Zimmermann Gyula
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0f368bf6c3
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Update the default mods excluding veins in TS.
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2016-07-26 23:18:54 +02:00 |
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reaperrr
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e2cf6fdb9a
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Do not spawn smudges under buildings and vehicles in TS
Exceptions are intentional.
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2016-07-07 20:51:21 +02:00 |
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teees
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ea4f33123e
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Use AttackOrderPower for EMP support power
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2016-06-14 20:18:47 +02:00 |
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reaperrr
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873e2bfce4
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Fix Tiberium and Vein DamageTypes
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2016-06-12 14:25:30 +02:00 |
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reaperrr
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b84e27ef98
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Remove TS Headshot DeathType
Also fixed a couple of mistakes compared to the original (some weapons still applied the wrong death type).
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2016-06-12 14:25:28 +02:00 |
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reaperrr
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225f777eaf
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Make Cyborgs explode regardless of death type
Also split out death-related traits of all non-cyborg infantry to a separate inheritable default.
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2016-06-05 21:24:05 +02:00 |
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Matthias Mailänder
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53c1222ce2
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Avoid the 0c prefix for laser beam width.
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2016-05-15 15:56:50 +02:00 |
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Matthias Mailänder
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5d32b65a9c
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Decrease the width of all laser weapons.
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2016-05-08 20:34:05 +02:00 |
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Matthias Mailänder
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33198f4da4
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Add transparency to the sonic beam.
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2016-05-08 20:33:19 +02:00 |
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Matthias Mailänder
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5462097c42
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Merge pull request #11205 from reaperrr/rangelimit-wdist
Refactored Missile.RangeLimit to be a WDist value
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2016-05-07 15:10:49 +02:00 |
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reaperrr
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1258ddde7f
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Refactored Missile.RangeLimit from ticks to WDist
Changed default from 'unlimited' fuel to weapon range.
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2016-04-30 16:02:15 +02:00 |
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Matthias Mailänder
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7795e4f524
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Add damaging through Veins.
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2016-04-18 08:46:04 +02:00 |
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Zimmermann Gyula
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ff82494475
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Fix TS debris angles.
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2016-04-08 11:10:46 +02:00 |
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reaperrr
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e75cda66ec
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Upgrade TS missile rules
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2016-02-14 13:41:27 +01:00 |
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Pavel Penev
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489ee9fc54
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Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
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2016-01-31 16:22:47 +02:00 |
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Pavel Penev
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7e3ec91d30
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Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
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2016-01-31 16:22:09 +02:00 |
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reaperrr
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56ab3f43da
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Remove bitrotted WeaponInfo.Charges
There is no logic attached anymore (or never was).
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2016-01-24 12:58:39 +01:00 |
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Whinis
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ad81b2ee68
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Fixes Obelisk not attacking again after a forced attack command
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2016-01-23 11:40:51 -05:00 |
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Paul Chote
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9f7f759da4
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Fix filename case on weapon reports.
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2016-01-17 19:24:40 +00:00 |
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Paul Chote
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4f1d8b7ac9
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Remove spurious final newline from mod files.
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2016-01-02 20:06:53 +00:00 |
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reaperrr
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a7b5800d6f
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Make AreaBeam and LaserZap Z sorting customizable
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2015-12-28 21:28:27 +00:00 |
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Paul Chote
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92d0261005
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Overhaul LazerZap and AreaBeam rendering.
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2015-12-10 23:25:59 +00:00 |
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Taryn Hill
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20927e9aae
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Change healing weapons to have a Green DebugOverlayColor
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2015-12-09 20:57:57 -06:00 |
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Matthias Mailänder
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142d3ef6ab
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Merge pull request #9438 from atlimit8/UpgradableMobile
Upgradable Mobile and replace IDisableMove
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2015-12-05 18:24:40 +01:00 |
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atlimit8
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c827dbe183
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Replace IDisableMove with upgradability
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2015-12-04 19:26:49 -06:00 |
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UberWaffe
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8b9df5f32c
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Changed TS SonicZap weapon to LineImpactProjectile (from LaserZap).
Changed TS Ghost Railgun weapon to LineImpactProjectile (from LaserZap).
Changed TS Mammoth Mk2 weapon to LineImpactProjectile (from LaserZap).
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2015-12-05 00:23:56 +02:00 |
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Oliver Brakmann
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214945a61f
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Merge pull request #9324 from atlimit8/ColorSpacePrefixes
Hex Color Parsing
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2015-11-02 20:28:04 +01:00 |
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atlimit8
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168dab9707
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Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
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2015-10-29 23:51:14 -05:00 |
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atlimit8
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949994f10b
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Convert MiniYaml colors to hex
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2015-10-27 16:10:33 -05:00 |
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reaperrr
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c1b805ce42
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Lower TS wall blocking height
Allows Tick Tanks to shoot over them from certain angles/distances, like in the original.
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2015-10-22 12:19:43 +02:00 |
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reaperrr
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78def7330e
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Make TS laser weapon names more descriptive and remove comments
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2015-10-21 10:07:50 +02:00 |
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reaperrr
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8e6d5bd603
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Misc yaml formatting/style fixes
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2015-10-21 10:07:48 +02:00 |
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Matija Hustić
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12b4f8ccf4
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Programatic YAML upgrade
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2015-10-11 22:03:06 +02:00 |
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OmegaBolt
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55d55b3723
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removed ImpactTypes changes
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2015-09-06 19:47:16 +01:00 |
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Lavender Moon
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81e5b7866b
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Combine Shrapnel into Bullet
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2015-08-30 06:37:38 -04:00 |
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Pavel Penev
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d5e0bf2169
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Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
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2015-08-25 20:03:31 +03:00 |
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reaperrr
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050a9076ed
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Fix TS medic heal target validation
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2015-08-25 18:54:00 +02:00 |
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Matthias Mailänder
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5c2849a08f
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add a simple projectile with random sequences for debris effects
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2015-08-24 21:05:37 +02:00 |
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abcdefg30
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b384bcfe74
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Merge pull request #8907 from Mailaender/ts-minigun-sounds
Added more variation to the Tiberian Sun light infantry gun
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2015-08-03 13:12:32 +02:00 |
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Matthias Mailänder
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d2cc61e165
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add more variation to the light infantry gun
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2015-08-03 08:20:22 +02:00 |
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Zimmermann Gyula
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4521157901
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Fix TS water effect palettes.
Also copied over the waterpiffs from RA because TS equvivalent has no
fitting palette/only singular piff exists - w_piffs didn't.
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2015-08-02 23:30:51 +02:00 |
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abcdefg30
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4a42591369
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Fix TS Repair weapons versus values
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2015-07-29 14:49:05 +02:00 |
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abcdefg30
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88466473dd
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Use HeadshotDeath instead of BulletDeath for Umagon's rifle
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2015-07-27 17:34:12 +02:00 |
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Zimmermann Gyula
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b1de45bdcd
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Reverted friendly units' immunity to EMP and the explicit enemy vehicle targeting.
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2015-07-12 23:04:15 +02:00 |
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Matthias Mailänder
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95b7da904c
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add debris to Tiberian Sun
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2015-07-09 13:07:49 +02:00 |
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Zimmermann Gyula
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d222cd1c7a
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Removes unneeded dummy warhead from TS EMP.
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2015-06-25 16:06:43 +02:00 |
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penev92
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1c44fcbad4
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Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
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2015-05-24 00:15:09 +03:00 |
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penev92
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ea01439377
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Add an upgrade rule for DamageWarheads
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2015-04-26 14:29:10 +03:00 |
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reaperrr
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0efce0e94a
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Brings TS weapons more in line with the original's rules
Adds trails to missiles.
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2015-04-01 23:48:59 +02:00 |
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reaperrr
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fbfc38fe1b
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Fix TS weapon names to match the original
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2015-04-01 22:42:01 +02:00 |
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