Paul Chote
1fc3ca284e
Fix "Unit Lost" in cnc; remove related cruft
2010-07-23 17:33:39 +12:00
Paul Chote
61006ee73b
For now, use ra cursors to fill some of the gaps in cnc
2010-07-23 15:15:21 +12:00
alzeih
795da1b088
unhacking IChromeButton.
2010-07-21 16:00:26 +12:00
Paul Chote
578f47d3b2
Fix crates. Untested but should work.
2010-07-21 12:21:56 +12:00
Paul Chote
2272b6688e
cnc support
2010-07-16 23:56:01 +12:00
alzeih
80a91de1be
fix prev for cnc
2010-07-15 20:38:12 +12:00
alzeih
5925453ab8
PaletteFromCurrentTheatre (pchote: amended)
2010-07-12 03:09:51 +12:00
Paul Chote
50f3aecf53
Move chat display into a widget
2010-07-10 20:43:29 +12:00
Paul Chote
862cab9cbe
Disable Hazards and 5-per-cell infantry until they work properly
2010-07-10 13:28:52 +12:00
Paul Chote
e6d5d1492e
Fix starting cash
2010-07-10 13:18:04 +12:00
Paul Chote
ac3924e660
Restore sane buildspeed to cnc
2010-07-08 19:32:37 +12:00
Paul Chote
9054f10b83
Sane crate defaults for cnc
2010-07-07 23:16:24 +12:00
Paul Chote
f37a4ec9ed
Add bridges to cnc
2010-06-27 17:50:05 +12:00
Paul Chote
d275c72cb8
Cleaner TileSet init
2010-06-26 13:33:46 +12:00
Paul Chote
bf6b2da1a8
Unhardcode terrain types. Needs a bit more work re initialization and bridges
2010-06-26 10:55:29 +12:00
Paul Chote
2373528ad9
Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc
2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c
New crush code, now with less bs
2010-06-25 20:57:06 +12:00
Paul Chote
7ac8d0cf59
Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
...
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes
Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc
Helicopters use pathfinder
2010-06-24 21:51:22 +12:00
Chris Forbes
5f58379f5b
reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
2010-06-16 20:18:01 +12:00
Paul Chote
3b4753d9a8
Fix aircraft targeting; add veterancy
2010-06-13 17:00:18 +12:00
Paul Chote
8397bc12b5
Tweak special powers
2010-06-13 17:00:18 +12:00
Paul Chote
7c34252cff
cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000
2010-06-12 23:34:49 +12:00
Chris Forbes
5a5fa37397
fix up cnc nuke enough that it should WORK
2010-05-30 13:45:03 +12:00
Chris Forbes
f89e9f6d06
unbitrot cnc
2010-05-30 13:45:02 +12:00
Chris Forbes
56ec24a84e
unbitrot cnc (due to bob's techtree changes)
2010-05-18 21:18:34 +12:00
Chris Forbes
b871caa287
add receiving end of CreateGroup order
2010-05-16 11:41:56 +12:00
Chris Forbes
46e465cf33
resources moved off player onto a synced trait
2010-05-12 18:29:25 +12:00
Chris Forbes
173c374de0
renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map
2010-05-06 18:16:36 +12:00
Chris Forbes
b47317f9db
add proper victory conditions support to cnc
2010-05-02 16:00:08 +12:00
Chris Forbes
510cfc4afb
unbitrot cnc; fix double-surrender oddity
2010-05-02 15:58:44 +12:00
Paul Chote
4a6c32bd9c
Fix ICustomTerrain to also work for resources
2010-04-17 21:56:45 +12:00
Chris Forbes
28412cd1b6
made parabombs work
2010-04-12 19:11:57 +12:00
Chris Forbes
8819d798e5
set prereqs and proper charge time for airstrike
2010-04-10 12:52:49 +12:00
Chris Forbes
ea892ed832
select target sound for airstrike
2010-04-10 11:38:45 +12:00
Chris Forbes
6c56ebc7b4
actually make it work (except for napalm)
2010-04-09 22:35:06 +12:00
Chris Forbes
f849eb824c
fix desc/longdesc on airstrike
2010-04-09 22:12:27 +12:00
Chris Forbes
b01ce10a8e
added skeleton for cnc airstrike
2010-04-09 22:07:49 +12:00
Paul Chote
916706fa75
runtime smudge support
2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110
Reimplement Bibs
2010-04-09 14:50:57 +12:00
Paul Chote
8c15a4f6f4
Convert overlays (wall, field, crate) to actors. Untested cnc support.
2010-04-09 14:50:51 +12:00
Paul Chote
c366b7c7fc
Fixes & Resources support
2010-04-09 14:50:48 +12:00
Chris Forbes
71340811ef
#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
2010-04-05 08:53:25 +12:00
alzeih
c54d904e2b
Some trait info moved from GlobalDefaults to sane places
2010-04-02 15:30:04 +13:00
alzeih
df336aee70
Move default values into GlobalDefaultsInfo, add to cnc.
2010-04-02 13:03:59 +13:00
Chris Forbes
16e78b7cbe
shroud support for cnc too
2010-03-30 07:55:19 +13:00
Chris Forbes
988f274e19
fix bugs in ion cannon
2010-03-23 20:30:13 +13:00
Chris Forbes
f3d9c1b3a3
initial wiring for ion cannon
2010-03-23 20:17:07 +13:00
Chris Forbes
82eea5ad2c
zOMG im an idiot
2010-03-22 20:58:31 +13:00
Chris Forbes
0d54d00375
use spatial index for whatever we can
2010-03-22 19:02:23 +13:00