11:02:54 +12:00 |
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Paul Chote
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7c3a10396c
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New crush code, now with less bs
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2010-06-25 20:57:06 +12:00 |
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Paul Chote
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29fa9e3aeb
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Shift movement cost/speed into IMove; regressions in a few areas
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2010-06-25 17:05:56 +12:00 |
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Paul Chote
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b42589b479
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Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
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2010-06-24 21:51:22 +12:00 |
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Paul Chote
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3b4753d9a8
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Fix aircraft targeting; add veterancy
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2010-06-13 17:00:18 +12:00 |
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Chris Forbes
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342ef2a498
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removed SquishByTank
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2010-05-20 17:47:12 +12:00 |
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Chris Forbes
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cf76e9d893
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add husk default for cnc
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2010-05-16 21:34:07 +12:00 |
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Chris Forbes
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b20a8d193e
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use a tag trait to determine what actors must be destroyed in order to win/lose
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2010-04-23 20:42:17 +12:00 |
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Chris Forbes
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595dd57b6f
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HasSight -> RevealsShroud and used everywhere
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2010-04-19 20:49:32 +12:00 |
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Chris Forbes
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97bd7ddcd1
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add tiberium poisoning
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2010-04-17 18:20:52 +12:00 |
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Chris Forbes
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d2f69b2797
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setup civilians for cnc
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2010-04-16 21:20:34 +12:00 |
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Paul Chote
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fd5539d110
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Reimplement Bibs
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2010-04-09 14:50:57 +12:00 |
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Chris Forbes
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c14654fc6c
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#87 CNC buildings should show Critical anim while dying
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2010-04-05 12:41:16 +12:00 |
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Chris Forbes
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37fd8f7c28
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fix units being visible under fog
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2010-04-02 17:09:20 +13:00 |
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Chris Forbes
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a5518cc381
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fixed wall selection priority
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2010-03-07 23:51:45 +13:00 |
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Paul Chote
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5a42519422
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cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
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2010-03-05 19:57:20 +13:00 |
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Paul Chote
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5b359cc5b3
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Some yaml cleanups
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2010-03-04 23:50:51 +13:00 |
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Paul Chote
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3fd7af5532
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Test: Load c&c terrain tiles
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2010-03-04 09:35:28 +13:00 |
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Paul Chote
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88f322d3cc
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Linebuild walls
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2010-03-04 09:35:27 +13:00 |
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Chris Forbes
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bdd3426e59
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some small changes to make it actually *work*.
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2010-03-04 08:43:33 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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pchote
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49edeb9549
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Custom build sounds for walls
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2010-02-27 18:04:38 +13:00 |
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pchote
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0173719ae6
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Walls in cnc
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2010-02-27 15:25:13 +13:00 |
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Paul Chote
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e3e4f4a853
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Add mod project this time; Fix trees
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2010-02-05 19:58:31 +13:00 |
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