Commit Graph

88 Commits

Author SHA1 Message Date
Paul Chote
1fc3ca284e Fix "Unit Lost" in cnc; remove related cruft 2010-07-23 17:33:39 +12:00
Paul Chote
61006ee73b For now, use ra cursors to fill some of the gaps in cnc 2010-07-23 15:15:21 +12:00
alzeih
795da1b088 unhacking IChromeButton. 2010-07-21 16:00:26 +12:00
Paul Chote
578f47d3b2 Fix crates. Untested but should work. 2010-07-21 12:21:56 +12:00
Paul Chote
2272b6688e cnc support 2010-07-16 23:56:01 +12:00
alzeih
80a91de1be fix prev for cnc 2010-07-15 20:38:12 +12:00
alzeih
5925453ab8 PaletteFromCurrentTheatre (pchote: amended) 2010-07-12 03:09:51 +12:00
Paul Chote
50f3aecf53 Move chat display into a widget 2010-07-10 20:43:29 +12:00
Paul Chote
862cab9cbe Disable Hazards and 5-per-cell infantry until they work properly 2010-07-10 13:28:52 +12:00
Paul Chote
e6d5d1492e Fix starting cash 2010-07-10 13:18:04 +12:00
Paul Chote
ac3924e660 Restore sane buildspeed to cnc 2010-07-08 19:32:37 +12:00
Paul Chote
9054f10b83 Sane crate defaults for cnc 2010-07-07 23:16:24 +12:00
Paul Chote
f37a4ec9ed Add bridges to cnc 2010-06-27 17:50:05 +12:00
Paul Chote
d275c72cb8 Cleaner TileSet init 2010-06-26 13:33:46 +12:00
Paul Chote
bf6b2da1a8 Unhardcode terrain types. Needs a bit more work re initialization and bridges 2010-06-26 10:55:29 +12:00
Paul Chote
2373528ad9 Kill UnitMovementType; bs-free crate spawning; fix "DOME crash" (caused by crate not IOccupying space); add money and hide-map crates to cnc 2010-06-25 21:58:09 +12:00
Paul Chote
7c3a10396c New crush code, now with less bs 2010-06-25 20:57:06 +12:00
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc Helicopters use pathfinder 2010-06-24 21:51:22 +12:00
Chris Forbes
5f58379f5b reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged) 2010-06-16 20:18:01 +12:00
Paul Chote
3b4753d9a8 Fix aircraft targeting; add veterancy 2010-06-13 17:00:18 +12:00
Paul Chote
8397bc12b5 Tweak special powers 2010-06-13 17:00:18 +12:00
Paul Chote
7c34252cff cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000 2010-06-12 23:34:49 +12:00
Chris Forbes
5a5fa37397 fix up cnc nuke enough that it should WORK 2010-05-30 13:45:03 +12:00
Chris Forbes
f89e9f6d06 unbitrot cnc 2010-05-30 13:45:02 +12:00
Chris Forbes
56ec24a84e unbitrot cnc (due to bob's techtree changes) 2010-05-18 21:18:34 +12:00
Chris Forbes
b871caa287 add receiving end of CreateGroup order 2010-05-16 11:41:56 +12:00
Chris Forbes
46e465cf33 resources moved off player onto a synced trait 2010-05-12 18:29:25 +12:00
Chris Forbes
173c374de0 renamed VictoryConditions -> ConquestVictoryConditions in prep for adding a custom map 2010-05-06 18:16:36 +12:00
Chris Forbes
b47317f9db add proper victory conditions support to cnc 2010-05-02 16:00:08 +12:00
Chris Forbes
510cfc4afb unbitrot cnc; fix double-surrender oddity 2010-05-02 15:58:44 +12:00
Paul Chote
4a6c32bd9c Fix ICustomTerrain to also work for resources 2010-04-17 21:56:45 +12:00
Chris Forbes
28412cd1b6 made parabombs work 2010-04-12 19:11:57 +12:00
Chris Forbes
8819d798e5 set prereqs and proper charge time for airstrike 2010-04-10 12:52:49 +12:00
Chris Forbes
ea892ed832 select target sound for airstrike 2010-04-10 11:38:45 +12:00
Chris Forbes
6c56ebc7b4 actually make it work (except for napalm) 2010-04-09 22:35:06 +12:00
Chris Forbes
f849eb824c fix desc/longdesc on airstrike 2010-04-09 22:12:27 +12:00
Chris Forbes
b01ce10a8e added skeleton for cnc airstrike 2010-04-09 22:07:49 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Chris Forbes
71340811ef #65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage 2010-04-05 08:53:25 +12:00
alzeih
c54d904e2b Some trait info moved from GlobalDefaults to sane places 2010-04-02 15:30:04 +13:00
alzeih
df336aee70 Move default values into GlobalDefaultsInfo, add to cnc. 2010-04-02 13:03:59 +13:00
Chris Forbes
16e78b7cbe shroud support for cnc too 2010-03-30 07:55:19 +13:00
Chris Forbes
988f274e19 fix bugs in ion cannon 2010-03-23 20:30:13 +13:00
Chris Forbes
f3d9c1b3a3 initial wiring for ion cannon 2010-03-23 20:17:07 +13:00
Chris Forbes
82eea5ad2c zOMG im an idiot 2010-03-22 20:58:31 +13:00
Chris Forbes
0d54d00375 use spatial index for whatever we can 2010-03-22 19:02:23 +13:00